Merge pull request #865 from Zumorica/2020-04-28-tool-component

Tool refactor, multi tools
This commit is contained in:
Víctor Aguilera Puerto
2020-05-24 13:42:02 +02:00
committed by GitHub
50 changed files with 925 additions and 580 deletions

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Client.GameObjects.Components.Construction; using Content.Client.GameObjects.Components.Construction;
using Content.Shared.Construction; using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.Interfaces.Placement; using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement; using Robust.Client.Interfaces.ResourceManagement;
@@ -180,27 +181,27 @@ namespace Content.Client.Construction
break; break;
case ConstructionStepTool tool: case ConstructionStepTool tool:
switch (tool.Tool) switch (tool.ToolQuality)
{ {
case ConstructionStepTool.ToolType.Wrench: case ToolQuality.Anchoring:
icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.png"); icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.png");
text = "Wrench"; text = "Wrench";
break; break;
case ConstructionStepTool.ToolType.Crowbar: case ToolQuality.Prying:
icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.png"); icon = ResourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.png");
text = "Crowbar"; text = "Crowbar";
break; break;
case ConstructionStepTool.ToolType.Screwdriver: case ToolQuality.Screwing:
icon = ResourceCache.GetResource<TextureResource>( icon = ResourceCache.GetResource<TextureResource>(
"/Textures/Objects/Tools/screwdriver.png"); "/Textures/Objects/Tools/screwdriver.png");
text = "Screwdriver"; text = "Screwdriver";
break; break;
case ConstructionStepTool.ToolType.Welder: case ToolQuality.Welding:
icon = ResourceCache.GetResource<RSIResource>("/Textures/Objects/tools.rsi") icon = ResourceCache.GetResource<RSIResource>("/Textures/Objects/tools.rsi")
.RSI["welder"].Frame0; .RSI["welder"].Frame0;
text = $"Welding tool ({tool.Amount} fuel)"; text = $"Welding tool ({tool.Amount} fuel)";
break; break;
case ConstructionStepTool.ToolType.Wirecutters: case ToolQuality.Cutting:
icon = ResourceCache.GetResource<TextureResource>( icon = ResourceCache.GetResource<TextureResource>(
"/Textures/Objects/Tools/wirecutter.png"); "/Textures/Objects/Tools/wirecutter.png");
text = "Wirecutters"; text = "Wirecutters";

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@@ -0,0 +1,79 @@
using System;
using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Interactable
{
[RegisterComponent]
public class MultiToolComponent : Component, IItemStatus
{
private ToolQuality _behavior;
private bool _statusShowBehavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
[ViewVariables] public ToolQuality Behavior => _behavior;
public override string Name => "MultiTool";
public override uint? NetID => ContentNetIDs.MULTITOOLS;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _statusShowBehavior, "statusShowBehavior", true);
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{
if (!(curState is MultiToolComponentState tool)) return;
_behavior = tool.Quality;
_uiUpdateNeeded = true;
}
public Control MakeControl() => new StatusControl(this);
private sealed class StatusControl : Control
{
private readonly MultiToolComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(MultiToolComponent parent)
{
_parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
}
protected override void Update(FrameEventArgs args)
{
base.Update(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
if(!_parent.StatusShowBehavior)
_label.SetMarkup(string.Empty);
else
_label.SetMarkup(_parent.Behavior.ToString());
}
}
}
}

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@@ -1,39 +1,44 @@
using System; using System;
using Content.Client.UserInterface;
using Content.Client.UserInterface.Stylesheets; using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility; using Content.Client.Utility;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components.Interactable;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components namespace Content.Client.GameObjects.Components.Interactable
{ {
[RegisterComponent] [RegisterComponent]
public class WelderComponent : Component, IItemStatus public class WelderComponent : SharedToolComponent, IItemStatus
{ {
public override string Name => "Welder"; public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER; public override uint? NetID => ContentNetIDs.WELDER;
private ToolQuality _behavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public float FuelCapacity { get; private set; } [ViewVariables] public float FuelCapacity { get; private set; }
[ViewVariables] public float Fuel { get; private set; } [ViewVariables] public float Fuel { get; private set; }
[ViewVariables] public bool Activated { get; private set; } [ViewVariables] public bool Activated { get; private set; }
[ViewVariables] public override ToolQuality Qualities => _behavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded; public override void ExposeData(ObjectSerializer serializer)
{
}
public override void HandleComponentState(ComponentState curState, ComponentState nextState) public override void HandleComponentState(ComponentState curState, ComponentState nextState)
{ {
if (!(curState is WelderComponentState cast)) if (!(curState is WelderComponentState weld))
return; return;
FuelCapacity = cast.FuelCapacity; FuelCapacity = weld.FuelCapacity;
Fuel = cast.Fuel; Fuel = weld.Fuel;
Activated = cast.Activated; Activated = weld.Activated;
_behavior = weld.Quality;
_uiUpdateNeeded = true; _uiUpdateNeeded = true;
} }

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@@ -1,6 +1,6 @@
using Content.Server.GameObjects.Components.Interactable.Tools; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility; using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
@@ -12,31 +12,26 @@ using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components namespace Content.Server.GameObjects.Components
{ {
[RegisterComponent] [RegisterComponent]
public class WrenchableComponent : Component, IInteractUsing public class AnchorableComponent : Component, IInteractUsing
{ {
public override string Name => "Wrenchable"; public override string Name => "Anchorable";
private AudioSystem _audioSystem;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
_audioSystem = EntitySystem.Get<AudioSystem>(); Owner.EnsureComponent<PhysicsComponent>();
} }
public bool InteractUsing(InteractUsingEventArgs eventArgs) public bool InteractUsing(InteractUsingEventArgs eventArgs)
{ {
if (!eventArgs.Using.HasComponent<WrenchComponent>()) if (!Owner.TryGetComponent(out PhysicsComponent physics)
{ || !eventArgs.AttackWith.TryGetComponent(out ToolComponent tool))
return false; return false;
}
if (!Owner.TryGetComponent(out PhysicsComponent physics)) if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Anchoring))
{
return false; return false;
}
physics.Anchored = !physics.Anchored; physics.Anchored = !physics.Anchored;
_audioSystem.Play("/Audio/items/ratchet.ogg", Owner);
return true; return true;
} }

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@@ -1,12 +1,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable.Tools; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack; using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.Construction; using Content.Shared.Construction;
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems; using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
@@ -64,7 +65,7 @@ namespace Content.Server.GameObjects.Components.Construction
var stage = Prototype.Stages[Stage]; var stage = Prototype.Stages[Stage];
if (TryProcessStep(stage.Forward, eventArgs.Using)) if (TryProcessStep(stage.Forward, eventArgs.Using, eventArgs.User))
{ {
Stage++; Stage++;
if (Stage == Prototype.Stages.Count - 1) if (Stage == Prototype.Stages.Count - 1)
@@ -84,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Construction
} }
} }
else if (TryProcessStep(stage.Backward, eventArgs.Using)) else if (TryProcessStep(stage.Backward, eventArgs.Using, eventArgs.User))
{ {
Stage--; Stage--;
if (Stage == 0) if (Stage == 0)
@@ -120,7 +121,7 @@ namespace Content.Server.GameObjects.Components.Construction
} }
bool TryProcessStep(ConstructionStep step, IEntity slapped) bool TryProcessStep(ConstructionStep step, IEntity slapped, IEntity user)
{ {
if (step == null) if (step == null)
{ {
@@ -143,52 +144,16 @@ namespace Content.Server.GameObjects.Components.Construction
sound.Play("/Audio/items/deconstruct.ogg", Transform.GridPosition); sound.Play("/Audio/items/deconstruct.ogg", Transform.GridPosition);
return true; return true;
case ConstructionStepTool toolStep: case ConstructionStepTool toolStep:
switch (toolStep.Tool) if (!slapped.TryGetComponent<ToolComponent>(out var tool))
{
case ToolType.Crowbar:
if (slapped.HasComponent<CrowbarComponent>())
{
sound.Play("/Audio/items/crowbar.ogg", Transform.GridPosition);
return true;
}
return false; return false;
case ToolType.Welder:
if (slapped.TryGetComponent(out WelderComponent welder) && welder.TryUse(toolStep.Amount)) // Handle welder manually since tool steps specify fuel amount needed, for some reason.
{ if (toolStep.ToolQuality.HasFlag(ToolQuality.Welding))
if (_random.NextDouble() > 0.5) return slapped.TryGetComponent<WelderComponent>(out var welder)
sound.Play("/Audio/items/welder.ogg", Transform.GridPosition); && welder.UseTool(user, Owner, toolStep.ToolQuality, toolStep.Amount);
else
sound.Play("/Audio/items/welder2.ogg", Transform.GridPosition); return tool.UseTool(user, Owner, toolStep.ToolQuality);
return true;
}
return false;
case ToolType.Wrench:
if (slapped.HasComponent<WrenchComponent>())
{
sound.Play("/Audio/items/ratchet.ogg", Transform.GridPosition);
return true;
}
return false;
case ToolType.Screwdriver:
if (slapped.HasComponent<ScrewdriverComponent>())
{
if (_random.NextDouble() > 0.5)
sound.Play("/Audio/items/screwdriver.ogg", Transform.GridPosition);
else
sound.Play("/Audio/items/screwdriver2.ogg", Transform.GridPosition);
return true;
}
return false;
case ToolType.Wirecutters:
if (slapped.HasComponent<WirecutterComponent>())
{
sound.Play("/Audio/items/wirecutter.ogg", Transform.GridPosition);
return true;
}
return false;
default:
throw new NotImplementedException();
}
default: default:
throw new NotImplementedException(); throw new NotImplementedException();
} }

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@@ -1,12 +1,13 @@
using System; using System;
using System.Threading; using System.Threading;
using Content.Server.GameObjects.Components.Interactable.Tools; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.VendingMachines; using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Doors; using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
@@ -201,8 +202,11 @@ namespace Content.Server.GameObjects.Components.Doors
public bool InteractUsing(InteractUsingEventArgs eventArgs) public bool InteractUsing(InteractUsingEventArgs eventArgs)
{ {
if (eventArgs.Using.HasComponent<CrowbarComponent>()) if (!eventArgs.AttackWith.TryGetComponent<ToolComponent>(out var tool))
{ return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Prying)) return false;
if (IsPowered()) if (IsPowered())
{ {
var notify = IoCManager.Resolve<IServerNotifyManager>(); var notify = IoCManager.Resolve<IServerNotifyManager>();
@@ -211,17 +215,12 @@ namespace Content.Server.GameObjects.Components.Doors
} }
if (State == DoorState.Closed) if (State == DoorState.Closed)
{
Open(); Open();
}
else if(State == DoorState.Open) else if(State == DoorState.Open)
{
Close(); Close();
}
return true;
}
return false; return true;
} }
} }
} }

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@@ -1,10 +1,11 @@
using Content.Server.GameObjects.Components.Damage; using Content.Server.GameObjects.Components.Damage;
using Content.Server.GameObjects.Components.Interactable.Tools; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Gravity; using Content.Shared.GameObjects.Components.Gravity;
using Content.Shared.GameObjects.Components.Interactable;
using Microsoft.EntityFrameworkCore.Metadata.Builders; using Microsoft.EntityFrameworkCore.Metadata.Builders;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.GameObjects.Components.UserInterface;
@@ -103,27 +104,24 @@ namespace Content.Server.GameObjects.Components.Gravity
public bool InteractUsing(InteractUsingEventArgs eventArgs) public bool InteractUsing(InteractUsingEventArgs eventArgs)
{ {
if (!eventArgs.Using.TryGetComponent<WelderComponent>(out var welder)) return false; if (!eventArgs.Using.TryGetComponent(out WelderComponent tool))
return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Welding, 5f))
return false;
if (welder.TryUse(5.0f))
{
// Repair generator // Repair generator
var damagable = Owner.GetComponent<DamageableComponent>(); var damageable = Owner.GetComponent<DamageableComponent>();
var breakable = Owner.GetComponent<BreakableComponent>(); var breakable = Owner.GetComponent<BreakableComponent>();
damagable.HealAllDamage(); damageable.HealAllDamage();
breakable.broken = false; breakable.broken = false;
_intact = true; _intact = true;
var notifyManager = IoCManager.Resolve<IServerNotifyManager>(); var notifyManager = IoCManager.Resolve<IServerNotifyManager>();
EntitySystem.Get<AudioSystem>().Play("/Audio/items/welder2.ogg", Owner);
notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder")); notifyManager.PopupMessage(Owner, eventArgs.User, Loc.GetString("You repair the gravity generator with the welder"));
return true; return true;
} else
{
return false;
}
} }
public void OnBreak(BreakageEventArgs eventArgs) public void OnBreak(BreakageEventArgs eventArgs)

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@@ -0,0 +1,123 @@
using System.Collections.Generic;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable
{
/// <summary>
/// Not to be confused with Multitool (power)
/// </summary>
[RegisterComponent]
public class MultiToolComponent : Component, IUse
{
public class ToolEntry : IExposeData
{
private string _state;
private string _sound;
private string _soundCollection;
private string _texture;
private string _sprite;
private string _changeSound;
public ToolQuality Behavior { get; private set; }
public string State => _state;
public string Texture => _texture;
public string Sprite => _sprite;
public string Sound => _sound;
public string SoundCollection => _soundCollection;
public string ChangeSound => _changeSound;
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => Behavior, "behavior", ToolQuality.None);
serializer.DataField(ref _state, "state", string.Empty);
serializer.DataField(ref _sprite, "sprite", string.Empty);
serializer.DataField(ref _texture, "texture", string.Empty);
serializer.DataField(ref _sound, "useSound", string.Empty);
serializer.DataField(ref _soundCollection, "useSoundCollection", string.Empty);
serializer.DataField(ref _changeSound, "changeSound", string.Empty);
}
}
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override string Name => "MultiTool";
public override uint? NetID => ContentNetIDs.MULTITOOLS;
private List<ToolEntry> _tools;
private int _currentTool = 0;
private AudioSystem _audioSystem;
private ToolComponent _tool;
private SpriteComponent _sprite;
public override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _tool);
Owner.TryGetComponent(out _sprite);
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
SetTool();
}
public void Cycle()
{
_currentTool = (_currentTool + 1) % _tools.Count;
SetTool();
var current = _tools[_currentTool];
if(!string.IsNullOrEmpty(current.ChangeSound))
_audioSystem.Play(current.ChangeSound, Owner);
}
private void SetTool()
{
if (_tool == null) return;
var current = _tools[_currentTool];
_tool.UseSound = current.Sound;
_tool.UseSoundCollection = current.SoundCollection;
_tool.Qualities = current.Behavior;
if (_sprite == null) return;
if (string.IsNullOrEmpty(current.Texture))
if (!string.IsNullOrEmpty(current.Sprite))
_sprite.LayerSetState(0, current.State, current.Sprite);
else
_sprite.LayerSetState(0, current.State);
else
_sprite.LayerSetTexture(0, current.Texture);
Dirty();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _tools, "tools", new List<ToolEntry>());
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
Cycle();
return true;
}
public override ComponentState GetComponentState()
{
return new MultiToolComponentState(_tool.Qualities);
}
}
}

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@@ -0,0 +1,68 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Maps;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class TilePryingComponent : Component, IAfterAttack
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
public override string Name => "TilePrying";
private bool _toolComponentNeeded = true;
public void AfterAttack(AfterAttackEventArgs eventArgs)
{
TryPryTile(eventArgs.User, eventArgs.ClickLocation);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _toolComponentNeeded, "toolComponentNeeded", true);
}
public void TryPryTile(IEntity user, GridCoordinates clickLocation)
{
if (!Owner.TryGetComponent<ToolComponent>(out var tool) && _toolComponentNeeded)
return;
var mapGrid = _mapManager.GetGrid(clickLocation.GridID);
var tile = mapGrid.GetTileRef(clickLocation);
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
if (!_entitySystemManager.GetEntitySystem<InteractionSystem>().InRangeUnobstructed(user.Transform.MapPosition, coordinates.ToMapPos(_mapManager), ignoredEnt:user))
return;
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (!tileDef.CanCrowbar) return;
if (_toolComponentNeeded && !tool.UseTool(user, null, ToolQuality.Prying))
return;
var underplating = _tileDefinitionManager["underplating"];
mapGrid.SetTile(clickLocation, new Tile(underplating.TileId));
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
}
}

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@@ -0,0 +1,142 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
public class ToolComponent : SharedToolComponent
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
#pragma warning restore 649
private AudioSystem _audioSystem;
private InteractionSystem _interactionSystem;
private SpriteComponent _spriteComponent;
protected ToolQuality _qualities = ToolQuality.Anchoring;
[ViewVariables]
public override ToolQuality Qualities
{
get => _qualities;
set
{
_qualities = value;
Dirty();
}
}
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier { get; set; } = 1;
public string UseSound { get; set; }
public string UseSoundCollection { get; set; }
public void AddQuality(ToolQuality quality)
{
_qualities |= quality;
Dirty();
}
public void RemoveQuality(ToolQuality quality)
{
_qualities &= ~quality;
Dirty();
}
public bool HasQuality(ToolQuality quality)
{
return _qualities.HasFlag(quality);
}
public override void Initialize()
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_interactionSystem = _entitySystemManager.GetEntitySystem<InteractionSystem>();
Owner.TryGetComponent(out _spriteComponent);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
if (serializer.Reading)
{
var qualities = serializer.ReadDataField("qualities", new List<ToolQuality>());
foreach (var quality in qualities)
{
AddQuality(quality);
}
}
serializer.DataField(this, mod => SpeedModifier, "speed", 1);
serializer.DataField(this, use => UseSound, "useSound", string.Empty);
serializer.DataField(this, collection => UseSoundCollection, "useSoundCollection", string.Empty);
}
public virtual bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
{
if (!HasQuality(toolQualityNeeded) || !ActionBlockerSystem.CanInteract(user))
return false;
PlayUseSound();
return true;
}
protected void PlaySoundCollection(string name, float volume=-5f)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_entitySystemManager.GetEntitySystem<AudioSystem>()
.Play(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
public void PlayUseSound(float volume=-5f)
{
if(string.IsNullOrEmpty(UseSoundCollection))
_audioSystem.Play(UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
else
PlaySoundCollection(UseSoundCollection, volume);
}
}
}

View File

@@ -1,39 +0,0 @@
// Only unused on .NET Core due to KeyValuePair.Deconstruct
// ReSharper disable once RedundantUsingDirective
using Robust.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
public abstract class ToolComponent : Component
{
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float SpeedModifier
{
get => _speedModifier;
set => _speedModifier = value;
}
private float _speedModifier = 1;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _speedModifier, "Speed", 1);
}
/// <summary>
/// Status modifier which determines whether or not we can act as a tool at this time
/// </summary>
/// <returns></returns>
public virtual bool CanUse()
{
return true;
}
}
}

View File

@@ -1,46 +0,0 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
[RegisterComponent]
public class CrowbarComponent : ToolComponent, IAfterInteract
{
#pragma warning disable 649
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IMapManager _mapManager;
#pragma warning restore 649
/// <summary>
/// Tool that can be used to crowbar things apart, such as deconstructing
/// </summary>
public override string Name => "Crowbar";
public void AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!InteractionChecks.InRangeUnobstructed(eventArgs)) return;
var mapGrid = _mapManager.GetGrid(eventArgs.ClickLocation.GridID);
var tile = mapGrid.GetTileRef(eventArgs.ClickLocation);
var coordinates = mapGrid.GridTileToLocal(tile.GridIndices);
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (tileDef.CanCrowbar)
{
var underplating = _tileDefinitionManager["underplating"];
mapGrid.SetTile(eventArgs.ClickLocation, new Tile(underplating.TileId));
_entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/items/crowbar.ogg", Owner);
//Actually spawn the relevant tile item at the right position and give it some offset to the corner.
var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates);
tileItem.Transform.WorldPosition += (0.2f, 0.2f);
}
}
}
}

View File

@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Tool used for interfacing/hacking into configurable computers
/// </summary>
[RegisterComponent]
public class MultitoolComponent : ToolComponent
{
public override string Name => "Multitool";
}
}

View File

@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
[RegisterComponent]
public class ScrewdriverComponent : ToolComponent
{
/// <summary>
/// Tool that interacts with technical components that need to be screwed in
/// </summary>
public override string Name => "Screwdriver";
}
}

View File

@@ -1,217 +0,0 @@
using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Tool used to weld metal together, light things on fire, or melt into constituent parts
/// </summary>
[RegisterComponent]
class WelderComponent : ToolComponent, IUse, IExamine
{
SpriteComponent spriteComponent;
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IRobustRandom _robustRandom;
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
/// <summary>
/// Maximum fuel capacity the welder can hold
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float FuelCapacity
{
get => _fuelCapacity;
set
{
_fuelCapacity = value;
Dirty();
}
}
private float _fuelCapacity = 50;
/// <summary>
/// Fuel the welder has to do tasks
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float Fuel
{
get => _fuel;
set
{
_fuel = value;
Dirty();
}
}
private float _fuel = 0;
private bool _activated = false;
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 5;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.2f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool Activated
{
get => _activated;
private set
{
_activated = value;
Dirty();
}
}
//private string OnSprite { get; set; }
//private string OffSprite { get; set; }
public override void Initialize()
{
base.Initialize();
spriteComponent = Owner.GetComponent<SpriteComponent>();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _fuelCapacity, "Capacity", 50);
serializer.DataField(ref _fuel, "Fuel", FuelCapacity);
serializer.DataField(ref _activated, "Activated", false);
}
public void OnUpdate(float frameTime)
{
if (!Activated)
{
return;
}
Fuel = Math.Max(Fuel - (FuelLossRate * frameTime), 0);
if (Fuel == 0)
{
ToggleStatus();
}
}
public bool TryUse(float value)
{
if (!Activated || !CanUse(value))
{
return false;
}
Fuel -= value;
return true;
}
public bool CanUse(float value)
{
return Fuel > value;
}
public override bool CanUse()
{
return CanUse(DefaultFuelCost);
}
public bool CanActivate()
{
return Fuel > 0;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
return ToggleStatus();
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
/// <returns></returns>
public bool ToggleStatus()
{
if (Activated)
{
Activated = false;
// Layer 1 is the flame.
spriteComponent.LayerSetVisible(1, false);
PlaySoundCollection("welder_off", -5);
return true;
}
else if (CanActivate())
{
Activated = true;
spriteComponent.LayerSetVisible(1, true);
PlaySoundCollection("welder_on", -5);
return true;
}
else
{
return false;
}
}
void IExamine.Examine(FormattedMessage message)
{
var loc = IoCManager.Resolve<ILocalizationManager>();
if (Activated)
{
message.AddMarkup(loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(loc.GetString("Not lit\n"));
}
message.AddMarkup(loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
}
private void PlaySoundCollection(string name, float volume)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
_entitySystemManager.GetEntitySystem<AudioSystem>()
.Play(file, AudioParams.Default.WithVolume(volume));
}
public override ComponentState GetComponentState()
{
return new WelderComponentState(FuelCapacity, Fuel, Activated);
}
}
}

View File

@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Tool that can be used for some cutting interactions such as wires or hacking
/// </summary>
[RegisterComponent]
public class WirecutterComponent : ToolComponent
{
public override string Name => "Wirecutter";
}
}

View File

@@ -1,13 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Interactable.Tools
{
/// <summary>
/// Wrenches bolts, and interacts with things that have been bolted
/// </summary>
[RegisterComponent]
public class WrenchComponent : ToolComponent
{
public override string Name => "Wrench";
}
}

View File

@@ -0,0 +1,185 @@
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
public class WelderComponent : ToolComponent, IExamine, IUse
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
[Dependency] private IServerNotifyManager _notifyManager;
#pragma warning restore 649
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 10;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.5f;
private bool _welderLit = false;
private WelderSystem _welderSystem;
private SpriteComponent _spriteComponent;
private SolutionComponent _solutionComponent;
[ViewVariables]
public float Fuel => _solutionComponent?.Solution.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
[ViewVariables]
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool WelderLit
{
get => _welderLit;
private set
{
_welderLit = value;
Dirty();
}
}
public override void Initialize()
{
base.Initialize();
AddQuality(ToolQuality.Welding);
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent);
}
public override ComponentState GetComponentState()
{
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
}
public override bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded)
{
var canUse = base.UseTool(user, target, toolQualityNeeded);
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
}
public bool UseTool(IEntity user, IEntity target, ToolQuality toolQualityNeeded, float fuelConsumed)
{
return base.UseTool(user, target, toolQualityNeeded) && TryWeld(fuelConsumed, user);
}
private bool TryWeld(float value, IEntity user = null)
{
if (!WelderLit)
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder is turned off!"));
return false;
}
if (!CanWeld(value))
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder does not have enough fuel for that!"));
}
if (_solutionComponent == null)
return false;
return _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
}
private bool CanWeld(float value)
{
return Fuel > value || Qualities != ToolQuality.Welding;
}
private bool CanLitWelder()
{
return Fuel > 0 || Qualities != ToolQuality.Welding;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
private bool ToggleWelderStatus(IEntity user = null)
{
if (WelderLit)
{
WelderLit = false;
// Layer 1 is the flame.
_spriteComponent.LayerSetVisible(1, false);
PlaySoundCollection("WelderOff", -5);
_welderSystem.Unsubscribe(this);
return true;
}
if (!CanLitWelder())
{
_notifyManager.PopupMessage(Owner, user, Loc.GetString("The welder has no fuel left!"));
return false;
}
WelderLit = true;
_spriteComponent.LayerSetVisible(1, true);
PlaySoundCollection("WelderOn", -5);
_welderSystem.Subscribe(this);
return true;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
return ToggleWelderStatus(eventArgs.User);
}
public void Examine(FormattedMessage message)
{
if (WelderLit)
{
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(Loc.GetString("Not lit\n"));
}
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
}
public void OnUpdate(float frameTime)
{
if (!HasQuality(ToolQuality.Welding) || !WelderLit)
return;
_solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
if (Fuel == 0)
ToggleWelderStatus();
Dirty();
}
}
}

View File

@@ -1,7 +1,8 @@
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Interactable.Tools; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Stack; using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Server.Utility; using Content.Server.Utility;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
@@ -141,8 +142,9 @@ namespace Content.Server.GameObjects.Components.Power
public bool InteractUsing(InteractUsingEventArgs eventArgs) public bool InteractUsing(InteractUsingEventArgs eventArgs)
{ {
if (eventArgs.Using.TryGetComponent(out WirecutterComponent wirecutter)) if (!eventArgs.Using.TryGetComponent(out ToolComponent tool)) return false;
{ if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Cutting)) return false;
Owner.Delete(); Owner.Delete();
var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation); var droppedEnt = Owner.EntityManager.SpawnEntity("CableStack", eventArgs.ClickLocation);
@@ -151,7 +153,5 @@ namespace Content.Server.GameObjects.Components.Power
return true; return true;
} }
return false;
}
} }
} }

View File

@@ -1,13 +1,14 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Interactable.Tools; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.VendingMachines; using Content.Server.GameObjects.Components.VendingMachines;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.GameObjects.Components.UserInterface;
@@ -245,30 +246,31 @@ namespace Content.Server.GameObjects.Components
} }
var activeHandEntity = handsComponent.GetActiveHand?.Owner; var activeHandEntity = handsComponent.GetActiveHand?.Owner;
activeHandEntity.TryGetComponent<ToolComponent>(out var tool);
switch (msg.Action) switch (msg.Action)
{ {
case WiresAction.Cut: case WiresAction.Cut:
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true) if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
{ {
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!")); _notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
return; return;
} }
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner); tool.PlayUseSound();
wire.IsCut = true; wire.IsCut = true;
UpdateUserInterface(); UpdateUserInterface();
break; break;
case WiresAction.Mend: case WiresAction.Mend:
if (activeHandEntity?.HasComponent<WirecutterComponent>() != true) if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
{ {
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!")); _notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a wirecutter in your hand!"));
return; return;
} }
_audioSystem.Play("/Audio/items/wirecutter.ogg", Owner); tool.PlayUseSound();
wire.IsCut = false; wire.IsCut = false;
UpdateUserInterface(); UpdateUserInterface();
break; break;
case WiresAction.Pulse: case WiresAction.Pulse:
if (activeHandEntity?.HasComponent<MultitoolComponent>() != true) if (tool == null || !tool.HasQuality(ToolQuality.Multitool))
{ {
_notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a multitool in your hand!")); _notifyManager.PopupMessage(Owner.Transform.GridPosition, player, _localizationManager.GetString("You need to hold a multitool in your hand!"));
return; return;
@@ -298,14 +300,14 @@ namespace Content.Server.GameObjects.Components
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs) bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{ {
if (!eventArgs.Using.HasComponent<ScrewdriverComponent>()) if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
{ return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Screwing))
return false; return false;
}
IsPanelOpen = !IsPanelOpen; IsPanelOpen = !IsPanelOpen;
EntitySystem.Get<AudioSystem>() EntitySystem.Get<AudioSystem>()
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg"); .Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg", Owner);
return true; return true;
} }

View File

@@ -1,8 +1,10 @@
using System; using System;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Timing; using Content.Server.GameObjects.Components.Timing;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Input; using Content.Shared.Input;

View File

@@ -1,22 +1,32 @@
using Content.Server.GameObjects.Components.Interactable.Tools; using System.Collections.Generic;
using Robust.Shared.GameObjects; using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems namespace Content.Server.GameObjects.EntitySystems
{ {
class WelderSystem : EntitySystem /// <summary>
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
/// </summary>
public class WelderSystem : EntitySystem
{ {
public override void Initialize() private readonly HashSet<WelderComponent> _activeWelders = new HashSet<WelderComponent>();
public bool Subscribe(WelderComponent welder)
{ {
EntityQuery = new TypeEntityQuery(typeof(WelderComponent)); return _activeWelders.Add(welder);
}
public bool Unsubscribe(WelderComponent welder)
{
return _activeWelders.Remove(welder);
} }
public override void Update(float frameTime) public override void Update(float frameTime)
{ {
foreach (var entity in RelevantEntities) foreach (var tool in _activeWelders.ToArray())
{ {
var comp = entity.GetComponent<WelderComponent>(); tool.OnUpdate(frameTime);
comp.OnUpdate(frameTime);
} }
} }
} }

View File

@@ -5,7 +5,7 @@ using YamlDotNet.RepresentationModel;
namespace Content.Shared.Audio namespace Content.Shared.Audio
{ {
[Prototype("sound_collection")] [Prototype("soundCollection")]
public sealed class SoundCollectionPrototype : IPrototype, IIndexedPrototype public sealed class SoundCollectionPrototype : IPrototype, IIndexedPrototype
{ {
public string ID { get; private set; } public string ID { get; private set; }

View File

@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Shared.GameObjects.Components.Interactable;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
@@ -138,7 +139,7 @@ namespace Content.Shared.Construction
if (step.TryGetNode("tool", out node)) if (step.TryGetNode("tool", out node))
{ {
return new ConstructionStepTool( return new ConstructionStepTool(
node.AsEnum<ConstructionStepTool.ToolType>(), node.AsEnum<ToolQuality>(),
amount amount
); );
} }
@@ -190,20 +191,11 @@ namespace Content.Shared.Construction
public class ConstructionStepTool : ConstructionStep public class ConstructionStepTool : ConstructionStep
{ {
public readonly ToolType Tool; public readonly ToolQuality ToolQuality;
public ConstructionStepTool(ToolType tool, int amount) : base(amount) public ConstructionStepTool(ToolQuality toolQuality, int amount) : base(amount)
{ {
Tool = tool; ToolQuality = toolQuality;
}
public enum ToolType
{
Wrench,
Welder,
Screwdriver,
Crowbar,
Wirecutters,
} }
} }

View File

@@ -0,0 +1,53 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Interactable
{
[Flags]
public enum ToolQuality : byte
{
None = 0,
Anchoring = 1,
Prying = 1 << 1,
Screwing = 1 << 2,
Cutting = 1 << 3,
Welding = 1 << 4,
Multitool = 1 << 5,
}
public class SharedToolComponent : Component
{
public override string Name => "Tool";
public virtual ToolQuality Qualities { get; set; }
}
[NetSerializable, Serializable]
public class MultiToolComponentState : ComponentState
{
public ToolQuality Quality { get; }
public MultiToolComponentState(ToolQuality quality) : base(ContentNetIDs.MULTITOOLS)
{
Quality = quality;
}
}
[NetSerializable, Serializable]
public class WelderComponentState : ComponentState
{
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Activated { get; }
public ToolQuality Quality { get; }
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
{
FuelCapacity = fuelCapacity;
Fuel = fuel;
Activated = activated;
Quality = ToolQuality.Welding;
}
}
}

View File

@@ -1,21 +0,0 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
[NetSerializable, Serializable]
public class WelderComponentState : ComponentState
{
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Activated { get; }
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
{
FuelCapacity = fuelCapacity;
Fuel = fuel;
Activated = activated;
}
}
}

View File

@@ -45,6 +45,6 @@
public const uint MICROWAVE = 1040; public const uint MICROWAVE = 1040;
public const uint GRAVITY_GENERATOR = 1041; public const uint GRAVITY_GENERATOR = 1041;
public const uint SURGERY = 1042; public const uint SURGERY = 1042;
public const uint MULTITOOLS = 1043;
} }
} }

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@@ -20,7 +20,7 @@
- type: Computer - type: Computer
- type: PowerDevice - type: PowerDevice
priority: High priority: High
- type: Wrenchable - type: Anchorable
- type: Sprite - type: Sprite
sprite: Buildings/computer.rsi sprite: Buildings/computer.rsi

View File

@@ -39,7 +39,7 @@
- type: PowerDevice - type: PowerDevice
priority: Low priority: Low
- type: Wires - type: Wires
- type: Wrenchable - type: Anchorable
- type: entity - type: entity
parent: VendingMachine parent: VendingMachine

View File

@@ -116,7 +116,7 @@
- type: Appearance - type: Appearance
visuals: visuals:
- type: PowerChargerVisualizer2D - type: PowerChargerVisualizer2D
- type: Wrenchable - type: Anchorable
- type: Physics - type: Physics
mass: 5 mass: 5
- type: Clickable - type: Clickable
@@ -148,7 +148,7 @@
- type: Appearance - type: Appearance
visuals: visuals:
- type: PowerChargerVisualizer2D - type: PowerChargerVisualizer2D
- type: Wrenchable - type: Anchorable
- type: Physics - type: Physics
mass: 5 mass: 5
- type: Clickable - type: Clickable

View File

@@ -4,7 +4,6 @@
id: Wirecutter id: Wirecutter
description: This kills the wire. description: This kills the wire.
components: components:
- type: Wirecutter
- type: Sprite - type: Sprite
sprite: Objects/Tools/wirecutters.rsi sprite: Objects/Tools/wirecutters.rsi
layers: layers:
@@ -15,6 +14,10 @@
state: cutters-map state: cutters-map
- type: ItemCooldown - type: ItemCooldown
- type: MeleeWeapon - type: MeleeWeapon
- type: Tool
qualities:
- Cutting
useSound: /Audio/items/wirecutter.ogg
- type: RandomToolColor - type: RandomToolColor
state: cutters state: cutters
colors: colors:
@@ -32,12 +35,14 @@
id: Screwdriver id: Screwdriver
description: Industrial grade torque in a small screwdriving package description: Industrial grade torque in a small screwdriving package
components: components:
- type: Screwdriver
- type: Sprite - type: Sprite
sprite: Objects/Tools/screwdriver.rsi sprite: Objects/Tools/screwdriver.rsi
layers: layers:
- state: screwdriver-map - state: screwdriver-map
- state: screwdriver-screwybits - state: screwdriver-screwybits
- type: Icon
sprite: Objects/Tools/screwdriver.rsi
state: screwdriver
- type: Icon - type: Icon
sprite: Objects/Tools/screwdriver.rsi sprite: Objects/Tools/screwdriver.rsi
@@ -45,9 +50,12 @@
- type: Item - type: Item
sprite: Objects/Tools/screwdriver.rsi sprite: Objects/Tools/screwdriver.rsi
- type: ItemCooldown - type: ItemCooldown
- type: MeleeWeapon - type: MeleeWeapon
- type: Tool
qualities:
- Screwing
useSoundCollection: Screwdriver
- type: RandomToolColor - type: RandomToolColor
state: screwdriver state: screwdriver
colors: colors:
@@ -59,14 +67,12 @@
cyan: "#18a2d5" cyan: "#18a2d5"
yellow: "#ffa500" yellow: "#ffa500"
- type: entity - type: entity
name: Welding Tool name: Welding Tool
parent: BaseItem parent: BaseItem
id: Welder id: Welder
description: Melts anything as long as it's fueled, don't forget your eye protection! description: Melts anything as long as it's fueled, don't forget your eye protection!
components: components:
- type: Welder
- type: Sprite - type: Sprite
sprite: Objects/Tools/welder.rsi sprite: Objects/Tools/welder.rsi
layers: layers:
@@ -74,13 +80,21 @@
- state: welder_flame - state: welder_flame
shader: unshaded shader: unshaded
visible: false visible: false
- type: Icon - type: Icon
sprite: Objects/Tools/welder.rsi sprite: Objects/Tools/welder.rsi
state: welder state: welder
- type: ItemCooldown - type: ItemCooldown
- type: MeleeWeapon - type: MeleeWeapon
- type: ItemStatus - type: ItemStatus
- type: Solution
maxVol: 100
caps: 9
contents:
reagents:
- ReagentId: chem.WeldingFuel
Quantity: 100
- type: Welder
useSoundCollection: Welder
- type: entity - type: entity
name: Wrench name: Wrench
@@ -88,24 +102,16 @@
id: Wrench id: Wrench
description: A common tool for assembly and disassembly, righty tighty lefty loosey description: A common tool for assembly and disassembly, righty tighty lefty loosey
components: components:
- type: Wrench
- type: Sprite - type: Sprite
texture: Objects/Tools/wrench.png texture: Objects/Tools/wrench.png
- type: Icon - type: Icon
texture: Objects/Tools/wrench.png texture: Objects/Tools/wrench.png
- type: ItemCooldown - type: ItemCooldown
- type: MeleeWeapon - type: MeleeWeapon
- type: Tool
- type: sound_collection qualities:
id: welder_on - Anchoring
files: useSound: /Audio/items/ratchet.ogg
- /Audio/items/lighter1.ogg
- /Audio/items/lighter2.ogg
- type: sound_collection
id: welder_off
files:
- /Audio/effects/zzzt.ogg
- type: entity - type: entity
name: Crowbar name: Crowbar
@@ -113,13 +119,17 @@
id: Crowbar id: Crowbar
description: A multipurpose tool to pry open doors and fight interdimensional invaders description: A multipurpose tool to pry open doors and fight interdimensional invaders
components: components:
- type: Crowbar
- type: Sprite - type: Sprite
texture: Objects/Tools/crowbar.png texture: Objects/Tools/crowbar.png
- type: Icon - type: Icon
texture: Objects/Tools/crowbar.png texture: Objects/Tools/crowbar.png
- type: ItemCooldown - type: ItemCooldown
- type: MeleeWeapon - type: MeleeWeapon
- type: Tool
qualities:
- Prying
useSound: /Audio/items/crowbar.ogg
- type: TilePrying
- type: entity - type: entity
name: Multitool name: Multitool
@@ -127,14 +137,73 @@
id: Multitool id: Multitool
description: An advanced tool to copy, store, and send electrical pulses and signals through wires and machines description: An advanced tool to copy, store, and send electrical pulses and signals through wires and machines
components: components:
- type: Multitool
- type: Sprite - type: Sprite
sprite: Objects/Tools/multitool.rsi sprite: Objects/Tools/multitool.rsi
state: multitool state: multitool
- type: Icon - type: Icon
sprite: Objects/Tools/multitool.rsi sprite: Objects/Tools/multitool.rsi
state: multitool state: multitool
- type: Item - type: Item
sprite: Objects/Tools/multitool.rsi sprite: Objects/Tools/multitool.rsi
- type: Tool
qualities:
- Multitool
- type: entity
name: Jaws of life
parent: BaseItem
id: JawsOfLife
description: A set of jaws of life, compressed through the magic of science.
components:
- type: Sprite
sprite: Objects/Tools/jaws_of_life.rsi
state: jaws_pry
- type: Icon
sprite: Objects/Tools/jaws_of_life.rsi
state: jaws_pry
- type: Item
sprite: Objects/Tools/jaws_of_life.rsi
- type: TilePrying
- type: Tool
qualities:
- Prying
statusShowBehavior: true
- type: MultiTool
tools:
- behavior: Prying
state: jaws_pry
useSound: /Audio/items/jaws_pry.ogg
changeSound: /Audio/items/change_jaws.ogg
- behavior: Cutting
state: jaws_cutter
useSound: /Audio/items/jaws_cut.ogg
changeSound: /Audio/items/change_jaws.ogg
- type: entity
name: Power Drill
parent: BaseItem
id: PowerDrill
description: A simple powered hand drill.
components:
- type: Sprite
sprite: Objects/Tools/drill.rsi
state: drill_screw
- type: Icon
sprite: Objects/Tools/drill.rsi
state: drill_screw
- type: Item
sprite: Objects/Tools/drill.rsi
- type: Tool
qualities:
- Screwing
statusShowBehavior: true
- type: MultiTool
tools:
- behavior: Screwing
state: drill_screw
useSound: /Audio/items/drill_use.ogg
changeSound: /Audio/items/change_drill.ogg
- behavior: Anchoring
state: drill_bolt
useSound: /Audio/items/drill_use.ogg
changeSound: /Audio/items/change_drill.ogg

View File

@@ -105,3 +105,9 @@
name: Unstable Mutagen name: Unstable Mutagen
desc: Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. desc: Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans.
color: "#77b58e" color: "#77b58e"
- type: reagent
id: chem.WeldingFuel
name: Welding Fuel
desc: Used by welders to weld.
color: "#a76b1c"

View File

@@ -1,4 +1,4 @@
- type: sound_collection - type: soundCollection
id: dice id: dice
files: files:
- /Audio/items/dice/dice1.ogg - /Audio/items/dice/dice1.ogg

View File

@@ -1,4 +1,4 @@
- type: sound_collection - type: soundCollection
id: footstep_carpet id: footstep_carpet
files: files:
- /Audio/effects/footsteps/carpet1.ogg - /Audio/effects/footsteps/carpet1.ogg
@@ -7,7 +7,7 @@
- /Audio/effects/footsteps/carpet4.ogg - /Audio/effects/footsteps/carpet4.ogg
- /Audio/effects/footsteps/carpet5.ogg - /Audio/effects/footsteps/carpet5.ogg
- type: sound_collection - type: soundCollection
id: footstep_wood id: footstep_wood
files: files:
- /Audio/effects/footsteps/wood1.ogg - /Audio/effects/footsteps/wood1.ogg
@@ -16,7 +16,7 @@
- /Audio/effects/footsteps/wood4.ogg - /Audio/effects/footsteps/wood4.ogg
- /Audio/effects/footsteps/wood5.ogg - /Audio/effects/footsteps/wood5.ogg
- type: sound_collection - type: soundCollection
id: footstep_catwalk id: footstep_catwalk
files: files:
- /Audio/effects/footsteps/catwalk1.ogg - /Audio/effects/footsteps/catwalk1.ogg
@@ -25,7 +25,7 @@
- /Audio/effects/footsteps/catwalk4.ogg - /Audio/effects/footsteps/catwalk4.ogg
- /Audio/effects/footsteps/catwalk5.ogg - /Audio/effects/footsteps/catwalk5.ogg
- type: sound_collection - type: soundCollection
id: footstep_floor id: footstep_floor
files: files:
- /Audio/effects/footsteps/floor1.ogg - /Audio/effects/footsteps/floor1.ogg
@@ -34,7 +34,7 @@
- /Audio/effects/footsteps/floor4.ogg - /Audio/effects/footsteps/floor4.ogg
- /Audio/effects/footsteps/floor5.ogg - /Audio/effects/footsteps/floor5.ogg
- type: sound_collection - type: soundCollection
id: footstep_hull id: footstep_hull
files: files:
- /Audio/effects/footsteps/hull1.ogg - /Audio/effects/footsteps/hull1.ogg
@@ -43,7 +43,7 @@
- /Audio/effects/footsteps/hull4.ogg - /Audio/effects/footsteps/hull4.ogg
- /Audio/effects/footsteps/hull5.ogg - /Audio/effects/footsteps/hull5.ogg
- type: sound_collection - type: soundCollection
id: footstep_plating id: footstep_plating
files: files:
- /Audio/effects/footsteps/plating1.ogg - /Audio/effects/footsteps/plating1.ogg
@@ -52,7 +52,7 @@
- /Audio/effects/footsteps/plating4.ogg - /Audio/effects/footsteps/plating4.ogg
- /Audio/effects/footsteps/plating5.ogg - /Audio/effects/footsteps/plating5.ogg
- type: sound_collection - type: soundCollection
id: footstep_tile id: footstep_tile
files: files:
- /Audio/effects/footsteps/tile1.ogg - /Audio/effects/footsteps/tile1.ogg
@@ -61,19 +61,19 @@
- /Audio/effects/footsteps/tile4.ogg - /Audio/effects/footsteps/tile4.ogg
- /Audio/effects/footsteps/tile5.ogg - /Audio/effects/footsteps/tile5.ogg
- type: sound_collection - type: soundCollection
id: footstep_clown id: footstep_clown
files: files:
- /Audio/effects/footsteps/clownstep1.ogg - /Audio/effects/footsteps/clownstep1.ogg
- /Audio/effects/footsteps/clownstep2.ogg - /Audio/effects/footsteps/clownstep2.ogg
- type: sound_collection - type: soundCollection
id: footstep_heavy id: footstep_heavy
files: files:
- /Audio/effects/footsteps/suitstep1.ogg - /Audio/effects/footsteps/suitstep1.ogg
- /Audio/effects/footsteps/suitstep2.ogg - /Audio/effects/footsteps/suitstep2.ogg
- type: sound_collection - type: soundCollection
id: footstep_asteroid id: footstep_asteroid
files: files:
- /Audio/effects/footsteps/asteroid1.ogg - /Audio/effects/footsteps/asteroid1.ogg

View File

@@ -1,4 +1,4 @@
- type: sound_collection - type: soundCollection
id: glassbreak id: glassbreak
files: files:
- /Audio/effects/glassbreak1.ogg - /Audio/effects/glassbreak1.ogg

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@@ -1,8 +1,7 @@
- type: sound_collection - type: soundCollection
id: keyboard id: keyboard
files: files:
- /Audio/machines/keyboard/keyboard1.ogg - /Audio/machines/keyboard/keyboard1.ogg
- /Audio/machines/keyboard/keyboard2.ogg - /Audio/machines/keyboard/keyboard2.ogg
- /Audio/machines/keyboard/keyboard3.ogg - /Audio/machines/keyboard/keyboard3.ogg
- /Audio/machines/keyboard/keyboard4.ogg - /Audio/machines/keyboard/keyboard4.ogg

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@@ -0,0 +1,22 @@
- type: soundCollection
id: WelderOn
files:
- /Audio/items/lighter1.ogg
- /Audio/items/lighter2.ogg
- type: soundCollection
id: WelderOff
files:
- /Audio/effects/zzzt.ogg
- type: soundCollection
id: Welder
files:
- /Audio/items/welder.ogg
- /Audio/items/welder2.ogg
- type: soundCollection
id: Screwdriver
files:
- /Audio/items/screwdriver.ogg
- /Audio/items/screwdriver2.ogg

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@@ -0,0 +1 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC BY-SA 3.0", "copyright": "Taken from https://github.com/tgstation/tgstation at commit ea59fb4b810decbb5996b36d8876614b57c3d189", "states": [{"name": "drill_bolt", "directions": 1, "delays": [[1.0]]}, {"name": "drill_screw", "directions": 1, "delays": [[1.0]]}]}

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@@ -0,0 +1 @@
{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC BY-SA 3.0", "copyright": "Taken from https://github.com/tgstation/tgstation at commit ea59fb4b810decbb5996b36d8876614b57c3d189", "states": [{"name": "jaws_cutter", "directions": 1, "delays": [[1.0]]}, {"name": "jaws_pry", "directions": 1, "delays": [[1.0]]}]}

View File

@@ -56,5 +56,8 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=prefs/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=prefs/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Soundfont/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=soundfonts/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=underplating/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Wirecutter/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Stunnable/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Stunnable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary> <s:Boolean x:Key="/Default/UserDictionary/Words/=swsl/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>