Merge pull request #865 from Zumorica/2020-04-28-tool-component

Tool refactor, multi tools
This commit is contained in:
Víctor Aguilera Puerto
2020-05-24 13:42:02 +02:00
committed by GitHub
50 changed files with 925 additions and 580 deletions

View File

@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
@@ -12,31 +12,26 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class WrenchableComponent : Component, IInteractUsing
public class AnchorableComponent : Component, IInteractUsing
{
public override string Name => "Wrenchable";
private AudioSystem _audioSystem;
public override string Name => "Anchorable";
public override void Initialize()
{
base.Initialize();
_audioSystem = EntitySystem.Get<AudioSystem>();
Owner.EnsureComponent<PhysicsComponent>();
}
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<WrenchComponent>())
{
if (!Owner.TryGetComponent(out PhysicsComponent physics)
|| !eventArgs.AttackWith.TryGetComponent(out ToolComponent tool))
return false;
}
if (!Owner.TryGetComponent(out PhysicsComponent physics))
{
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Anchoring))
return false;
}
physics.Anchored = !physics.Anchored;
_audioSystem.Play("/Audio/items/ratchet.ogg", Owner);
return true;
}

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@@ -1,12 +1,13 @@
using System;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects;
@@ -64,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Construction
var stage = Prototype.Stages[Stage];
if (TryProcessStep(stage.Forward, eventArgs.Using))
if (TryProcessStep(stage.Forward, eventArgs.Using, eventArgs.User))
{
Stage++;
if (Stage == Prototype.Stages.Count - 1)
@@ -84,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Construction
}
}
else if (TryProcessStep(stage.Backward, eventArgs.Using))
else if (TryProcessStep(stage.Backward, eventArgs.Using, eventArgs.User))
{
Stage--;
if (Stage == 0)
@@ -120,7 +121,7 @@ namespace Content.Server.GameObjects.Components.Construction
}
bool TryProcessStep(ConstructionStep step, IEntity slapped)
bool TryProcessStep(ConstructionStep step, IEntity slapped, IEntity user)
{
if (step == null)
{
@@ -143,52 +144,16 @@ namespace Content.Server.GameObjects.Components.Construction
sound.Play("/Audio/items/deconstruct.ogg", Transform.GridPosition);
return true;
case ConstructionStepTool toolStep:
switch (toolStep.Tool)
{
case ToolType.Crowbar:
if (slapped.HasComponent<CrowbarComponent>())
{
sound.Play("/Audio/items/crowbar.ogg", Transform.GridPosition);
return true;
}
return false;
case ToolType.Welder:
if (slapped.TryGetComponent(out WelderComponent welder) && welder.TryUse(toolStep.Amount))
{
if (_random.NextDouble() > 0.5)
sound.Play("/Audio/items/welder.ogg", Transform.GridPosition);
else
sound.Play("/Audio/items/welder2.ogg", Transform.GridPosition);
return true;
}
return false;
case ToolType.Wrench:
if (slapped.HasComponent<WrenchComponent>())
{
sound.Play("/Audio/items/ratchet.ogg", Transform.GridPosition);
return true;
}
return false;
case ToolType.Screwdriver:
if (slapped.HasComponent<ScrewdriverComponent>())
{
if (_random.NextDouble() > 0.5)
sound.Play("/Audio/items/screwdriver.ogg", Transform.GridPosition);
else
sound.Play("/Audio/items/screwdriver2.ogg", Transform.GridPosition);
return true;
}
return false;
case ToolType.Wirecutters:
if (slapped.HasComponent<WirecutterComponent>())
{
sound.Play("/Audio/items/wirecutter.ogg", Transform.GridPosition);
return true;
}
return false;
default:
throw new NotImplementedException();
}
if (!slapped.TryGetComponent<ToolComponent>(out var tool))
return false;
// Handle welder manually since tool steps specify fuel amount needed, for some reason.
if (toolStep.ToolQuality.HasFlag(ToolQuality.Welding))
return slapped.TryGetComponent<WelderComponent>(out var welder)
&& welder.UseTool(user, Owner, toolStep.ToolQuality, toolStep.Amount);
return tool.UseTool(user, Owner, toolStep.ToolQuality);
default:
throw new NotImplementedException();
}

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@@ -1,12 +1,13 @@
using System;
using System.Threading;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -201,27 +202,25 @@ namespace Content.Server.GameObjects.Components.Doors
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Using.HasComponent<CrowbarComponent>())
{
if (IsPowered())
{
var notify = IoCManager.Resolve<IServerNotifyManager>();
notify.PopupMessage(Owner, eventArgs.User, "The powered motors block your efforts!");
return true;
}
if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
return false;
if (State == DoorState.Closed)
{
Open();
}
else if(State == DoorState.Open)
{
Close();
}
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Prying)) return false;
if (IsPowered())
{
var notify = IoCManager.Resolve<IServerNotifyManager>();
notify.PopupMessage(Owner, eventArgs.User, "The powered motors block your efforts!");
return true;
}
return false;
if (State == DoorState.Closed)
Open();
else if(State == DoorState.Open)
Close();
return true;
}
}
}

View File

@@ -1,10 +1,11 @@
using Content.Server.GameObjects.Components.Damage;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Gravity;
using Content.Shared.GameObjects.Components.Interactable;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
@@ -103,27 +104,24 @@ namespace Content.Server.GameObjects.Components.Gravity
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.TryGetComponent<WelderComponent>(out var welder)) return false;
if (welder.TryUse(5.0f))
{
// Repair generator
var damagable = Owner.GetComponent<DamageableComponent>();
var breakable = Owner.GetComponent<BreakableComponent>();
damagable.HealAllDamage();
breakable.broken = false;
_intact = true;
var notifyManager = IoCManager.Resolve<IServerNotifyManager>();
EntitySystem.Get<AudioSystem>().Play("/Audio/items/welder2.ogg", Owner);
notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
return true;
} else
{
if (!eventArgs.Using.TryGetComponent(out WelderComponent tool))
return false;
}
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Welding, 5f))
return false;
// Repair generator
var damageable = Owner.GetComponent<DamageableComponent>();
var breakable = Owner.GetComponent<BreakableComponent>();
damageable.HealAllDamage();
breakable.broken = false;
_intact = true;
var notifyManager = IoCManager.Resolve<IServerNotifyManager>();
notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
return true;
}
public void OnBreak(BreakageEventArgs eventArgs)

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@@ -0,0 +1,123 @@
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable
{
/// <summary>
/// Not to be confused with Multitool (power)
/// </summary>
[RegisterComponent]
public class MultiToolComponent : Component, IUse
{
public class ToolEntry : IExposeData
{
private string _state;
private string _sound;
private string _soundCollection;
private string _texture;
private string _sprite;
private string _changeSound;
public ToolQuality Behavior { get; private set; }
public string State => _state;
public string Texture => _texture;
public string Sprite => _sprite;
public string Sound => _sound;
public string SoundCollection => _soundCollection;
public string ChangeSound => _changeSound;
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => Behavior, "behavior", ToolQuality.None);
serializer.DataField(ref _state, "state", string.Empty);
serializer.DataField(ref _sprite, "sprite", string.Empty);
serializer.DataField(ref _texture, "texture", string.Empty);
serializer.DataField(ref _sound, "useSound", string.Empty);
serializer.DataField(ref _soundCollection, "useSoundCollection", string.Empty);
serializer.DataField(ref _changeSound, "changeSound", string.Empty);
}
}
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override string Name => "MultiTool";
public override uint? NetID => ContentNetIDs.MULTITOOLS;
private List<ToolEntry> _tools;
private int _currentTool = 0;
private AudioSystem _audioSystem;
private ToolComponent _tool;
private SpriteComponent _sprite;
public override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _tool);
Owner.TryGetComponent(out _sprite);
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
SetTool();
}
public void Cycle()
{
_currentTool = (_currentTool + 1) % _tools.Count;
SetTool();
var current = _tools[_currentTool];
if(!string.IsNullOrEmpty(current.ChangeSound))
_audioSystem.Play(current.ChangeSound, Owner);
}
private void SetTool()
{
if (_tool == null) return;
var current = _tools[_currentTool];
_tool.UseSound = current.Sound;
_tool.UseSoundCollection = current.SoundCollection;
_tool.Qualities = current.Behavior;
if (_sprite == null) return;
if (string.IsNullOrEmpty(current.Texture))
if (!string.IsNullOrEmpty(current.Sprite))
_sprite.LayerSetState(0, current.State, current.Sprite);
else
_sprite.LayerSetState(0, current.State);
else
_sprite.LayerSetTexture(0, current.Texture);
Dirty();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _tools, "tools", new List<ToolEntry>());
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
Cycle();
return true;
}
public override ComponentState GetComponentState()
{
return new MultiToolComponentState(_tool.Qualities);
}
}
}

View File

@@ -0,0 +1,68 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class TilePryingComponent : Component, IAfterAttack
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
public override string Name => "TilePrying";
private bool _toolComponentNeeded = true;
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
TryPryTile(eventArgs.User, eventArgs.ClickLocation);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _toolComponentNeeded, "toolComponentNeeded", true);
}
public void TryPryTile(IEntity user, GridCoordinates clickLocation)
{
if (!Owner.TryGetComponent<ToolComponent>(out var tool) && _toolComponentNeeded)
return;
var mapGrid = _mapManager.GetGrid(clickLocation.GridID);
var tile = mapGrid.GetTileRef(clickLocation);
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
if (!_entitySystemManager.GetEntitySystem<InteractionSystem>().InRangeUnobstructed(user.Transform.MapPosition, coordinates.ToMapPos(_mapManager), ignoredEnt:user))
return;
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (!tileDef.CanCrowbar) return;
if (_toolComponentNeeded && !tool.UseTool(user, null, ToolQuality.Prying))
return;
var underplating = _tileDefinitionManager["underplating"];
mapGrid.SetTile(clickLocation, new Tile(underplating.TileId));
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
}
}

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@@ -0,0 +1,142 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class ToolComponent : SharedToolComponent
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
private AudioSystem _audioSystem;
private InteractionSystem _interactionSystem;
private SpriteComponent _spriteComponent;
protected ToolQuality _qualities = ToolQuality.Anchoring;
[ViewVariables]
public override ToolQuality Qualities
{
get => _qualities;
set
{
_qualities = value;
Dirty();
}
}
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier { get; set; } = 1;
public string UseSound { get; set; }
public string UseSoundCollection { get; set; }
public void AddQuality(ToolQuality quality)
{
_qualities |= quality;
Dirty();
}
public void RemoveQuality(ToolQuality quality)
{
_qualities &= ~quality;
Dirty();
}
public bool HasQuality(ToolQuality quality)
{
return _qualities.HasFlag(quality);
}
public override void Initialize()
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
Owner.TryGetComponent(out _spriteComponent);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var qualities = serializer.ReadDataField("qualities", new List<ToolQuality>());
foreach (var quality in qualities)
{
AddQuality(quality);
}
}
serializer.DataField(this, mod => SpeedModifier, "speed", 1);
serializer.DataField(this, use => UseSound, "useSound", string.Empty);
serializer.DataField(this, collection => UseSoundCollection, "useSoundCollection", string.Empty);
}
public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
{
if (!HasQuality(toolQualityNeeded) || !ActionBlockerSystem.CanInteract(user))
return false;
PlayUseSound();
return true;
}
protected void PlaySoundCollection(string name, float volume=-5f)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_entitySystemManager.GetEntitySystem<AudioSystem>()
.Play(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
public void PlayUseSound(float volume=-5f)
{
if(string.IsNullOrEmpty(UseSoundCollection))
_audioSystem.Play(UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
else
PlaySoundCollection(UseSoundCollection, volume);
}
}
}

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@@ -1,39 +0,0 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
public abstract class ToolComponent : Component
{
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier
{
get => _speedModifier;
set => _speedModifier = value;
}
private float _speedModifier = 1;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _speedModifier, "Speed", 1);
}
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
/// <returns></returns>
public virtual bool CanUse()
{
return true;
}
}
}

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@@ -1,46 +0,0 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
[RegisterComponent]
public class CrowbarComponent : ToolComponent, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
/// <summary>
/// Tool that can be used to crowbar things apart, such as deconstructing
/// </summary>
public override string Name => "Crowbar";
public void AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (tileDef.CanCrowbar)
{
var underplating = _tileDefinitionManager["underplating"];
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/crowbar.ogg", Owner);
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
}
}
}

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@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Tool used for interfacing/hacking into configurable computers
/// </summary>
[RegisterComponent]
public class MultitoolComponent : ToolComponent
{
public override string Name => "Multitool";
}
}

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@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
[RegisterComponent]
public class ScrewdriverComponent : ToolComponent
{
/// <summary>
/// Tool that interacts with technical components that need to be screwed in
/// </summary>
public override string Name => "Screwdriver";
}
}

View File

@@ -1,217 +0,0 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Tool used to weld metal together, light things on fire, or melt into constituent parts
/// </summary>
[RegisterComponent]
class WelderComponent : ToolComponent, IUse, IExamine
{
SpriteComponent spriteComponent;
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
/// <summary>
/// Maximum fuel capacity the welder can hold
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float FuelCapacity
{
get => _fuelCapacity;
set
{
_fuelCapacity = value;
Dirty();
}
}
private float _fuelCapacity = 50;
/// <summary>
/// Fuel the welder has to do tasks
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float Fuel
{
get => _fuel;
set
{
_fuel = value;
Dirty();
}
}
private float _fuel = 0;
private bool _activated = false;
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 5;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.2f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool Activated
{
get => _activated;
private set
{
_activated = value;
Dirty();
}
}
//private string OnSprite { get; set; }
//private string OffSprite { get; set; }
public override void Initialize()
{
base.Initialize();
spriteComponent = Owner.GetComponent<SpriteComponent>();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _fuelCapacity, "Capacity", 50);
serializer.DataField(ref _fuel, "Fuel", FuelCapacity);
serializer.DataField(ref _activated, "Activated", false);
}
public void OnUpdate(float frameTime)
{
if (!Activated)
{
return;
}
Fuel = Math.Max(Fuel - (FuelLossRate * frameTime), 0);
if (Fuel == 0)
{
ToggleStatus();
}
}
public bool TryUse(float value)
{
if (!Activated || !CanUse(value))
{
return false;
}
Fuel -= value;
return true;
}
public bool CanUse(float value)
{
return Fuel > value;
}
public override bool CanUse()
{
return CanUse(DefaultFuelCost);
}
public bool CanActivate()
{
return Fuel > 0;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
return ToggleStatus();
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
/// <returns></returns>
public bool ToggleStatus()
{
if (Activated)
{
Activated = false;
// Layer 1 is the flame.
spriteComponent.LayerSetVisible(1, false);
PlaySoundCollection("welder_off", -5);
return true;
}
else if (CanActivate())
{
Activated = true;
spriteComponent.LayerSetVisible(1, true);
PlaySoundCollection("welder_on", -5);
return true;
}
else
{
return false;
}
}
void IExamine.Examine(FormattedMessage message)
{
var loc = IoCManager.Resolve<ILocalizationManager>();
if (Activated)
{
message.AddMarkup(loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(loc.GetString("Not lit\n"));
}
message.AddMarkup(loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
}
private void PlaySoundCollection(string name, float volume)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_entitySystemManager.GetEntitySystem<AudioSystem>()
.Play(file, AudioParams.Default.WithVolume(volume));
}
public override ComponentState GetComponentState()
{
return new WelderComponentState(FuelCapacity, Fuel, Activated);
}
}
}

View File

@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Tool that can be used for some cutting interactions such as wires or hacking
/// </summary>
[RegisterComponent]
public class WirecutterComponent : ToolComponent
{
public override string Name => "Wirecutter";
}
}

View File

@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Wrenches bolts, and interacts with things that have been bolted
/// </summary>
[RegisterComponent]
public class WrenchComponent : ToolComponent
{
public override string Name => "Wrench";
}
}

View File

@@ -0,0 +1,185 @@
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
public class WelderComponent : ToolComponent, IExamine, IUse
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private IServerNotifyManager _notifyManager;
#pragma warning restore 649
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 10;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.5f;
private bool _welderLit = false;
private WelderSystem _welderSystem;
private SpriteComponent _spriteComponent;
private SolutionComponent _solutionComponent;
[ViewVariables]
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
[ViewVariables]
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool WelderLit
{
get => _welderLit;
private set
{
_welderLit = value;
Dirty();
}
}
public override void Initialize()
{
base.Initialize();
AddQuality(ToolQuality.Welding);
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent);
}
public override ComponentState GetComponentState()
{
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
}
public override bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
{
var canUse = base.UseTool(user, target, toolQualityNeeded);
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
}
public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed)
{
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
}
private bool TryWeld(float value, IEntity user = null)
{
if (!WelderLit)
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder is turned off!"));
return false;
}
if (!CanWeld(value))
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder does not have enough fuel for that!"));
}
if (_solutionComponent == null)
return false;
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
}
private bool CanWeld(float value)
{
return Fuel > value || Qualities != ToolQuality.Welding;
}
private bool CanLitWelder()
{
return Fuel > 0 || Qualities != ToolQuality.Welding;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
private bool ToggleWelderStatus(IEntity user = null)
{
if (WelderLit)
{
WelderLit = false;
// Layer 1 is the flame.
_spriteComponent.LayerSetVisible(1, false);
PlaySoundCollection("WelderOff", -5);
_welderSystem.Unsubscribe(this);
return true;
}
if (!CanLitWelder())
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder has no fuel left!"));
return false;
}
WelderLit = true;
_spriteComponent.LayerSetVisible(1, true);
PlaySoundCollection("WelderOn", -5);
_welderSystem.Subscribe(this);
return true;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
return ToggleWelderStatus(eventArgs.User);
}
public void Examine(FormattedMessage message)
{
if (WelderLit)
{
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(Loc.GetString("Not lit\n"));
}
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
}
public void OnUpdate(float frameTime)
{
if (!HasQuality(ToolQuality.Welding) || !WelderLit)
return;
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
if (Fuel == 0)
ToggleWelderStatus();
Dirty();
}
}
}

View File

@@ -1,7 +1,8 @@
using System.Linq;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Server.Utility;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
@@ -141,17 +142,16 @@ namespace Content.Server.GameObjects.Components.Power
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Using.TryGetComponent(out WirecutterComponent wirecutter))
{
Owner.Delete();
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
if (!eventArgs.Using.TryGetComponent(out ToolComponent tool)) return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Cutting)) return false;
if (droppedEnt.TryGetComponent<StackComponent>(out var stackComp))
stackComp.Count = 1;
Owner.Delete();
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
return true;
}
return false;
if (droppedEnt.TryGetComponent<StackComponent>(out var stackComp))
stackComp.Count = 1;
return true;
}
}
}

View File

@@ -1,13 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
@@ -245,30 +246,31 @@ namespace Content.Server.GameObjects.Components
}
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
activeHandEntity.TryGetComponent<ToolComponent>(out var tool);
switch (msg.Action)
{
case WiresAction.Cut:
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true)
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
return;
}
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner);
tool.PlayUseSound();
wire.IsCut = true;
UpdateUserInterface();
break;
case WiresAction.Mend:
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true)
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
return;
}
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner);
tool.PlayUseSound();
wire.IsCut = false;
UpdateUserInterface();
break;
case WiresAction.Pulse:
if (activeHandEntity?.HasComponent<MultitoolComponent>() != true)
if (tool == null || !tool.HasQuality(ToolQuality.Multitool))
{
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a multitool in your hand!"));
return;
@@ -298,14 +300,14 @@ namespace Content.Server.GameObjects.Components
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<ScrewdriverComponent>())
{
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Screwing))
return false;
}
IsPanelOpen = !IsPanelOpen;
EntitySystem.Get<AudioSystem>()
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg");
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg", Owner);
return true;
}