Add a debug overlay for accessreaders (#9681)
> didnt pjb have issues with doing the control stuff in an overlay and just wanted direct texture draw I ended up doing dis.
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8
Content.Server/Access/Systems/AccessSystem.cs
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8
Content.Server/Access/Systems/AccessSystem.cs
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@@ -0,0 +1,8 @@
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using Content.Shared.Access.Systems;
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namespace Content.Server.Access.Systems;
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public sealed class AccessSystem : SharedAccessSystem
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{
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}
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@@ -12,7 +12,7 @@ namespace Content.Server.Access.Systems
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IdCardSystem _cardSystem = default!;
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[Dependency] private readonly AccessSystem _accessSystem = default!;
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[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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public override void Initialize()
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