Make AdminLogsSystem an IoC manager (#8492)

* Make log not entity system

* Fixes
This commit is contained in:
wrexbe
2022-05-28 23:41:17 -07:00
committed by GitHub
parent 0f99a0dd1d
commit 1e0babbd50
79 changed files with 653 additions and 572 deletions

View File

@@ -15,7 +15,7 @@ namespace Content.Server.Atmos.EntitySystems
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
[Dependency] private readonly IAdminLogManager _adminLogger= default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
private const float UpdateTimer = 1f;
@@ -172,7 +172,7 @@ namespace Content.Server.Atmos.EntitySystems
if (!barotrauma.TakingDamage)
{
barotrauma.TakingDamage = true;
_logSystem.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} started taking low pressure damage");
_adminLogger.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} started taking low pressure damage");
}
if (pressure <= Atmospherics.HazardLowPressure)
@@ -199,7 +199,7 @@ namespace Content.Server.Atmos.EntitySystems
if (!barotrauma.TakingDamage)
{
barotrauma.TakingDamage = true;
_logSystem.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} started taking high pressure damage");
_adminLogger.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} started taking high pressure damage");
}
if (pressure >= Atmospherics.HazardHighPressure)
@@ -216,7 +216,7 @@ namespace Content.Server.Atmos.EntitySystems
if (barotrauma.TakingDamage)
{
barotrauma.TakingDamage = false;
_logSystem.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} stopped taking pressure damage");
_adminLogger.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} stopped taking pressure damage");
}
_alertsSystem.ClearAlertCategory(barotrauma.Owner, AlertCategory.Pressure);
break;