Update components to use EnsureWarn (#2676)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -39,14 +39,15 @@ namespace Content.Server.GameObjects.Components.GUI
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UserInterface.OnReceiveMessage += HandleUserInterfaceMessage;
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}
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Owner.EnsureComponent<InventoryComponent>();
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Owner.EnsureComponent<HandsComponent>();
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Owner.EnsureComponent<CuffableComponent>();
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Owner.EnsureComponentWarn<InventoryComponent>();
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Owner.EnsureComponentWarn<HandsComponent>();
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Owner.EnsureComponentWarn<CuffableComponent>();
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if (Owner.TryGetComponent(out CuffableComponent? cuffed))
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{
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cuffed.OnCuffedStateChanged += UpdateSubscribed;
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}
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if (Owner.TryGetComponent(out InventoryComponent? inventory))
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{
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inventory.OnItemChanged += UpdateSubscribed;
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