Flatpacks and the Flatpacker 1001 (#23338)
* Flatpacker and flatpacks * ok that's good enough * convert solars/AME to flatpacks * mats, mats, we are the mats * basic mechanics are DONE * thing * final UI * sloth * rped jumpscare * rename
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using Content.Shared.Tools;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Ame.Components;
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/// <summary>
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/// Packaged AME machinery that can be deployed to construct an AME.
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/// </summary>
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[RegisterComponent]
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public sealed partial class AmePartComponent : Component
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{
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/// <summary>
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/// The sound played when the AME shielding is unpacked.
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/// </summary>
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[DataField("unwrapSound")]
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public SoundSpecifier UnwrapSound = new SoundPathSpecifier("/Audio/Effects/unwrap.ogg");
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/// <summary>
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/// The tool quality required to deploy the packaged AME shielding.
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/// </summary>
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[DataField("qualityNeeded", customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string QualityNeeded = "Pulsing";
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}
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