Merge pull request #865 from Zumorica/2020-04-28-tool-component
Tool refactor, multi tools
This commit is contained in:
@@ -1,6 +1,6 @@
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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@@ -12,31 +12,26 @@ using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class WrenchableComponent : Component, IInteractUsing
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public class AnchorableComponent : Component, IInteractUsing
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{
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public override string Name => "Wrenchable";
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private AudioSystem _audioSystem;
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public override string Name => "Anchorable";
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public override void Initialize()
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{
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base.Initialize();
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_audioSystem = EntitySystem.Get<AudioSystem>();
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Owner.EnsureComponent<PhysicsComponent>();
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}
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.HasComponent<WrenchComponent>())
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{
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if (!Owner.TryGetComponent(out PhysicsComponent physics)
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|| !eventArgs.AttackWith.TryGetComponent(out ToolComponent tool))
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return false;
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}
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if (!Owner.TryGetComponent(out PhysicsComponent physics))
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{
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Anchoring))
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return false;
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}
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physics.Anchored = !physics.Anchored;
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_audioSystem.Play("/Audio/items/ratchet.ogg", Owner);
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return true;
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}
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@@ -1,12 +1,13 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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@@ -64,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Construction
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var stage = Prototype.Stages[Stage];
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if (TryProcessStep(stage.Forward, eventArgs.Using))
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if (TryProcessStep(stage.Forward, eventArgs.Using, eventArgs.User))
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{
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Stage++;
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if (Stage == Prototype.Stages.Count - 1)
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@@ -84,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Construction
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}
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}
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else if (TryProcessStep(stage.Backward, eventArgs.Using))
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else if (TryProcessStep(stage.Backward, eventArgs.Using, eventArgs.User))
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{
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Stage--;
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if (Stage == 0)
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@@ -120,7 +121,7 @@ namespace Content.Server.GameObjects.Components.Construction
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}
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bool TryProcessStep(ConstructionStep step, IEntity slapped)
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bool TryProcessStep(ConstructionStep step, IEntity slapped, IEntity user)
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{
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if (step == null)
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{
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@@ -143,52 +144,16 @@ namespace Content.Server.GameObjects.Components.Construction
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sound.Play("/Audio/items/deconstruct.ogg", Transform.GridPosition);
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return true;
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case ConstructionStepTool toolStep:
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switch (toolStep.Tool)
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{
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case ToolType.Crowbar:
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if (slapped.HasComponent<CrowbarComponent>())
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{
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sound.Play("/Audio/items/crowbar.ogg", Transform.GridPosition);
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return true;
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}
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return false;
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case ToolType.Welder:
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if (slapped.TryGetComponent(out WelderComponent welder) && welder.TryUse(toolStep.Amount))
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{
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if (_random.NextDouble() > 0.5)
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sound.Play("/Audio/items/welder.ogg", Transform.GridPosition);
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else
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sound.Play("/Audio/items/welder2.ogg", Transform.GridPosition);
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return true;
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}
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return false;
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case ToolType.Wrench:
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if (slapped.HasComponent<WrenchComponent>())
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{
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sound.Play("/Audio/items/ratchet.ogg", Transform.GridPosition);
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return true;
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}
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return false;
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case ToolType.Screwdriver:
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if (slapped.HasComponent<ScrewdriverComponent>())
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{
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if (_random.NextDouble() > 0.5)
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sound.Play("/Audio/items/screwdriver.ogg", Transform.GridPosition);
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else
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sound.Play("/Audio/items/screwdriver2.ogg", Transform.GridPosition);
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return true;
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}
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return false;
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case ToolType.Wirecutters:
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if (slapped.HasComponent<WirecutterComponent>())
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{
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sound.Play("/Audio/items/wirecutter.ogg", Transform.GridPosition);
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return true;
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}
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return false;
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default:
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throw new NotImplementedException();
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}
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if (!slapped.TryGetComponent<ToolComponent>(out var tool))
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return false;
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// Handle welder manually since tool steps specify fuel amount needed, for some reason.
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if (toolStep.ToolQuality.HasFlag(ToolQuality.Welding))
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return slapped.TryGetComponent<WelderComponent>(out var welder)
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&& welder.UseTool(user, Owner, toolStep.ToolQuality, toolStep.Amount);
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return tool.UseTool(user, Owner, toolStep.ToolQuality);
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default:
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throw new NotImplementedException();
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}
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@@ -1,12 +1,13 @@
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using System;
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using System.Threading;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.VendingMachines;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Doors;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -201,27 +202,25 @@ namespace Content.Server.GameObjects.Components.Doors
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (eventArgs.Using.HasComponent<CrowbarComponent>())
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{
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if (IsPowered())
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{
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var notify = IoCManager.Resolve<IServerNotifyManager>();
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notify.PopupMessage(Owner, eventArgs.User, "The powered motors block your efforts!");
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return true;
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}
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if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (State == DoorState.Closed)
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{
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Open();
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}
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else if(State == DoorState.Open)
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{
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Close();
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}
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Prying)) return false;
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if (IsPowered())
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{
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var notify = IoCManager.Resolve<IServerNotifyManager>();
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notify.PopupMessage(Owner, eventArgs.User, "The powered motors block your efforts!");
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return true;
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}
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return false;
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if (State == DoorState.Closed)
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Open();
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else if(State == DoorState.Open)
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Close();
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return true;
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}
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}
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}
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@@ -1,10 +1,11 @@
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using Content.Server.GameObjects.Components.Damage;
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using Content.Server.GameObjects.Components.Interactable.Tools;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Gravity;
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using Content.Shared.GameObjects.Components.Interactable;
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using Microsoft.EntityFrameworkCore.Metadata.Builders;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -103,27 +104,24 @@ namespace Content.Server.GameObjects.Components.Gravity
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.TryGetComponent<WelderComponent>(out var welder)) return false;
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if (welder.TryUse(5.0f))
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{
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// Repair generator
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var damagable = Owner.GetComponent<DamageableComponent>();
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var breakable = Owner.GetComponent<BreakableComponent>();
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damagable.HealAllDamage();
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breakable.broken = false;
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_intact = true;
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var notifyManager = IoCManager.Resolve<IServerNotifyManager>();
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EntitySystem.Get<AudioSystem>().Play("/Audio/items/welder2.ogg", Owner);
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notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
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return true;
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} else
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{
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if (!eventArgs.Using.TryGetComponent(out WelderComponent tool))
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return false;
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}
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Welding, 5f))
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return false;
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// Repair generator
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var damageable = Owner.GetComponent<DamageableComponent>();
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var breakable = Owner.GetComponent<BreakableComponent>();
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damageable.HealAllDamage();
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breakable.broken = false;
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_intact = true;
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var notifyManager = IoCManager.Resolve<IServerNotifyManager>();
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notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
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return true;
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}
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public void OnBreak(BreakageEventArgs eventArgs)
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@@ -0,0 +1,123 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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/// <summary>
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/// Not to be confused with Multitool (power)
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/// </summary>
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[RegisterComponent]
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public class MultiToolComponent : Component, IUse
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{
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public class ToolEntry : IExposeData
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{
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private string _state;
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private string _sound;
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private string _soundCollection;
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private string _texture;
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private string _sprite;
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private string _changeSound;
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public ToolQuality Behavior { get; private set; }
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public string State => _state;
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public string Texture => _texture;
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public string Sprite => _sprite;
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public string Sound => _sound;
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public string SoundCollection => _soundCollection;
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public string ChangeSound => _changeSound;
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => Behavior, "behavior", ToolQuality.None);
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serializer.DataField(ref _state, "state", string.Empty);
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serializer.DataField(ref _sprite, "sprite", string.Empty);
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serializer.DataField(ref _texture, "texture", string.Empty);
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serializer.DataField(ref _sound, "useSound", string.Empty);
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serializer.DataField(ref _soundCollection, "useSoundCollection", string.Empty);
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serializer.DataField(ref _changeSound, "changeSound", string.Empty);
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}
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}
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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public override string Name => "MultiTool";
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public override uint? NetID => ContentNetIDs.MULTITOOLS;
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private List<ToolEntry> _tools;
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private int _currentTool = 0;
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private AudioSystem _audioSystem;
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private ToolComponent _tool;
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private SpriteComponent _sprite;
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public override void Initialize()
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{
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base.Initialize();
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Owner.TryGetComponent(out _tool);
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Owner.TryGetComponent(out _sprite);
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_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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SetTool();
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}
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public void Cycle()
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{
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_currentTool = (_currentTool + 1) % _tools.Count;
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SetTool();
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var current = _tools[_currentTool];
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if(!string.IsNullOrEmpty(current.ChangeSound))
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_audioSystem.Play(current.ChangeSound, Owner);
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}
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private void SetTool()
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{
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if (_tool == null) return;
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var current = _tools[_currentTool];
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_tool.UseSound = current.Sound;
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_tool.UseSoundCollection = current.SoundCollection;
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_tool.Qualities = current.Behavior;
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if (_sprite == null) return;
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if (string.IsNullOrEmpty(current.Texture))
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if (!string.IsNullOrEmpty(current.Sprite))
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_sprite.LayerSetState(0, current.State, current.Sprite);
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else
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_sprite.LayerSetState(0, current.State);
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else
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_sprite.LayerSetTexture(0, current.Texture);
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Dirty();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _tools, "tools", new List<ToolEntry>());
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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Cycle();
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return true;
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}
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public override ComponentState GetComponentState()
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{
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return new MultiToolComponentState(_tool.Qualities);
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}
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}
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}
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@@ -0,0 +1,68 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Maps;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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[RegisterComponent]
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public class TilePryingComponent : Component, IAfterAttack
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{
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#pragma warning disable 649
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[Dependency] private IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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public override string Name => "TilePrying";
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private bool _toolComponentNeeded = true;
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public void AfterAttack(AfterAttackEventArgs eventArgs)
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{
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TryPryTile(eventArgs.User, eventArgs.ClickLocation);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _toolComponentNeeded, "toolComponentNeeded", true);
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}
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public void TryPryTile(IEntity user, GridCoordinates clickLocation)
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{
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if (!Owner.TryGetComponent<ToolComponent>(out var tool) && _toolComponentNeeded)
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return;
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var mapGrid = _mapManager.GetGrid(clickLocation.GridID);
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var tile = mapGrid.GetTileRef(clickLocation);
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var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
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if (!_entitySystemManager.GetEntitySystem<InteractionSystem>().InRangeUnobstructed(user.Transform.MapPosition, coordinates.ToMapPos(_mapManager), ignoredEnt:user))
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return;
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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if (!tileDef.CanCrowbar) return;
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if (_toolComponentNeeded && !tool.UseTool(user, null, ToolQuality.Prying))
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return;
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var underplating = _tileDefinitionManager["underplating"];
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mapGrid.SetTile(clickLocation, new Tile(underplating.TileId));
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//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
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var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
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tileItem.Transform.WorldPosition += (0.2f, 0.2f);
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}
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}
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}
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@@ -0,0 +1,142 @@
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// Only unused on .NET Core due to KeyValuePair.Deconstruct
|
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// ReSharper disable once RedundantUsingDirective
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|
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using System;
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using System.Collections.Generic;
|
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.EntitySystems;
|
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
|
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using Content.Shared.Maps;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ToolComponent : SharedToolComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom;
|
||||
#pragma warning restore 649
|
||||
|
||||
private AudioSystem _audioSystem;
|
||||
private InteractionSystem _interactionSystem;
|
||||
private SpriteComponent _spriteComponent;
|
||||
|
||||
protected ToolQuality _qualities = ToolQuality.Anchoring;
|
||||
|
||||
[ViewVariables]
|
||||
public override ToolQuality Qualities
|
||||
{
|
||||
get => _qualities;
|
||||
set
|
||||
{
|
||||
_qualities = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float SpeedModifier { get; set; } = 1;
|
||||
|
||||
public string UseSound { get; set; }
|
||||
|
||||
public string UseSoundCollection { get; set; }
|
||||
|
||||
public void AddQuality(ToolQuality quality)
|
||||
{
|
||||
_qualities |= quality;
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void RemoveQuality(ToolQuality quality)
|
||||
{
|
||||
_qualities &= ~quality;
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public bool HasQuality(ToolQuality quality)
|
||||
{
|
||||
return _qualities.HasFlag(quality);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
|
||||
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
|
||||
Owner.TryGetComponent(out _spriteComponent);
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
if (serializer.Reading)
|
||||
{
|
||||
var qualities = serializer.ReadDataField("qualities", new List<ToolQuality>());
|
||||
foreach (var quality in qualities)
|
||||
{
|
||||
AddQuality(quality);
|
||||
}
|
||||
}
|
||||
serializer.DataField(this, mod => SpeedModifier, "speed", 1);
|
||||
serializer.DataField(this, use => UseSound, "useSound", string.Empty);
|
||||
serializer.DataField(this, collection => UseSoundCollection, "useSoundCollection", string.Empty);
|
||||
}
|
||||
|
||||
public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
|
||||
{
|
||||
if (!HasQuality(toolQualityNeeded) || !ActionBlockerSystem.CanInteract(user))
|
||||
return false;
|
||||
|
||||
PlayUseSound();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void PlaySoundCollection(string name, float volume=-5f)
|
||||
{
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
|
||||
var file = _robustRandom.Pick(soundCollection.PickFiles);
|
||||
_entitySystemManager.GetEntitySystem<AudioSystem>()
|
||||
.Play(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
|
||||
}
|
||||
|
||||
public void PlayUseSound(float volume=-5f)
|
||||
{
|
||||
if(string.IsNullOrEmpty(UseSoundCollection))
|
||||
_audioSystem.Play(UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
|
||||
else
|
||||
PlaySoundCollection(UseSoundCollection, volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
// Only unused on .NET Core due to KeyValuePair.Deconstruct
|
||||
// ReSharper disable once RedundantUsingDirective
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
public abstract class ToolComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float SpeedModifier
|
||||
{
|
||||
get => _speedModifier;
|
||||
set => _speedModifier = value;
|
||||
}
|
||||
private float _speedModifier = 1;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _speedModifier, "Speed", 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Status modifier which determines whether or not we can act as a tool at this time
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual bool CanUse()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.Maps;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class CrowbarComponent : ToolComponent, IAfterInteract
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <summary>
|
||||
/// Tool that can be used to crowbar things apart, such as deconstructing
|
||||
/// </summary>
|
||||
public override string Name => "Crowbar";
|
||||
|
||||
public void AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
|
||||
|
||||
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
|
||||
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
|
||||
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
|
||||
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
|
||||
if (tileDef.CanCrowbar)
|
||||
{
|
||||
var underplating = _tileDefinitionManager["underplating"];
|
||||
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
|
||||
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/crowbar.ogg", Owner);
|
||||
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
|
||||
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
|
||||
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Tool used for interfacing/hacking into configurable computers
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class MultitoolComponent : ToolComponent
|
||||
{
|
||||
public override string Name => "Multitool";
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ScrewdriverComponent : ToolComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Tool that interacts with technical components that need to be screwed in
|
||||
/// </summary>
|
||||
public override string Name => "Screwdriver";
|
||||
}
|
||||
}
|
||||
@@ -1,217 +0,0 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Tool used to weld metal together, light things on fire, or melt into constituent parts
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
class WelderComponent : ToolComponent, IUse, IExamine
|
||||
{
|
||||
SpriteComponent spriteComponent;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override string Name => "Welder";
|
||||
public override uint? NetID => ContentNetIDs.WELDER;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum fuel capacity the welder can hold
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float FuelCapacity
|
||||
{
|
||||
get => _fuelCapacity;
|
||||
set
|
||||
{
|
||||
_fuelCapacity = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
private float _fuelCapacity = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Fuel the welder has to do tasks
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Fuel
|
||||
{
|
||||
get => _fuel;
|
||||
set
|
||||
{
|
||||
_fuel = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
private float _fuel = 0;
|
||||
private bool _activated = false;
|
||||
|
||||
/// <summary>
|
||||
/// Default Cost of using the welder fuel for an action
|
||||
/// </summary>
|
||||
public const float DefaultFuelCost = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Rate at which we expunge fuel from ourselves when activated
|
||||
/// </summary>
|
||||
public const float FuelLossRate = 0.2f;
|
||||
|
||||
/// <summary>
|
||||
/// Status of welder, whether it is ignited
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool Activated
|
||||
{
|
||||
get => _activated;
|
||||
private set
|
||||
{
|
||||
_activated = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
//private string OnSprite { get; set; }
|
||||
//private string OffSprite { get; set; }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
spriteComponent = Owner.GetComponent<SpriteComponent>();
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _fuelCapacity, "Capacity", 50);
|
||||
serializer.DataField(ref _fuel, "Fuel", FuelCapacity);
|
||||
serializer.DataField(ref _activated, "Activated", false);
|
||||
}
|
||||
|
||||
public void OnUpdate(float frameTime)
|
||||
{
|
||||
if (!Activated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Fuel = Math.Max(Fuel - (FuelLossRate * frameTime), 0);
|
||||
|
||||
if (Fuel == 0)
|
||||
{
|
||||
ToggleStatus();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryUse(float value)
|
||||
{
|
||||
if (!Activated || !CanUse(value))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Fuel -= value;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CanUse(float value)
|
||||
{
|
||||
return Fuel > value;
|
||||
}
|
||||
|
||||
public override bool CanUse()
|
||||
{
|
||||
return CanUse(DefaultFuelCost);
|
||||
}
|
||||
|
||||
public bool CanActivate()
|
||||
{
|
||||
return Fuel > 0;
|
||||
}
|
||||
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
return ToggleStatus();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deactivates welding tool if active, activates welding tool if possible
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool ToggleStatus()
|
||||
{
|
||||
if (Activated)
|
||||
{
|
||||
Activated = false;
|
||||
// Layer 1 is the flame.
|
||||
spriteComponent.LayerSetVisible(1, false);
|
||||
PlaySoundCollection("welder_off", -5);
|
||||
return true;
|
||||
}
|
||||
else if (CanActivate())
|
||||
{
|
||||
Activated = true;
|
||||
spriteComponent.LayerSetVisible(1, true);
|
||||
PlaySoundCollection("welder_on", -5);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message)
|
||||
{
|
||||
var loc = IoCManager.Resolve<ILocalizationManager>();
|
||||
if (Activated)
|
||||
{
|
||||
message.AddMarkup(loc.GetString("[color=orange]Lit[/color]\n"));
|
||||
}
|
||||
else
|
||||
{
|
||||
message.AddText(loc.GetString("Not lit\n"));
|
||||
}
|
||||
|
||||
message.AddMarkup(loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
|
||||
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
|
||||
}
|
||||
|
||||
private void PlaySoundCollection(string name, float volume)
|
||||
{
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
|
||||
var file = _robustRandom.Pick(soundCollection.PickFiles);
|
||||
_entitySystemManager.GetEntitySystem<AudioSystem>()
|
||||
.Play(file, AudioParams.Default.WithVolume(volume));
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new WelderComponentState(FuelCapacity, Fuel, Activated);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Tool that can be used for some cutting interactions such as wires or hacking
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class WirecutterComponent : ToolComponent
|
||||
{
|
||||
public override string Name => "Wirecutter";
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Wrenches bolts, and interacts with things that have been bolted
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class WrenchComponent : ToolComponent
|
||||
{
|
||||
public override string Name => "Wrench";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,185 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Interactable
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(ToolComponent))]
|
||||
public class WelderComponent : ToolComponent, IExamine, IUse
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private IServerNotifyManager _notifyManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override string Name => "Welder";
|
||||
public override uint? NetID => ContentNetIDs.WELDER;
|
||||
|
||||
/// <summary>
|
||||
/// Default Cost of using the welder fuel for an action
|
||||
/// </summary>
|
||||
public const float DefaultFuelCost = 10;
|
||||
|
||||
/// <summary>
|
||||
/// Rate at which we expunge fuel from ourselves when activated
|
||||
/// </summary>
|
||||
public const float FuelLossRate = 0.5f;
|
||||
|
||||
private bool _welderLit = false;
|
||||
private WelderSystem _welderSystem;
|
||||
private SpriteComponent _spriteComponent;
|
||||
private SolutionComponent _solutionComponent;
|
||||
|
||||
[ViewVariables]
|
||||
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
|
||||
|
||||
[ViewVariables]
|
||||
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
|
||||
|
||||
/// <summary>
|
||||
/// Status of welder, whether it is ignited
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool WelderLit
|
||||
{
|
||||
get => _welderLit;
|
||||
private set
|
||||
{
|
||||
_welderLit = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
AddQuality(ToolQuality.Welding);
|
||||
|
||||
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
|
||||
|
||||
Owner.TryGetComponent(out _solutionComponent);
|
||||
Owner.TryGetComponent(out _spriteComponent);
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
|
||||
}
|
||||
|
||||
public override bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
|
||||
{
|
||||
var canUse = base.UseTool(user, target, toolQualityNeeded);
|
||||
|
||||
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
|
||||
}
|
||||
|
||||
public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed)
|
||||
{
|
||||
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
|
||||
}
|
||||
|
||||
private bool TryWeld(float value, IEntity user = null)
|
||||
{
|
||||
if (!WelderLit)
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder is turned off!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CanWeld(value))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder does not have enough fuel for that!"));
|
||||
}
|
||||
|
||||
if (_solutionComponent == null)
|
||||
return false;
|
||||
|
||||
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
|
||||
}
|
||||
|
||||
private bool CanWeld(float value)
|
||||
{
|
||||
return Fuel > value || Qualities != ToolQuality.Welding;
|
||||
}
|
||||
|
||||
private bool CanLitWelder()
|
||||
{
|
||||
return Fuel > 0 || Qualities != ToolQuality.Welding;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deactivates welding tool if active, activates welding tool if possible
|
||||
/// </summary>
|
||||
private bool ToggleWelderStatus(IEntity user = null)
|
||||
{
|
||||
if (WelderLit)
|
||||
{
|
||||
WelderLit = false;
|
||||
// Layer 1 is the flame.
|
||||
_spriteComponent.LayerSetVisible(1, false);
|
||||
PlaySoundCollection("WelderOff", -5);
|
||||
_welderSystem.Unsubscribe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!CanLitWelder())
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder has no fuel left!"));
|
||||
return false;
|
||||
}
|
||||
|
||||
WelderLit = true;
|
||||
_spriteComponent.LayerSetVisible(1, true);
|
||||
PlaySoundCollection("WelderOn", -5);
|
||||
_welderSystem.Subscribe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
return ToggleWelderStatus(eventArgs.User);
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message)
|
||||
{
|
||||
if (WelderLit)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
|
||||
}
|
||||
else
|
||||
{
|
||||
message.AddText(Loc.GetString("Not lit\n"));
|
||||
}
|
||||
|
||||
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
|
||||
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
|
||||
}
|
||||
|
||||
public void OnUpdate(float frameTime)
|
||||
{
|
||||
if (!HasQuality(ToolQuality.Welding) || !WelderLit)
|
||||
return;
|
||||
|
||||
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
|
||||
|
||||
if (Fuel == 0)
|
||||
ToggleWelderStatus();
|
||||
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using Content.Server.Utility;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -141,17 +142,16 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
|
||||
public bool InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Using.TryGetComponent(out WirecutterComponent wirecutter))
|
||||
{
|
||||
Owner.Delete();
|
||||
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
|
||||
if (!eventArgs.Using.TryGetComponent(out ToolComponent tool)) return false;
|
||||
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Cutting)) return false;
|
||||
|
||||
if (droppedEnt.TryGetComponent<StackComponent>(out var stackComp))
|
||||
stackComp.Count = 1;
|
||||
Owner.Delete();
|
||||
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if (droppedEnt.TryGetComponent<StackComponent>(out var stackComp))
|
||||
stackComp.Count = 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Interactable.Tools;
|
||||
using Content.Server.GameObjects.Components.Interactable;
|
||||
using Content.Server.GameObjects.Components.VendingMachines;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Server.Utility;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.GameObjects.Components.Interactable;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
@@ -245,30 +246,31 @@ namespace Content.Server.GameObjects.Components
|
||||
}
|
||||
|
||||
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
|
||||
activeHandEntity.TryGetComponent<ToolComponent>(out var tool);
|
||||
switch (msg.Action)
|
||||
{
|
||||
case WiresAction.Cut:
|
||||
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true)
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
|
||||
return;
|
||||
}
|
||||
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner);
|
||||
tool.PlayUseSound();
|
||||
wire.IsCut = true;
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
case WiresAction.Mend:
|
||||
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true)
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
|
||||
return;
|
||||
}
|
||||
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner);
|
||||
tool.PlayUseSound();
|
||||
wire.IsCut = false;
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
case WiresAction.Pulse:
|
||||
if (activeHandEntity?.HasComponent<MultitoolComponent>() != true)
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Multitool))
|
||||
{
|
||||
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a multitool in your hand!"));
|
||||
return;
|
||||
@@ -298,14 +300,14 @@ namespace Content.Server.GameObjects.Components
|
||||
|
||||
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.Using.HasComponent<ScrewdriverComponent>())
|
||||
{
|
||||
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
|
||||
return false;
|
||||
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Screwing))
|
||||
return false;
|
||||
}
|
||||
|
||||
IsPanelOpen = !IsPanelOpen;
|
||||
EntitySystem.Get<AudioSystem>()
|
||||
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg");
|
||||
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg", Owner);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user