Support weighted tile variantize (#18940)

* Support weighted tile variantize

* Remove unused using

* Use an array
This commit is contained in:
Vordenburg
2023-08-13 03:25:54 -04:00
committed by GitHub
parent ade5cace12
commit 1df650871d
8 changed files with 302 additions and 67 deletions

View File

@@ -1,4 +1,4 @@
using System.Numerics;
using System.Numerics;
using Content.Server.Decals;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Decals;
@@ -26,7 +26,7 @@ public sealed class TileSystem : EntitySystem
var tileRef = grid.GetTileRef(indices);
return PryTile(tileRef);
}
public bool PryTile(TileRef tileRef)
{
return PryTile(tileRef, false);
@@ -74,7 +74,7 @@ public sealed class TileSystem : EntitySystem
if (!Resolve(grid, ref component))
return false;
var variant = _robustRandom.Pick(replacementTile.PlacementVariants);
var variant = replacementTile.PickVariant();
var decals = _decal.GetDecalsInRange(tileref.GridUid, _turf.GetTileCenter(tileref).Position, 0.5f);
foreach (var (id, _) in decals)
{