From 1b3d3debc1f19dc5fd9a6162394fb7426da8e476 Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Sat, 16 Mar 2019 18:14:23 +0100 Subject: [PATCH] Fix client inventory not inheriting the correct controls. Fixes it on Clyde. --- .../Components/HUD/Inventory/ClientInventoryComponent.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs b/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs index 1655160e98..703934fa60 100644 --- a/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs +++ b/Content.Client/GameObjects/Components/HUD/Inventory/ClientInventoryComponent.cs @@ -167,7 +167,7 @@ namespace Content.Client.GameObjects /// /// Temporary window to hold the basis for inventory hud /// - private class InventoryWindow : Control + private class InventoryWindow : PanelContainer { private int elements_x; @@ -286,7 +286,7 @@ namespace Content.Client.GameObjects } } - private class InventoryButton : Control + private class InventoryButton : PanelContainer { public Slots Slot; public EntityUid EntityUid;