Update components to use EnsureWarn (#2676)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
DrSmugleaf
2020-12-04 13:26:54 +01:00
committed by GitHub
parent 1eaad7e5d7
commit 1b1d050ee7
24 changed files with 32 additions and 104 deletions

View File

@@ -39,14 +39,15 @@ namespace Content.Server.GameObjects.Components.GUI
UserInterface.OnReceiveMessage += HandleUserInterfaceMessage;
}
Owner.EnsureComponent<InventoryComponent>();
Owner.EnsureComponent<HandsComponent>();
Owner.EnsureComponent<CuffableComponent>();
Owner.EnsureComponentWarn<InventoryComponent>();
Owner.EnsureComponentWarn<HandsComponent>();
Owner.EnsureComponentWarn<CuffableComponent>();
if (Owner.TryGetComponent(out CuffableComponent? cuffed))
{
cuffed.OnCuffedStateChanged += UpdateSubscribed;
}
if (Owner.TryGetComponent(out InventoryComponent? inventory))
{
inventory.OnItemChanged += UpdateSubscribed;