Add a debug overlay for accessreaders (#9681)

> didnt pjb have issues with doing the control stuff in an overlay and just wanted direct texture draw

I ended up doing dis.
This commit is contained in:
metalgearsloth
2022-09-14 19:33:25 +10:00
committed by GitHub
parent c9d3545b39
commit 1e30848cf7
11 changed files with 167 additions and 10 deletions

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using System.Text;
using Content.Client.Resources;
using Content.Shared.Access.Components;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
namespace Content.Client.Access;
public sealed class AccessOverlay : Overlay
{
private readonly IEntityManager _entityManager;
private readonly EntityLookupSystem _lookup;
private readonly Font _font;
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
public AccessOverlay(IEntityManager entManager, IResourceCache cache, EntityLookupSystem lookup)
{
_entityManager = entManager;
_lookup = lookup;
_font = cache.GetFont("/Fonts/NotoSans/NotoSans-Regular.ttf", 12);
}
protected override void Draw(in OverlayDrawArgs args)
{
if (args.ViewportControl == null)
return;
var readerQuery = _entityManager.GetEntityQuery<AccessReaderComponent>();
var xformQuery = _entityManager.GetEntityQuery<TransformComponent>();
foreach (var ent in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldAABB,
LookupFlags.Anchored | LookupFlags.Approximate))
{
if (!readerQuery.TryGetComponent(ent, out var reader) ||
!xformQuery.TryGetComponent(ent, out var xform))
{
continue;
}
var text = new StringBuilder();
var index = 0;
var a = $"{_entityManager.ToPrettyString(ent)}";
text.Append(a);
foreach (var list in reader.AccessLists)
{
a = $"Tag {index}";
text.AppendLine(a);
foreach (var entry in list)
{
a = $"- {entry}";
text.AppendLine(a);
}
index++;
}
string textStr;
if (text.Length >= 2)
{
textStr = text.ToString();
textStr = textStr[..^2];
}
else
{
textStr = "";
}
var screenPos = args.ViewportControl.WorldToScreen(xform.WorldPosition);
args.ScreenHandle.DrawString(_font, screenPos, textStr, Color.Gold);
}
}
}

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using Content.Shared.Access.Systems;
namespace Content.Client.Access;
public sealed class AccessSystem : SharedAccessSystem {}

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using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Console;
namespace Content.Client.Access.Commands;
public sealed class ShowAccessReadersCommand : IConsoleCommand
{
public string Command => "showaccessreaders";
public string Description => "Shows all access readers in the viewport";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var collection = IoCManager.Instance;
if (collection == null) return;
var overlay = collection.Resolve<IOverlayManager>();
if (overlay.RemoveOverlay<AccessOverlay>())
{
shell.WriteLine($"Set access reader debug overlay to false");
return;
}
var entManager = collection.Resolve<IEntityManager>();
var cache = collection.Resolve<IResourceCache>();
var system = entManager.EntitySysManager.GetEntitySystem<EntityLookupSystem>();
overlay.AddOverlay(new AccessOverlay(entManager, cache, system));
shell.WriteLine($"Set access reader debug overlay to true");
}
}