Make AdminLogsSystem an IoC manager (#8492)

* Make log not entity system

* Fixes
This commit is contained in:
wrexbe
2022-05-28 23:41:17 -07:00
committed by GitHub
parent 0f99a0dd1d
commit 1e0babbd50
79 changed files with 653 additions and 572 deletions

View File

@@ -5,4 +5,10 @@
/// </summary>
public sealed class RoundStartingEvent : EntityEventArgs
{
public RoundStartingEvent(int id)
{
Id = id;
}
public int Id { get; }
}

View File

@@ -161,7 +161,7 @@ namespace Content.Server.GameTicking
return await _db.AddNewRound(server, playerIds);
}).Result;
var startingEvent = new RoundStartingEvent();
var startingEvent = new RoundStartingEvent(RoundId);
RaiseLocalEvent(startingEvent);
List<IPlayerSession> readyPlayers;

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@@ -179,9 +179,9 @@ namespace Content.Server.GameTicking
_stationJobs.TryAssignJob(station, jobPrototype);
if (lateJoin)
_adminLogSystem.Add(LogType.LateJoin, LogImpact.Medium, $"Player {player.Name} late joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {job.Name:jobName}.");
_adminLogger.Add(LogType.LateJoin, LogImpact.Medium, $"Player {player.Name} late joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {job.Name:jobName}.");
else
_adminLogSystem.Add(LogType.RoundStartJoin, LogImpact.Medium, $"Player {player.Name} joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {job.Name:jobName}.");
_adminLogger.Add(LogType.RoundStartJoin, LogImpact.Medium, $"Player {player.Name} joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {job.Name:jobName}.");
// Make sure they're aware of extended access.
if (Comp<StationJobsComponent>(station).ExtendedAccess
@@ -199,7 +199,7 @@ namespace Content.Server.GameTicking
public void Respawn(IPlayerSession player)
{
player.ContentData()?.WipeMind();
_adminLogSystem.Add(LogType.Respawn, LogImpact.Medium, $"Player {player} was respawned.");
_adminLogger.Add(LogType.Respawn, LogImpact.Medium, $"Player {player} was respawned.");
if (LobbyEnabled)
PlayerJoinLobby(player);

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@@ -104,6 +104,7 @@ namespace Content.Server.GameTicking
[Dependency] private readonly IWatchdogApi _watchdogApi = default!;
[Dependency] private readonly IGameMapManager _gameMapManager = default!;
[Dependency] private readonly IServerDbManager _db = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IConsoleHost _consoleHost = default!;
#if EXCEPTION_TOLERANCE
@@ -112,7 +113,6 @@ namespace Content.Server.GameTicking
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
[Dependency] private readonly StationJobsSystem _stationJobs = default!;
[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly GhostSystem _ghosts = default!;
[Dependency] private readonly RoleBanManager _roleBanManager = default!;