diff --git a/Resources/Textures/Raw Sprites/Humanoid/human.png b/Resources/Textures/Raw Sprites/Humanoid/human.png new file mode 100644 index 0000000000..c0d5199586 Binary files /dev/null and b/Resources/Textures/Raw Sprites/Humanoid/human.png differ diff --git a/Resources/Textures/Raw Sprites/softsuits.png b/Resources/Textures/Raw Sprites/softsuits.png new file mode 100644 index 0000000000..66a1f7c6b9 Binary files /dev/null and b/Resources/Textures/Raw Sprites/softsuits.png differ diff --git a/Resources/Textures/Tiles/SteelTileSpritingGuide.txt b/Resources/Textures/Tiles/SteelTileSpritingGuide.txt index 15a54ff09c..0935781d5b 100644 --- a/Resources/Textures/Tiles/SteelTileSpritingGuide.txt +++ b/Resources/Textures/Tiles/SteelTileSpritingGuide.txt @@ -1,7 +1,7 @@ [ NOTE: This is not a guide for making tiles "look good" or a general spriting guide for all floor tiles, this is just for anything based off of steel tiles!] You might be looking at these tiles and going: "What the fuck? How on earth did they get anything salvagable out of the supernorn tiles!" -Well, believe it or not - they've actually been resprited! Gone are the days of 80+ color potentially-jpeged-but-that's-just-a-theory-but-they-are-definitely-nearly-uneditable tiles. They now use a color palette around the size of 9, give or take a few colors from color errors. +Well, believe it or not - they've actually been resprited! Gone are the days of 80+ color potentially-jpeged-but-that's-just-a-theory-but-they-are-definitely-nearly-uneditable tiles. They now use a color palette around the size of 10, give or take a few colors from color errors. The process to make something like them is now dead-simple, and should be doable by even non-spriters if need be. 1. Lay out the base of the tile you're trying to make (look at tile-reference-sheet.png) diff --git a/Resources/Textures/Tiles/dark_mono.png b/Resources/Textures/Tiles/dark_mono.png index 525f6bebe7..9e156c6e02 100644 Binary files a/Resources/Textures/Tiles/dark_mono.png and b/Resources/Textures/Tiles/dark_mono.png differ diff --git a/Resources/Textures/Tiles/steel_mono.png b/Resources/Textures/Tiles/steel_mono.png index f7858c7421..94121926a3 100644 Binary files a/Resources/Textures/Tiles/steel_mono.png and b/Resources/Textures/Tiles/steel_mono.png differ diff --git a/Resources/Textures/Tiles/tile-reference-sheet.png b/Resources/Textures/Tiles/tile-reference-sheet.png index 82fbd36050..f1df1d133c 100644 Binary files a/Resources/Textures/Tiles/tile-reference-sheet.png and b/Resources/Textures/Tiles/tile-reference-sheet.png differ diff --git a/Resources/Textures/Tiles/white_mono.png b/Resources/Textures/Tiles/white_mono.png index 8c2d7b6cec..66eedee0f6 100644 Binary files a/Resources/Textures/Tiles/white_mono.png and b/Resources/Textures/Tiles/white_mono.png differ