Fix NPC behaviors (#3509)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -84,13 +84,8 @@ namespace Content.Server.AI.Utility.AiLogic
|
|||||||
if (BehaviorSets.Count > 0)
|
if (BehaviorSets.Count > 0)
|
||||||
{
|
{
|
||||||
var behaviorManager = IoCManager.Resolve<INpcBehaviorManager>();
|
var behaviorManager = IoCManager.Resolve<INpcBehaviorManager>();
|
||||||
|
|
||||||
foreach (var bSet in BehaviorSets)
|
|
||||||
{
|
|
||||||
behaviorManager.AddBehaviorSet(this, bSet, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
behaviorManager.RebuildActions(this);
|
behaviorManager.RebuildActions(this);
|
||||||
|
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new SleepAiMessage(this, false));
|
||||||
}
|
}
|
||||||
|
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|||||||
Reference in New Issue
Block a user