Sleeping (#9793)
This commit is contained in:
@@ -45,7 +45,8 @@ namespace Content.Server.Atmos.Miasma
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"VanAusdallsRobovirus",
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"BleedersBite",
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"Plague",
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"TongueTwister"
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"TongueTwister",
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"MemeticAmirmir"
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};
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/// <summary>
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@@ -28,7 +28,8 @@ namespace Content.Server.Atmos.Portable
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Gas.Plasma,
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Gas.Tritium,
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Gas.WaterVapor,
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Gas.Miasma
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Gas.Miasma,
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Gas.NitrousOxide
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};
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/// <summary>
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@@ -5,17 +5,26 @@ using Content.Server.Body.Systems;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Bed;
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using Content.Shared.Bed.Sleep;
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using Content.Server.Bed.Sleep;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Emag.Systems;
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using Content.Shared.MobState.Components;
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using Content.Server.Actions;
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using Content.Server.MobState;
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Bed
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{
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public sealed class BedSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly ActionsSystem _actionsSystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly SleepingSystem _sleepingSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -27,12 +36,19 @@ namespace Content.Server.Bed
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private void ManageUpdateList(EntityUid uid, HealOnBuckleComponent component, BuckleChangeEvent args)
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{
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_prototypeManager.TryIndex<InstantActionPrototype>("Sleep", out var sleepAction);
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if (args.Buckling)
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{
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AddComp<HealOnBuckleHealingComponent>(uid);
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if (sleepAction != null)
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_actionsSystem.AddAction(args.BuckledEntity, new InstantAction(sleepAction), null);
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return;
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}
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if (sleepAction != null)
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_actionsSystem.RemoveAction(args.BuckledEntity, sleepAction, null);
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_sleepingSystem.TryWaking(args.BuckledEntity);
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RemComp<HealOnBuckleHealingComponent>(uid);
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component.Accumulator = 0;
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}
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@@ -52,13 +68,16 @@ namespace Content.Server.Bed
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if (strapComponent.BuckledEntities.Count == 0) continue;
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var mobStateQuery = GetEntityQuery<MobStateComponent>();
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foreach (var healedEntity in strapComponent.BuckledEntities)
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{
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if (mobStateQuery.TryGetComponent(healedEntity, out var state) && state.IsDead())
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if (_mobStateSystem.IsDead(healedEntity))
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continue;
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var damage = bedComponent.Damage;
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if (HasComp<SleepingComponent>(healedEntity))
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damage *= bedComponent.SleepMultiplier;
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_damageableSystem.TryChangeDamage(healedEntity, bedComponent.Damage, true);
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}
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}
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@@ -12,6 +12,9 @@ namespace Content.Server.Bed.Components
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[DataField("healTime", required: false)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float HealTime = 1f; // How often the bed applies the damage
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[DataField("sleepMultiplier")]
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public float SleepMultiplier = 3f;
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public float Accumulator = 0f; //Time accumulated
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}
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}
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198
Content.Server/Bed/Sleep/SleepingSystem.cs
Normal file
198
Content.Server/Bed/Sleep/SleepingSystem.cs
Normal file
@@ -0,0 +1,198 @@
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using Content.Shared.Stunnable;
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using Content.Shared.MobState.Components;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Damage;
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using Content.Server.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Prototypes;
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using Content.Shared.Sound;
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using Robust.Shared.Timing;
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using Content.Shared.MobState;
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using Content.Server.MobState;
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using Content.Server.Sound.Components;
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using Content.Shared.Verbs;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Content.Shared.Audio;
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using Content.Server.Popups;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Robust.Shared.Random;
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namespace Content.Server.Bed.Sleep
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{
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public sealed class SleepingSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ActionsSystem _actionsSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MobStateComponent, SleepStateChangedEvent>(OnSleepStateChanged);
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SubscribeLocalEvent<SleepingComponent, DamageChangedEvent>(OnDamageChanged);
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SubscribeLocalEvent<MobStateComponent, SleepActionEvent>(OnSleepAction);
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SubscribeLocalEvent<MobStateComponent, WakeActionEvent>(OnWakeAction);
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SubscribeLocalEvent<SleepingComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<SleepingComponent, GetVerbsEvent<AlternativeVerb>>(AddWakeVerb);
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SubscribeLocalEvent<SleepingComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<SleepingComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<ForcedSleepingComponent, ComponentInit>(OnInit);
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}
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/// <summary>
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/// when sleeping component is added or removed, we do some stuff with other components.
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/// </summary>
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private void OnSleepStateChanged(EntityUid uid, MobStateComponent component, SleepStateChangedEvent args)
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{
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_prototypeManager.TryIndex<InstantActionPrototype>("Wake", out var wakeAction);
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if (args.FellAsleep)
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{
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EnsureComp<StunnedComponent>(uid);
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EnsureComp<KnockedDownComponent>(uid);
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var emitSound = EnsureComp<SpamEmitSoundComponent>(uid);
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emitSound.Sound = new SoundCollectionSpecifier("Snores");
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emitSound.PlayChance = 0.33f;
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emitSound.RollInterval = 5f;
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emitSound.PopUp = "sleep-onomatopoeia";
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emitSound.PitchVariation = 0.2f;
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if (wakeAction != null)
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{
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var wakeInstance = new InstantAction(wakeAction);
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wakeInstance.Cooldown = (_gameTiming.CurTime, _gameTiming.CurTime + TimeSpan.FromSeconds(15));
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_actionsSystem.AddAction(uid, wakeInstance, null);
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}
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return;
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}
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if (wakeAction != null)
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_actionsSystem.RemoveAction(uid, wakeAction);
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RemComp<StunnedComponent>(uid);
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RemComp<KnockedDownComponent>(uid);
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RemComp<SpamEmitSoundComponent>(uid);
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}
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/// <summary>
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/// Wake up if we take an instance of more than 2 damage.
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/// </summary>
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private void OnDamageChanged(EntityUid uid, SleepingComponent component, DamageChangedEvent args)
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{
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if (!args.DamageIncreased || args.DamageDelta == null)
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return;
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if (args.DamageDelta.Total >= component.WakeThreshold)
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TryWaking(uid);
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}
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private void OnSleepAction(EntityUid uid, MobStateComponent component, SleepActionEvent args)
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{
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TrySleeping(uid);
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}
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private void OnWakeAction(EntityUid uid, MobStateComponent component, WakeActionEvent args)
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{
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TryWaking(uid);
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}
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/// <summary>
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/// In crit, we wake up if we are not being forced to sleep.
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/// And, you can't sleep when dead...
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/// </summary>
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private void OnMobStateChanged(EntityUid uid, SleepingComponent component, MobStateChangedEvent args)
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{
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if (_mobStateSystem.IsCritical(uid) && !HasComp<ForcedSleepingComponent>(uid))
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{
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RemComp<SleepingComponent>(uid);
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return;
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}
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if (_mobStateSystem.IsDead(uid))
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RemComp<SleepingComponent>(uid);
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}
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private void AddWakeVerb(EntityUid uid, SleepingComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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AlternativeVerb verb = new()
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{
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Act = () =>
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{
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TryWaking(args.Target, user: args.User);
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},
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Text = Loc.GetString("action-name-wake"),
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Priority = 2
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};
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// When you click on a sleeping person with an empty hand, try to wake them.
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/// </summary>
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private void OnInteractHand(EntityUid uid, SleepingComponent component, InteractHandEvent args)
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{
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args.Handled = true;
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TryWaking(args.Target, user: args.User);
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}
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private void OnExamined(EntityUid uid, SleepingComponent component, ExaminedEvent args)
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{
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if (args.IsInDetailsRange)
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{
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args.PushMarkup(Loc.GetString("sleep-examined", ("target", Identity.Entity(uid, EntityManager))));
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}
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}
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private void OnInit(EntityUid uid, ForcedSleepingComponent component, ComponentInit args)
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{
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TrySleeping(uid);
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}
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/// <summary>
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/// Try sleeping. Only mobs can sleep.
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/// </summary>
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public bool TrySleeping(EntityUid uid)
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{
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if (!HasComp<MobStateComponent>(uid))
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return false;
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if (_prototypeManager.TryIndex<InstantActionPrototype>("Sleep", out var sleepAction))
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_actionsSystem.RemoveAction(uid, sleepAction);
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EnsureComp<SleepingComponent>(uid);
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return true;
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}
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/// <summary>
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/// Try to wake up.
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/// </summary>
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public bool TryWaking(EntityUid uid, bool force = false, EntityUid? user = null)
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{
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if (!force && HasComp<ForcedSleepingComponent>(uid))
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{
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if (user != null)
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{
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SoundSystem.Play("/Audio/Effects/thudswoosh.ogg", Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.05f, _robustRandom));
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_popupSystem.PopupEntity(Loc.GetString("wake-other-failure", ("target", Identity.Entity(uid, EntityManager))), uid, Filter.Entities(user.Value), Shared.Popups.PopupType.SmallCaution);
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}
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return false;
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}
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if (user != null)
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{
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SoundSystem.Play("/Audio/Effects/thudswoosh.ogg", Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.05f, _robustRandom));
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_popupSystem.PopupEntity(Loc.GetString("wake-other-success", ("target", Identity.Entity(uid, EntityManager))), uid, Filter.Entities(user.Value));
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}
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RemComp<SleepingComponent>(uid);
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return true;
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}
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}
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}
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@@ -18,6 +18,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Bed.Sleep;
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namespace Content.Server.Buckle.Components
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{
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@@ -264,6 +265,9 @@ namespace Content.Server.Buckle.Components
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{
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return false;
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}
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if (EntMan.TryGetComponent<SleepingComponent>(Owner, out var sleeping) && Owner == user)
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return false;
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// If the strap is a vehicle and the rider is not the person unbuckling, return.
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if (EntMan.TryGetComponent<VehicleComponent>(oldBuckledTo.Owner, out var vehicle) &&
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vehicle.Rider != user)
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@@ -1,6 +1,7 @@
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using Content.Shared.Disease;
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using Content.Server.Buckle.Components;
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using Content.Server.Bed.Components;
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using Content.Shared.Bed.Sleep;
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namespace Content.Server.Disease.Cures
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{
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@@ -12,6 +13,11 @@ namespace Content.Server.Disease.Cures
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public int Ticker = 0;
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/// How many extra ticks you get for sleeping.
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[DataField("sleepMultiplier")]
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public int SleepMultiplier = 3;
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[DataField("maxLength", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public int MaxLength = 60;
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@@ -21,14 +27,19 @@ namespace Content.Server.Disease.Cures
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if (!args.EntityManager.TryGetComponent<BuckleComponent>(args.DiseasedEntity, out var buckle) ||
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!args.EntityManager.HasComponent<HealOnBuckleComponent>(buckle.BuckledTo?.Owner))
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return false;
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var ticks = 1;
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if (args.EntityManager.HasComponent<SleepingComponent>(args.DiseasedEntity))
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ticks *= SleepMultiplier;
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if (buckle.Buckled)
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Ticker++;
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Ticker += ticks;
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return Ticker >= MaxLength;
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}
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public override string CureText()
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{
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return (Loc.GetString("diagnoser-cure-bedrest", ("time", MaxLength)));
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return (Loc.GetString("diagnoser-cure-bedrest", ("time", MaxLength), ("sleep", (MaxLength / SleepMultiplier))));
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}
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}
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}
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@@ -1,5 +1,4 @@
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using System.Threading;
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using Content.Server.Chat;
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using Content.Shared.Disease;
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using Content.Shared.Disease.Components;
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using Content.Server.Disease.Components;
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@@ -20,6 +19,8 @@ using Content.Shared.Inventory.Events;
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using Content.Server.Nutrition.EntitySystems;
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using Robust.Shared.Utility;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Item;
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using Content.Server.MobState;
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namespace Content.Server.Disease
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{
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@@ -37,14 +38,14 @@ namespace Content.Server.Disease
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DiseaseCarrierComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<DiseaseCarrierComponent, CureDiseaseAttemptEvent>(OnTryCureDisease);
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SubscribeLocalEvent<DiseasedComponent, InteractHandEvent>(OnInteractDiseasedHand);
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SubscribeLocalEvent<DiseasedComponent, InteractUsingEvent>(OnInteractDiseasedUsing);
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SubscribeLocalEvent<DiseasedComponent, UserInteractedWithItemEvent>(OnUserInteractDiseased);
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SubscribeLocalEvent<DiseasedComponent, ItemInteractedWithEvent>(OnTargetInteractDiseased);
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SubscribeLocalEvent<DiseasedComponent, EntitySpokeEvent>(OnEntitySpeak);
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SubscribeLocalEvent<DiseaseProtectionComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<DiseaseProtectionComponent, GotUnequippedEvent>(OnUnequipped);
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@@ -88,7 +89,7 @@ namespace Content.Server.Disease
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{
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DebugTools.Assert(carrierComp.Diseases.Count > 0);
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if (mobState.IsDead())
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if (_mobStateSystem.IsDead(mobState.Owner, mobState))
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{
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if (_random.Prob(0.005f * frameTime)) //Mean time to remove is 200 seconds per disease
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CureDisease(carrierComp, _random.Pick(carrierComp.Diseases));
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@@ -246,21 +247,19 @@ namespace Content.Server.Disease
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}
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/// <summary>
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/// Called when someone interacts with a diseased person with an empty hand
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/// to check if they get infected
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/// When a diseased person interacts with something, check infection.
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/// </summary>
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private void OnInteractDiseasedHand(EntityUid uid, DiseasedComponent component, InteractHandEvent args)
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private void OnUserInteractDiseased(EntityUid uid, DiseasedComponent component, UserInteractedWithItemEvent args)
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{
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InteractWithDiseased(args.Target, args.User);
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InteractWithDiseased(args.User, args.Item);
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}
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/// <summary>
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/// Called when someone interacts with a diseased person with any object
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/// to check if they get infected
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/// When a diseased person is interacted with, check infection.
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/// </summary>
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private void OnInteractDiseasedUsing(EntityUid uid, DiseasedComponent component, InteractUsingEvent args)
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private void OnTargetInteractDiseased(EntityUid uid, DiseasedComponent component, ItemInteractedWithEvent args)
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{
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InteractWithDiseased(args.Target, args.User);
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InteractWithDiseased(args.Item, args.User);
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}
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private void OnEntitySpeak(EntityUid uid, DiseasedComponent component, EntitySpokeEvent args)
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@@ -7,7 +7,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Random;
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using Content.Shared.Bed.Sleep;
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namespace Content.Server.Interaction;
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@@ -28,6 +28,10 @@ public sealed class InteractionPopupSystem : EntitySystem
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if (args.Handled || args.User == args.Target)
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return;
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//Handling does nothing and this thing annoyingly plays way too often.
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if (HasComp<SleepingComponent>(uid))
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return;
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var curTime = _gameTiming.CurTime;
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if (curTime < component.LastInteractTime + component.InteractDelay)
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@@ -14,5 +14,9 @@ namespace Content.Server.Sound.Components
|
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[DataField("playChance")]
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public float PlayChance = 0.5f;
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||||
// Always Pvs.
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[DataField("popUp")]
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public string? PopUp;
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}
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||||
}
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@@ -12,6 +12,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Content.Server.Popups;
|
||||
|
||||
namespace Content.Server.Sound
|
||||
{
|
||||
@@ -24,6 +25,7 @@ namespace Content.Server.Sound
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -41,6 +43,8 @@ namespace Content.Server.Sound
|
||||
|
||||
if (_random.Prob(soundSpammer.PlayChance))
|
||||
{
|
||||
if (soundSpammer.PopUp != null)
|
||||
_popupSystem.PopupEntity(Loc.GetString(soundSpammer.PopUp), soundSpammer.Owner, Filter.Pvs(soundSpammer.Owner));
|
||||
TryEmitSound(soundSpammer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,6 +28,7 @@ public sealed class GasArtifactComponent : Component
|
||||
Gas.CarbonDioxide,
|
||||
Gas.Tritium,
|
||||
Gas.Miasma,
|
||||
Gas.NitrousOxide,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems
|
||||
"OwOnavirus",
|
||||
"BleedersBite",
|
||||
"Ultragigacancer",
|
||||
"MemeticAmirmir",
|
||||
"AMIV"
|
||||
};
|
||||
|
||||
|
||||
@@ -18,7 +18,8 @@ public sealed class ArtifactGasTriggerComponent : Component
|
||||
Gas.Plasma,
|
||||
Gas.Nitrogen,
|
||||
Gas.CarbonDioxide,
|
||||
Gas.Miasma
|
||||
Gas.Miasma,
|
||||
Gas.NitrousOxide,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user