Made walls and windows stronger (#4175)
* Made plasma grindable * Removed grindable paper :( * Fixed tag being on the wrong item * Made reinforced and plasma windows stronger and made walls and windows inmmune to punch damage * Removed accidental plasma grindability sorry * Fixed walls being immune to all blunt damage * fixed windows being immune to piercing and slash damage * changed plasma window resistance Co-authored-by: Seth Lafuente <cetaciocascarudo@gmail.com>
This commit is contained in:
@@ -67,7 +67,7 @@
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Bloodloss: 0
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Bloodloss: 0
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Cellular: 0
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Cellular: 0
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flatReductions:
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flatReductions:
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Blunt: 0
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Blunt: 5
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Slash: 0
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Slash: 0
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Piercing: 0
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Piercing: 0
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Heat: 0
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Heat: 0
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@@ -105,3 +105,30 @@
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Asphyxiation: 0
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Asphyxiation: 0
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Bloodloss: 0
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Bloodloss: 0
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Cellular: 0
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Cellular: 0
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- type: resistanceSet
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id: glassResistances
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coefficients:
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Blunt: 0.5
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Slash: 0.5
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Piercing: 0.5
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Heat: 0
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Shock: 0
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Cold: 0
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Poison: 0
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Radiation: 0
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Asphyxiation: 0
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Bloodloss: 0
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Cellular: 0
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flatReductions:
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Blunt: 5
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Slash: 0
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Piercing: 0
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Heat: 0
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Shock: 0
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Cold: 0
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Poison: 0
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Radiation: 0
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Asphyxiation: 0
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Bloodloss: 0
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Cellular: 0
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@@ -30,7 +30,7 @@
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mask:
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mask:
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- VaultImpassable
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- VaultImpassable
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- type: Damageable
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- type: Damageable
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resistances: metallicResistances
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resistances: glassResistances
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- type: Repairable
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- type: Repairable
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- type: Destructible
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- type: Destructible
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thresholds:
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thresholds:
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@@ -74,7 +74,7 @@
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thresholds:
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thresholds:
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- trigger:
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- trigger:
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!type:DamageTrigger
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!type:DamageTrigger
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damage: 75
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damage: 150
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behaviors:
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behaviors:
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- !type:PlaySoundCollectionBehavior
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- !type:PlaySoundCollectionBehavior
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soundCollection: GlassBreak
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soundCollection: GlassBreak
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@@ -102,12 +102,12 @@
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- type: Icon
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- type: Icon
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sprite: Constructible/Structures/Windows/plasma_window.rsi
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sprite: Constructible/Structures/Windows/plasma_window.rsi
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- type: Damageable
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- type: Damageable
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resistances: metallicResistances
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resistances: glassResistances
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- type: Destructible
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- type: Destructible
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thresholds:
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thresholds:
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- trigger:
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- trigger:
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!type:DamageTrigger
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!type:DamageTrigger
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damage: 100
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damage: 200
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behaviors:
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behaviors:
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- !type:PlaySoundCollectionBehavior
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- !type:PlaySoundCollectionBehavior
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soundCollection: GlassBreak
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soundCollection: GlassBreak
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@@ -118,7 +118,7 @@
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max: 2
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max: 2
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- !type:DoActsBehavior
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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acts: [ "Destruction" ]
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resistances: metallicResistances
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resistances: glassResistances
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- type: Window
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- type: Window
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base: pwindow
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base: pwindow
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- type: Construction
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- type: Construction
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