Make stripping corpses faster. (#11945)

This commit is contained in:
Leon Friedrich
2022-10-16 18:26:28 +13:00
committed by GitHub
parent fce7a3bc67
commit 1c013f826d
4 changed files with 52 additions and 22 deletions

View File

@@ -49,22 +49,36 @@ namespace Content.Shared.Strip.Components
}
}
/// <summary>
/// Used to modify strip times.
/// </summary>
[NetSerializable, Serializable]
public sealed class BeforeStripEvent : EntityEventArgs, IInventoryRelayEvent
public abstract class BaseBeforeStripEvent : EntityEventArgs, IInventoryRelayEvent
{
public readonly float InitialTime;
public float Time;
public float Time => MathF.Max(InitialTime * Multiplier + Additive, 0f);
public float Additive = 0;
public float Multiplier = 1f;
public bool Stealth;
public SlotFlags TargetSlots { get; } = SlotFlags.GLOVES;
public BeforeStripEvent(float initialTime)
public BaseBeforeStripEvent(float initialTime, bool stealth = false)
{
InitialTime = Time = initialTime;
InitialTime = initialTime;
Stealth = stealth;
}
}
/// <summary>
/// Used to modify strip times. Raised directed at the user.
/// </summary>
public sealed class BeforeStripEvent : BaseBeforeStripEvent
{
public BeforeStripEvent(float initialTime, bool stealth = false) : base(initialTime, stealth) { }
}
/// <summary>
/// Used to modify strip times. Raised directed at the target.
/// </summary>
public sealed class BeforeGettingStrippedEvent : BaseBeforeStripEvent
{
public BeforeGettingStrippedEvent(float initialTime, bool stealth = false) : base(initialTime, stealth) { }
}
}