Port miasma from nyano (#8926)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
Rane
2022-06-17 03:00:23 -04:00
committed by GitHub
parent 5a216be730
commit 1dc78ec88a
21 changed files with 301 additions and 142 deletions

View File

@@ -0,0 +1,92 @@
using Content.Shared.MobState;
using Content.Shared.Damage;
using Content.Shared.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Temperature.Components;
using Content.Server.Body.Components;
using Robust.Shared.Containers;
namespace Content.Server.Atmos.Miasma
{
public sealed class MiasmaSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (rotting, perishable) in EntityQuery<RottingComponent, PerishableComponent>())
{
if (!perishable.Progressing)
continue;
if (TryComp<TemperatureComponent>(perishable.Owner, out var temp) && temp.CurrentTemperature < 274f)
continue;
perishable.DeathAccumulator += frameTime;
if (perishable.DeathAccumulator < perishable.RotAfter.TotalSeconds)
continue;
perishable.RotAccumulator += frameTime;
if (perishable.RotAccumulator < 1f)
continue;
perishable.RotAccumulator -= 1f;
DamageSpecifier damage = new();
damage.DamageDict.Add("Blunt", 0.25); // Slowly accumulate enough to gib after like half an hour
damage.DamageDict.Add("Cellular", 0.25); // Cloning rework might use this eventually
_damageableSystem.TryChangeDamage(perishable.Owner, damage, true, true);
if (!TryComp<PhysicsComponent>(perishable.Owner, out var physics))
continue;
// We need a way to get the mass of the mob alone without armor etc in the future
var tileMix = _atmosphereSystem.GetTileMixture(Transform(perishable.Owner).Coordinates);
if (tileMix != null)
tileMix.AdjustMoles(Gas.Miasma, perishable.MolsPerSecondPerUnitMass * physics.FixturesMass);
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PerishableComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<PerishableComponent, BeingGibbedEvent>(OnGibbed);
SubscribeLocalEvent<AntiRottingContainerComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
SubscribeLocalEvent<AntiRottingContainerComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
}
private void OnMobStateChanged(EntityUid uid, PerishableComponent component, MobStateChangedEvent args)
{
if (args.Component.IsDead())
EnsureComp<RottingComponent>(uid);
}
private void OnGibbed(EntityUid uid, PerishableComponent component, BeingGibbedEvent args)
{
if (!TryComp<PhysicsComponent>(uid, out var physics))
return;
var molsToDump = (component.MolsPerSecondPerUnitMass * physics.FixturesMass) * component.DeathAccumulator;
var tileMix = _atmosphereSystem.GetTileMixture(Transform(uid).Coordinates);
if (tileMix != null)
tileMix.AdjustMoles(Gas.Miasma, molsToDump);
}
private void OnEntInserted(EntityUid uid, AntiRottingContainerComponent component, EntInsertedIntoContainerMessage args)
{
if (TryComp<PerishableComponent>(args.Entity, out var perishable))
perishable.Progressing = false;
}
private void OnEntRemoved(EntityUid uid, AntiRottingContainerComponent component, EntRemovedFromContainerMessage args)
{
if (TryComp<PerishableComponent>(args.Entity, out var perishable))
perishable.Progressing = true;
}
}
}

View File

@@ -0,0 +1,9 @@
namespace Content.Server.Atmos.Miasma
{
[RegisterComponent]
/// <summary>
/// Entities inside this container will not rot.
/// </summary>
public sealed class AntiRottingContainerComponent : Component
{}
}

View File

@@ -0,0 +1,42 @@
namespace Content.Server.Atmos.Miasma
{
[RegisterComponent]
/// <summary>
/// This makes mobs eventually start rotting when they die.
/// It may be expanded to food at some point, but it's just for mobs right now.
/// </summary>
public sealed class PerishableComponent : Component
{
/// <summary>
/// Is this progressing?
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Progressing = true;
/// <summary>
/// How long this creature has been dead.
/// </summary>
[DataField("deathAccumulator")]
[ViewVariables(VVAccess.ReadWrite)]
public float DeathAccumulator = 0f;
/// <summary>
/// When DeathAccumulator is greater than this, start rotting.
/// </summary>
public TimeSpan RotAfter = TimeSpan.FromMinutes(3);
/// <summary>
/// Gasses are released every second.
/// </summary>
[DataField("rotAccumulator")]
public float RotAccumulator = 0f;
/// <summary>
/// How many moles of gas released per second, adjusted for mass.
/// Humans have a mass of 70. I am aiming for ten mols a minute, so
/// 1/6 of a minute, divided by 70 as a baseline.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MolsPerSecondPerUnitMass = 0.0025f;
}
}

View File

@@ -0,0 +1,9 @@
namespace Content.Server.Atmos.Miasma
{
[RegisterComponent]
/// <summary>
/// Tracking component for stuff that has started to rot.
/// </summary>
public sealed class RottingComponent : Component
{}
}