Power monitoring console overhaul (#20927)
* Prototyping whole station wire map * More prototyping * Added icons for the different power distributors and toggleable cable displays * Power cable layouts are now only sent to the client when the power monitor is open * UI prototyping * Power monitors can now see the sprites of distant entities, long entity names are truncated * Updated how network devices are added to the player's PVS * More feature prototypes * Added source / load symbols * Final prototype! Time to actually code it properly... * Start of code clean up * Continuing code clean up * Fixed UI appearance * Code clean up complete * Removed unnecessary changes * Updated how power values are calculated, added UI warnings for power sinks and power net checks * Updated how power values are calculated again, added support for portable generators * Removed unnecessary files * Map beacons start toggled off, console map now works outside the station, fixed substation icon * Made some of Sloth's requested changes. Power distributors don't blink anymore, unless selected * Moved a number of static variables in PowerMonitoringHelper to sensible places in the main files. Added a NavMapTrackableComponent so that you can specify how individual entities appear on the navmap * Updated the colors/positions of HV cables and SMESes to improve contrast * Fixed SMES color in map legend * Partially fixed auto-scrolling on device selection, made sublists alphabetical * Changed how auto-scroll is handled * Changed the font color of the console warning messages * Reduced the font size of beacon labels * Added the station name to the console * Organized references * Removed unwanted changes to RobustToolbox * Fix merge conflict * Fix merge conflict, maybe * Fix merge conflict * Updated outdated reference * Fixed portable_generator.yml * Implemented a number of requested changes, move bit masks to a shared component * Navigate listings via the navmap * First attempt at improving efficiency * Second attempt at optimization, entity grouping added for solar panels * Finished solar panel entity joining * Finished major revisions, code clean up needed * Finializing optimizations * Made requested changes * Bug fix, removed obsolete code * Bug fixes * Bug fixes * STarted revisions * Further revisions * More revision * Finalizing revisions. Need to make RT PR * Code tidying * More code tidying * Trying to avoid merge conflicts * Trying to avoid merge conflicts * Removed use of PVS * Improving efficiency * Addressed a bunch of outstanding issues * Clear old data on console refresh * UI adjustments * Made node comparison more robust. More devices can be combined into one entry * Added missing component 'dirty'
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@@ -2,15 +2,15 @@
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xmlns:ui="clr-namespace:Content.Client.Medical.CrewMonitoring"
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xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
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Title="{Loc 'crew-monitoring-user-interface-title'}"
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SetSize="1200 700"
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MinSize="1200 700">
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SetSize="1210 700"
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MinSize="1210 700">
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Horizontal" VerticalExpand="True" HorizontalExpand="True">
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<ui:CrewMonitoringNavMapControl Name="NavMap" HorizontalExpand="True" VerticalExpand="True" Margin="5 20"/>
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<BoxContainer Orientation="Vertical">
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<BoxContainer Orientation="Vertical" Margin="0 0 10 0">
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<controls:StripeBack>
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<PanelContainer>
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<Label Name="StationName" Text="Unknown station" Align="Center" />
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<Label Name="StationName" Text="Unknown station" Align="Center" Margin="0 5 0 3"/>
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</PanelContainer>
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</controls:StripeBack>
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