Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks * ok that's good enough * convert solars/AME to flatpacks * mats, mats, we are the mats * basic mechanics are DONE * thing * final UI * sloth * rped jumpscare * rename
This commit is contained in:
48
Content.Client/Construction/FlatpackSystem.cs
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48
Content.Client/Construction/FlatpackSystem.cs
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using Content.Shared.Construction;
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using Content.Shared.Construction.Components;
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using Robust.Client.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Construction;
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/// <inheritdoc/>
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public sealed class FlatpackSystem : SharedFlatpackSystem
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{
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FlatpackComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void OnAppearanceChange(Entity<FlatpackComponent> ent, ref AppearanceChangeEvent args)
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{
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var (_, comp) = ent;
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if (!_appearance.TryGetData<string>(ent, FlatpackVisuals.Machine, out var machineBoardId) || args.Sprite == null)
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return;
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if (!PrototypeManager.TryIndex<EntityPrototype>(machineBoardId, out var machineBoardPrototype))
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return;
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if (!machineBoardPrototype.TryGetComponent<SpriteComponent>(out var sprite))
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return;
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Color? color = null;
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foreach (var layer in sprite.AllLayers)
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{
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if (layer.RsiState.Name is not { } spriteState)
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continue;
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if (!comp.BoardColors.TryGetValue(spriteState, out var c))
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continue;
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color = c;
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break;
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}
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if (color != null)
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args.Sprite.LayerSetColor(FlatpackVisualLayers.Overlay, color.Value);
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}
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}
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using Content.Shared.Construction.Components;
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using JetBrains.Annotations;
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namespace Content.Client.Construction.UI
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{
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[UsedImplicitly]
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public sealed class FlatpackCreatorBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private FlatpackCreatorMenu? _menu;
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public FlatpackCreatorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new FlatpackCreatorMenu(Owner);
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_menu.OnClose += Close;
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_menu.PackButtonPressed += () =>
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{
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SendMessage(new FlatpackCreatorStartPackBuiMessage());
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};
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_menu.OpenCentered();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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}
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43
Content.Client/Construction/UI/FlatpackCreatorMenu.xaml
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43
Content.Client/Construction/UI/FlatpackCreatorMenu.xaml
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<controls:FancyWindow
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xmlns="https://spacestation14.io"
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xmlns:gfx="clr-namespace:Robust.Client.Graphics;assembly=Robust.Client"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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xmlns:ui="clr-namespace:Content.Client.Materials.UI"
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Title="{Loc 'flatpacker-ui-title'}"
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MinSize="550 350">
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True" VerticalExpand="True" Margin="10">
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<BoxContainer SizeFlagsStretchRatio="2" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
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<BoxContainer Orientation="Vertical">
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<SpriteView Name="MachineSprite" Scale="4 4" HorizontalAlignment="Center" MinSize="128 128"/>
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<RichTextLabel Name="MachineNameLabel" HorizontalAlignment="Center" StyleClasses="LabelKeyText"/>
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</BoxContainer>
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<Control MinHeight="10"/>
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<Button Name="PackButton" Text="{Loc 'flatpacker-ui-pack-button'}" MaxWidth="150" Margin="0 0 0 10"/>
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<BoxContainer Orientation="Vertical" VerticalExpand="True">
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<Label Name="CostHeaderLabel" Text="{Loc 'flatpacker-ui-cost-label'}" HorizontalAlignment="Left"/>
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<PanelContainer VerticalExpand="True"
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HorizontalExpand="True">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
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</PanelContainer.PanelOverride>
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<BoxContainer Orientation="Vertical" VerticalExpand="True">
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<RichTextLabel Name="CostLabel" HorizontalAlignment="Center"/>
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</BoxContainer>
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</PanelContainer>
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</BoxContainer>
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</BoxContainer>
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<Control MinWidth="10"/>
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<BoxContainer SizeFlagsStretchRatio="3" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
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<Label Text="{Loc 'flatpacker-ui-materials-label'}" HorizontalAlignment="Center" Margin="0 0 0 5"/>
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<PanelContainer
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VerticalExpand="True"
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HorizontalExpand="True"
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RectClipContent="True">
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<PanelContainer.PanelOverride>
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<gfx:StyleBoxFlat BackgroundColor="#1B1B1E" />
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</PanelContainer.PanelOverride>
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<ui:MaterialStorageControl Name="MaterialStorageControl"/>
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</PanelContainer>
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</BoxContainer>
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</BoxContainer>
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</controls:FancyWindow>
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147
Content.Client/Construction/UI/FlatpackCreatorMenu.xaml.cs
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147
Content.Client/Construction/UI/FlatpackCreatorMenu.xaml.cs
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using System.Linq;
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using Content.Client.Materials;
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using Content.Client.Message;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Construction.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Materials;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.Construction.UI;
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[GenerateTypedNameReferences]
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public sealed partial class FlatpackCreatorMenu : FancyWindow
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly ItemSlotsSystem _itemSlots;
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private readonly FlatpackSystem _flatpack;
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private readonly MaterialStorageSystem _materialStorage;
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private readonly SpriteSystem _spriteSystem;
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private readonly EntityUid _owner;
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private EntityUid? _currentBoard = EntityUid.Invalid;
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private EntityUid? _machinePreview;
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public event Action? PackButtonPressed;
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public FlatpackCreatorMenu(EntityUid uid)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_itemSlots = _entityManager.System<ItemSlotsSystem>();
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_flatpack = _entityManager.System<FlatpackSystem>();
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_materialStorage = _entityManager.System<MaterialStorageSystem>();
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_spriteSystem = _entityManager.System<SpriteSystem>();
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_owner = uid;
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PackButton.OnPressed += _ => PackButtonPressed?.Invoke();
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MaterialStorageControl.SetOwner(uid);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_machinePreview is not { } && _entityManager.Deleted(_machinePreview))
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{
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_machinePreview = null;
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MachineSprite.SetEntity(_machinePreview);
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}
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if (!_entityManager.TryGetComponent<FlatpackCreatorComponent>(_owner, out var flatpacker) ||
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!_itemSlots.TryGetSlot(_owner, flatpacker.SlotId, out var itemSlot))
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return;
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if (flatpacker.Packing)
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{
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PackButton.Disabled = true;
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}
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else if (_currentBoard != null)
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{
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//todo double trycomp is kinda stinky.
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if (_entityManager.TryGetComponent<MachineBoardComponent>(_currentBoard, out var board) &&
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board.Prototype != null)
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{
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var cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker),
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(_currentBoard.Value, board));
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PackButton.Disabled = !_materialStorage.CanChangeMaterialAmount(_owner, cost);
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}
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}
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if (_currentBoard == itemSlot.Item)
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return;
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if (_machinePreview != null)
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_entityManager.DeleteEntity(_machinePreview);
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_currentBoard = itemSlot.Item;
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CostHeaderLabel.Visible = _currentBoard != null;
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if (_currentBoard != null &&
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_entityManager.TryGetComponent<MachineBoardComponent>(_currentBoard, out var machineBoard) &&
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machineBoard.Prototype != null)
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{
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var proto = _prototypeManager.Index<EntityPrototype>(machineBoard.Prototype);
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_machinePreview = _entityManager.Spawn(proto.ID);
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_spriteSystem.ForceUpdate(_machinePreview.Value);
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MachineNameLabel.SetMessage(proto.Name);
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var cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker),
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(_currentBoard.Value, machineBoard));
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CostLabel.SetMarkup(GetCostString(cost));
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}
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else
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{
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_machinePreview = null;
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MachineNameLabel.SetMessage(" ");
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CostLabel.SetMessage(Loc.GetString("flatpacker-ui-no-board-label"));
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PackButton.Disabled = true;
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}
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MachineSprite.SetEntity(_machinePreview);
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}
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//todo beautify
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private string GetCostString(Dictionary<string, int> costs)
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{
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var orderedCosts = costs.OrderBy(p => p.Value);
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var msg = new FormattedMessage();
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foreach (var (mat, amount) in orderedCosts)
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{
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var matProto = _prototypeManager.Index<MaterialPrototype>(mat);
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var sheetVolume = _materialStorage.GetSheetVolume(matProto);
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var sheets = (float) -amount / sheetVolume;
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var amountText = Loc.GetString("lathe-menu-material-amount",
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("amount", sheets),
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("unit", Loc.GetString(matProto.Unit)));
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var text = Loc.GetString("lathe-menu-tooltip-display",
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("amount", amountText),
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("material", Loc.GetString(matProto.Name)));
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msg.AddMarkup(text);
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msg.PushNewline();
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}
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msg.Pop();
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return msg.ToMarkup();
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}
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public override void Close()
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{
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base.Close();
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_entityManager.DeleteEntity(_machinePreview);
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_machinePreview = null;
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}
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}
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