Парсек
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@@ -303,7 +303,7 @@ public sealed class NukeSystem : EntitySystem
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// play alert sound if time is running out
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if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
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{
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_sound.PlayGlobalOnStation(uid, _audio.GetSound(nuke.AlertSound), new AudioParams{Volume = -5f});
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_sound.PlayGlobalOnStation(uid, _audio.GetSound(nuke.AlertSound), new AudioParams { Volume = -5f });
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_sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
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nuke.PlayedAlertSound = true;
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UpdateAppearance(uid, nuke);
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@@ -572,7 +572,7 @@ public sealed class NukeSystem : EntitySystem
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_sound.StopStationEventMusic(uid, StationEventMusicType.Nuke);
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Del(uid);
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Timer.Spawn(TimeSpan.FromSeconds(60), () => _roundEndSystem.EndRound(TimeSpan.FromSeconds(60))); //Giedi EDIT
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Timer.Spawn(TimeSpan.FromSeconds(60), () => _roundEndSystem.EndRound(TimeSpan.FromSeconds(60))); // PARSEC EDIT
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}
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/// <summary>
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