Flatpacks and the Flatpacker 1001 (#23338)

* Flatpacker and flatpacks

* ok that's good enough

* convert solars/AME to flatpacks

* mats, mats, we are the mats

* basic mechanics are DONE

* thing

* final UI

* sloth

* rped jumpscare

* rename
This commit is contained in:
Nemanja
2024-01-03 01:16:02 -05:00
committed by GitHub
parent 04fc06e9d4
commit 1c11332fa4
40 changed files with 1066 additions and 101 deletions

View File

@@ -1,24 +0,0 @@
using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Ame.Components;
/// <summary>
/// Packaged AME machinery that can be deployed to construct an AME.
/// </summary>
[RegisterComponent]
public sealed partial class AmePartComponent : Component
{
/// <summary>
/// The sound played when the AME shielding is unpacked.
/// </summary>
[DataField("unwrapSound")]
public SoundSpecifier UnwrapSound = new SoundPathSpecifier("/Audio/Effects/unwrap.ogg");
/// <summary>
/// The tool quality required to deploy the packaged AME shielding.
/// </summary>
[DataField("qualityNeeded", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string QualityNeeded = "Pulsing";
}