scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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using Content.Shared.Chemistry.EntitySystems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Chemistry.Components;
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/// <summary>
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/// Basically reverse spiking, instead of using the solution-entity on a beaker, you use the beaker on the solution-entity.
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/// If there is not enough volume it will stay in the solution-entity rather than spill onto the floor.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(ScoopableSolutionSystem))]
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public sealed partial class ScoopableSolutionComponent : Component
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{
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/// <summary>
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/// Solution name that can be scooped from.
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/// </summary>
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[DataField]
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public string Solution = "default";
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/// <summary>
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/// If true, when the whole solution is scooped up the entity will be deleted.
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/// </summary>
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[DataField]
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public bool Delete = true;
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/// <summary>
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/// Popup to show the user when scooping.
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/// Passed entities "scooped" and "beaker".
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/// </summary>
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[DataField]
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public LocId Popup = "scoopable-component-popup";
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}
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