Merge branch 'master' of https://github.com/space-wizards/space-station-14
This commit is contained in:
@@ -0,0 +1,21 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedComputerComponent : Component
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{
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public override string Name => "Computer";
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}
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[Serializable, NetSerializable]
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public enum ComputerVisuals
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{
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// Bool
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Powered,
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// Bool
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Broken
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}
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}
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@@ -0,0 +1,78 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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namespace Content.Shared.GameObjects.Components.VendingMachines
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{
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public class SharedVendingMachineComponent : Component
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{
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public override string Name => "VendingMachine";
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public override uint? NetID => ContentNetIDs.VENDING_MACHINE;
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public List<VendingMachineInventoryEntry> Inventory = new List<VendingMachineInventoryEntry>();
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[Serializable, NetSerializable]
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public enum VendingMachineVisuals
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{
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VisualState,
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}
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[Serializable, NetSerializable]
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public enum VendingMachineVisualState
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{
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Normal,
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Off,
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Broken,
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Eject,
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Deny,
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}
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[Serializable, NetSerializable]
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public class VendingMachineEjectMessage : BoundUserInterfaceMessage
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{
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public readonly string ID;
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public VendingMachineEjectMessage(string id)
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{
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ID = id;
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}
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}
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[Serializable, NetSerializable]
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public enum VendingMachineUiKey
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{
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Key,
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}
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[Serializable, NetSerializable]
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public class InventorySyncRequestMessage : BoundUserInterfaceMessage
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{
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}
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[Serializable, NetSerializable]
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public class VendingMachineInventoryMessage : BoundUserInterfaceMessage
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{
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public readonly List<VendingMachineInventoryEntry> Inventory;
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public VendingMachineInventoryMessage(List<VendingMachineInventoryEntry> inventory)
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{
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Inventory = inventory;
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}
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}
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[Serializable, NetSerializable]
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public class VendingMachineInventoryEntry
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{
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public string ID;
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public uint Amount;
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public VendingMachineInventoryEntry(string id, uint amount)
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{
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ID = id;
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Amount = amount;
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}
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}
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}
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}
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@@ -23,5 +23,6 @@
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public const uint LATHE_DATABASE = 1017;
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public const uint MATERIAL_STORAGE = 1018;
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public const uint HAND_TELEPORTER = 1019;
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public const uint VENDING_MACHINE = 1020;
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}
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}
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@@ -114,7 +114,7 @@ namespace Content.Shared.GameObjects
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// This works for now though.
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public static IEnumerable<(IComponent, Verb)> GetVerbs(IEntity entity)
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{
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foreach (var component in entity.GetComponentInstances())
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foreach (var component in entity.GetAllComponents())
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{
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var type = component.GetType();
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foreach (var nestedType in type.GetNestedTypes(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static))
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