Direct pressure and asphyxiation damage do not interrupt DoAfters anymore (#5459)
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@@ -320,7 +320,7 @@ namespace Content.Server.Body.Components
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alertsComponent.ShowAlert(AlertType.LowOxygen);
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}
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, Damage, true);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner.Uid, Damage, true, false);
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}
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private void StopSuffocation()
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