Add docking window to shuttle consoles (#8756)

* lewd

* A

* Realtime

* Sleepy dork

* Draw radar position

* Accurate infiltrator

* experiments

* Better drawing

* Labels

* I need aan adult

* Cleanup

* Show toggles

* display I guess

* A

* fix

* fix

* cleanupsies

* Bit more polish

* Make sure mass scanners actually work

* Remove dummy state

* fren

* opposite

* aghost crash

* comment

* What's in a name

* woops

* Show docking ports

* Dock highlighting

* Drawing dock

* Shitty docks

* Lots of docking drawing

* Autodock working

* dork

* More graceful shutdown

* zoomies

* Lines and distance change

* revert

* Good enough

* cleanup

* Fix default range

* Dock UI and loc update

* Update on undock

* Loc fixes
This commit is contained in:
metalgearsloth
2022-06-16 15:28:16 +10:00
committed by GitHub
parent 2c5f492e1a
commit 1e82d0c7ed
52 changed files with 1935 additions and 666 deletions

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@@ -1,8 +0,0 @@
<DefaultWindow xmlns="https://spacestation14.io"
xmlns:radar="clr-namespace:Content.Client.Radar"
Title="{Loc 'radar-window-title'}"
Resizable="False">
<BoxContainer Orientation="Horizontal">
<radar:RadarControl Name="Radar"/>
</BoxContainer>
</DefaultWindow>

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@@ -1,116 +0,0 @@
using System;
using Content.Client.Computer;
using Content.Shared.Radar;
using JetBrains.Annotations;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Maths;
namespace Content.Client.Radar;
[GenerateTypedNameReferences]
public sealed partial class RadarConsoleWindow : DefaultWindow, IComputerWindow<RadarConsoleBoundInterfaceState>
{
public RadarConsoleWindow()
{
RobustXamlLoader.Load(this);
}
public void SetupComputerWindow(ComputerBoundUserInterfaceBase cb)
{
}
public void UpdateState(RadarConsoleBoundInterfaceState scc)
{
Radar.UpdateState(scc);
}
}
public sealed class RadarControl : Control
{
private const int MinimapRadius = 256;
private const int MinimapMargin = 4;
private const float GridLinesDistance = 32f;
private float _radarRange = 256f;
private RadarConsoleBoundInterfaceState _lastState = new(256f, Array.Empty<RadarObjectData>());
private int SizeFull => (int) ((MinimapRadius + MinimapMargin) * 2 * UIScale);
private int ScaledMinimapRadius => (int) (MinimapRadius * UIScale);
private float MinimapScale => _radarRange != 0 ? ScaledMinimapRadius / _radarRange : 0f;
public RadarControl()
{
MinSize = (SizeFull, SizeFull);
}
public void UpdateState(RadarConsoleBoundInterfaceState ls)
{
if (!_radarRange.Equals(ls.Range))
{
_radarRange = ls.Range;
}
_lastState = ls;
}
protected override void Draw(DrawingHandleScreen handle)
{
var point = SizeFull / 2;
var fakeAA = new Color(0.08f, 0.08f, 0.08f);
var gridLines = new Color(0.08f, 0.08f, 0.08f);
var gridLinesRadial = 8;
var gridLinesEquatorial = (int) Math.Floor(_radarRange / GridLinesDistance);
handle.DrawCircle((point, point), ScaledMinimapRadius + 1, fakeAA);
handle.DrawCircle((point, point), ScaledMinimapRadius, Color.Black);
for (var i = 1; i < gridLinesEquatorial + 1; i++)
{
handle.DrawCircle((point, point), GridLinesDistance * MinimapScale * i, gridLines, false);
}
for (var i = 0; i < gridLinesRadial; i++)
{
Angle angle = (Math.PI / gridLinesRadial) * i;
var aExtent = angle.ToVec() * ScaledMinimapRadius;
handle.DrawLine((point, point) - aExtent, (point, point) + aExtent, gridLines);
}
handle.DrawLine((point, point) + new Vector2(8, 8), (point, point) - new Vector2(0, 8), Color.Yellow);
handle.DrawLine((point, point) + new Vector2(-8, 8), (point, point) - new Vector2(0, 8), Color.Yellow);
foreach (var obj in _lastState.Objects)
{
var minimapPos = obj.Position * MinimapScale;
var radius = obj.Radius * MinimapScale;
if (minimapPos.Length + radius > ScaledMinimapRadius)
continue;
switch (obj.Shape)
{
case RadarObjectShape.CircleFilled:
case RadarObjectShape.Circle:
{
handle.DrawCircle(minimapPos + point, radius, obj.Color, obj.Shape == RadarObjectShape.CircleFilled);
break;
}
default:
throw new NotImplementedException();
}
}
}
}
[UsedImplicitly]
public sealed class RadarConsoleBoundUserInterface : ComputerBoundUserInterface<RadarConsoleWindow, RadarConsoleBoundInterfaceState>
{
public RadarConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) {}
}

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using Content.Client.Shuttles.UI;
using Content.Shared.Shuttles.BUIStates;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Shuttles.BUI;
[UsedImplicitly]
public sealed class RadarConsoleBoundUserInterface : BoundUserInterface
{
private RadarConsoleWindow? _window;
public RadarConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) {}
protected override void Open()
{
base.Open();
_window = new RadarConsoleWindow();
_window?.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not RadarConsoleBoundInterfaceState cState) return;
_window?.UpdateState(cState);
}
}

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using Content.Client.Shuttles.UI;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Shuttles.BUI;
[UsedImplicitly]
public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
{
private ShuttleConsoleWindow? _window;
public ShuttleConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) {}
protected override void Open()
{
base.Open();
_window = new ShuttleConsoleWindow();
_window.ShuttleModePressed += OnShuttleModePressed;
_window.UndockPressed += OnUndockPressed;
_window.StartAutodockPressed += OnAutodockPressed;
_window.StopAutodockPressed += OnStopAutodockPressed;
_window.OpenCentered();
_window.OnClose += OnClose;
}
private void OnClose()
{
Close();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
private void OnStopAutodockPressed(EntityUid obj)
{
SendMessage(new StopAutodockRequestMessage() {Entity = obj});
}
private void OnAutodockPressed(EntityUid obj)
{
SendMessage(new AutodockRequestMessage() {Entity = obj});
}
private void OnUndockPressed(EntityUid obj)
{
SendMessage(new UndockRequestMessage() {Entity = obj});
}
private void OnShuttleModePressed(ShuttleMode obj)
{
SendMessage(new ShuttleModeRequestMessage() {Mode = obj});
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not ShuttleConsoleBoundInterfaceState cState) return;
_window?.UpdateState(cState);
}
}

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@@ -1,13 +1,7 @@
using Content.Shared.Shuttles;
using Content.Shared.Shuttles.Components;
using Robust.Shared.GameObjects;
namespace Content.Client.Shuttles
{
[RegisterComponent]
[ComponentReference(typeof(SharedShuttleConsoleComponent))]
internal sealed class ShuttleConsoleComponent : SharedShuttleConsoleComponent
{
}
public sealed class ShuttleConsoleComponent : SharedShuttleConsoleComponent {}
}

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@@ -1,9 +0,0 @@
using Content.Shared.Shuttles;
namespace Content.Client.Shuttles
{
internal sealed class ShuttleConsoleSystem : SharedShuttleConsoleSystem
{
}
}

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using Content.Shared.Shuttles.Events;
namespace Content.Client.Shuttles.Systems;
public sealed class DockingSystem : EntitySystem
{
public void StartAutodock(EntityUid uid)
{
RaiseNetworkEvent(new AutodockRequestMessage {Entity = uid});
}
public void StopAutodock(EntityUid uid)
{
RaiseNetworkEvent(new StopAutodockRequestMessage() {Entity = uid});
}
public void Undock(EntityUid uid)
{
RaiseNetworkEvent(new UndockRequestMessage() {Entity = uid});
}
}

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using Content.Shared.Shuttles.Systems;
namespace Content.Client.Shuttles.Systems;
public sealed class RadarConsoleSystem : SharedRadarConsoleSystem
{
}

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using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Events;
using Content.Shared.Shuttles.Systems;
using Robust.Shared.GameStates;
namespace Content.Client.Shuttles.Systems
{
public sealed class ShuttleConsoleSystem : SharedShuttleConsoleSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PilotComponent, ComponentHandleState>(OnHandleState);
}
private void OnHandleState(EntityUid uid, PilotComponent component, ref ComponentHandleState args)
{
if (args.Current is not PilotComponentState state) return;
var console = state.Console.GetValueOrDefault();
if (!console.IsValid())
{
component.Console = null;
return;
}
if (!TryComp<ShuttleConsoleComponent>(console, out var shuttleConsoleComponent))
{
Logger.Warning($"Unable to set Helmsman console to {console}");
return;
}
component.Console = shuttleConsoleComponent;
ActionBlockerSystem.UpdateCanMove(uid);
}
}
}

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using Content.Shared.Shuttles.BUIStates;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
namespace Content.Client.Shuttles.UI;
/// <summary>
/// Displays the docking view from a specific docking port
/// </summary>
[Virtual]
public class DockingControl : Control
{
private readonly IEntityManager _entManager;
private readonly IMapManager _mapManager;
private const int MinimapRadius = 384;
private const int MinimapMargin = 4;
private float _range = 8f;
private float _rangeSquared = 0f;
private const float GridLinesDistance = 32f;
private int MidPoint => SizeFull / 2;
private int SizeFull => (int) ((MinimapRadius + MinimapMargin) * 2 * UIScale);
private int ScaledMinimapRadius => (int) (MinimapRadius * UIScale);
private float MinimapScale => _range != 0 ? ScaledMinimapRadius / _range : 0f;
public EntityUid? ViewedDock;
public EntityUid? GridEntity;
/// <summary>
/// Stored by GridID then by docks
/// </summary>
public Dictionary<EntityUid, List<DockingInterfaceState>> Docks = new();
public DockingControl()
{
_entManager = IoCManager.Resolve<IEntityManager>();
_mapManager = IoCManager.Resolve<IMapManager>();
_rangeSquared = _range * _range;
MinSize = (SizeFull, SizeFull);
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
var fakeAA = new Color(0.08f, 0.08f, 0.08f);
handle.DrawCircle((MidPoint, MidPoint), ScaledMinimapRadius + 1, fakeAA);
handle.DrawCircle((MidPoint, MidPoint), ScaledMinimapRadius, Color.Black);
var gridLines = new Color(0.08f, 0.08f, 0.08f);
var gridLinesRadial = 8;
var gridLinesEquatorial = (int) Math.Floor(_range / GridLinesDistance);
for (var i = 1; i < gridLinesEquatorial + 1; i++)
{
handle.DrawCircle((MidPoint, MidPoint), GridLinesDistance * MinimapScale * i, gridLines, false);
}
for (var i = 0; i < gridLinesRadial; i++)
{
Angle angle = (Math.PI / gridLinesRadial) * i;
var aExtent = angle.ToVec() * ScaledMinimapRadius;
handle.DrawLine((MidPoint, MidPoint) - aExtent, (MidPoint, MidPoint) + aExtent, gridLines);
}
if (!_entManager.TryGetComponent<TransformComponent>(ViewedDock, out var xform) ||
!_entManager.TryGetComponent<TransformComponent>(GridEntity, out var gridXform)) return;
var rotation = Matrix3.CreateRotation(xform.LocalRotation);
var matrix = Matrix3.CreateTranslation(-xform.LocalPosition);
// Draw the fixtures around the dock before drawing it
if (_entManager.TryGetComponent<FixturesComponent>(GridEntity, out var fixtures))
{
foreach (var (_, fixture) in fixtures.Fixtures)
{
var poly = (PolygonShape) fixture.Shape;
for (var i = 0; i < poly.VertexCount; i++)
{
var start = matrix.Transform(poly.Vertices[i]);
var end = matrix.Transform(poly.Vertices[(i + 1) % poly.VertexCount]);
var startOut = start.LengthSquared > _rangeSquared;
var endOut = end.LengthSquared > _rangeSquared;
// We need to draw to the radar border so we'll cap the range,
// but if none of the verts are in range then just leave it.
if (startOut && endOut)
continue;
start.Y = -start.Y;
end.Y = -end.Y;
// If start is outside we draw capped from end to start
if (startOut)
{
// It's called Jobseeker now.
if (!MathHelper.TryGetIntersecting(start, end, _range, out var newStart)) continue;
start = newStart.Value;
}
// otherwise vice versa
else if (endOut)
{
if (!MathHelper.TryGetIntersecting(end, start, _range, out var newEnd)) continue;
end = newEnd.Value;
}
handle.DrawLine(ScalePosition(start), ScalePosition(end), Color.Goldenrod);
}
}
}
// Draw the dock's collision
handle.DrawRect(new UIBox2(
ScalePosition(rotation.Transform(new Vector2(-0.2f, -0.7f))),
ScalePosition(rotation.Transform(new Vector2(0.2f, -0.5f)))), Color.Aquamarine);
// Draw the dock itself
handle.DrawRect(new UIBox2(
ScalePosition(rotation.Transform(new Vector2(-0.5f, 0.5f))),
ScalePosition(rotation.Transform(new Vector2(0.5f, -0.5f)))), Color.Green);
// Draw nearby grids
var worldPos = gridXform.WorldMatrix.Transform(xform.LocalPosition);
var gridInvMatrix = gridXform.InvWorldMatrix;
Matrix3.Multiply(in gridInvMatrix, in matrix, out var invMatrix);
// TODO: Getting some overdraw so need to fix that.
foreach (var grid in _mapManager.FindGridsIntersecting(gridXform.MapID,
new Box2(worldPos - _range, worldPos + _range)))
{
if (grid.GridEntityId == GridEntity) continue;
// Draw the fixtures before drawing any docks in range.
if (!_entManager.TryGetComponent<FixturesComponent>(grid.GridEntityId, out var gridFixtures)) continue;
var gridMatrix = grid.WorldMatrix;
Matrix3.Multiply(in gridMatrix, in invMatrix, out var matty);
foreach (var (_, fixture) in gridFixtures.Fixtures)
{
var poly = (PolygonShape) fixture.Shape;
for (var i = 0; i < poly.VertexCount; i++)
{
// This is because the same line might be on different fixtures so we don't want to draw it twice.
var startPos = poly.Vertices[i];
var endPos = poly.Vertices[(i + 1) % poly.VertexCount];
var start = matty.Transform(startPos);
var end = matty.Transform(endPos);
var startOut = start.LengthSquared > _rangeSquared;
var endOut = end.LengthSquared > _rangeSquared;
// We need to draw to the radar border so we'll cap the range,
// but if none of the verts are in range then just leave it.
if (startOut && endOut)
continue;
start.Y = -start.Y;
end.Y = -end.Y;
// If start is outside we draw capped from end to start
if (startOut)
{
// It's called Jobseeker now.
if (!MathHelper.TryGetIntersecting(start, end, _range, out var newStart)) continue;
start = newStart.Value;
}
// otherwise vice versa
else if (endOut)
{
if (!MathHelper.TryGetIntersecting(end, start, _range, out var newEnd)) continue;
end = newEnd.Value;
}
handle.DrawLine(ScalePosition(start), ScalePosition(end), Color.Aquamarine);
}
}
// Draw any docks on that grid
if (Docks.TryGetValue(grid.GridEntityId, out var gridDocks))
{
foreach (var dock in gridDocks)
{
var position = matty.Transform(dock.Coordinates.Position);
if (position.Length > _range - 0.8f) continue;
var otherDockRotation = Matrix3.CreateRotation(dock.Angle);
// Draw the dock's collision
var verts = new[]
{
matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(-0.2f, -0.7f))),
matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(0.2f, -0.7f))),
matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(0.2f, -0.5f))),
matty.Transform(dock.Coordinates.Position +
otherDockRotation.Transform(new Vector2(-0.2f, -0.5f))),
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, Color.Turquoise);
// Draw the dock itself
verts = new[]
{
matty.Transform(dock.Coordinates.Position + new Vector2(-0.5f, -0.5f)),
matty.Transform(dock.Coordinates.Position + new Vector2(0.5f, -0.5f)),
matty.Transform(dock.Coordinates.Position + new Vector2(0.5f, 0.5f)),
matty.Transform(dock.Coordinates.Position + new Vector2(-0.5f, 0.5f)),
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, Color.Green);
}
}
}
}
private Vector2 ScalePosition(Vector2 value)
{
return value * MinimapScale + MidPoint;
}
}

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<userInterface:FancyWindow xmlns="https://spacestation14.io"
xmlns:userInterface="clr-namespace:Content.Client.UserInterface"
xmlns:ui="clr-namespace:Content.Client.Shuttles.UI"
Title="{Loc 'radar-console-window-title'}">
<ui:RadarControl Name="RadarScreen"/>
</userInterface:FancyWindow>

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using Content.Client.Computer;
using Content.Client.UserInterface;
using Content.Shared.Shuttles.BUIStates;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class RadarConsoleWindow : FancyWindow,
IComputerWindow<RadarConsoleBoundInterfaceState>
{
public RadarConsoleWindow()
{
RobustXamlLoader.Load(this);
}
public void UpdateState(RadarConsoleBoundInterfaceState scc)
{
RadarScreen.UpdateState(scc);
}
}

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using Content.Client.Stylesheets;
using Content.Shared.Shuttles.BUIStates;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Collision.Shapes;
using Robust.Shared.Utility;
namespace Content.Client.Shuttles.UI;
/// <summary>
/// Displays nearby grids inside of a control.
/// </summary>
public sealed class RadarControl : Control
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private const float ScrollSensitivity = 8f;
private const int MinimapRadius = 384;
private const int MinimapMargin = 4;
private const float GridLinesDistance = 32f;
/// <summary>
/// Entity used to transform all of the radar objects.
/// </summary>
private EntityUid? _entity;
private float _radarMinRange = 64f;
private float _radarMaxRange = 256f;
public float RadarRange { get; private set; } = 256f;
private int MidPoint => SizeFull / 2;
private int SizeFull => (int) ((MinimapRadius + MinimapMargin) * 2 * UIScale);
private int ScaledMinimapRadius => (int) (MinimapRadius * UIScale);
private float MinimapScale => RadarRange != 0 ? ScaledMinimapRadius / RadarRange : 0f;
/// <summary>
/// Shows a label on each radar object.
/// </summary>
private Dictionary<EntityUid, Control> _iffControls = new();
private Dictionary<EntityUid, Dictionary<EntityUid, DockingInterfaceState>> _docks = new();
public bool ShowIFF { get; set; } = true;
public bool ShowDocks { get; set; } = true;
/// <summary>
/// Currently hovered docked to show on the map.
/// </summary>
public EntityUid? HighlightedDock;
public Action<float>? OnRadarRangeChanged;
public RadarControl()
{
IoCManager.InjectDependencies(this);
MinSize = (SizeFull, SizeFull);
}
public void UpdateState(RadarConsoleBoundInterfaceState ls)
{
_radarMaxRange = ls.MaxRange;
if (_radarMaxRange < RadarRange)
{
RadarRange = _radarMaxRange;
OnRadarRangeChanged?.Invoke(RadarRange);
}
if (_radarMaxRange < _radarMinRange)
_radarMinRange = _radarMaxRange;
_entity = ls.Entity;
_docks.Clear();
foreach (var state in ls.Docks)
{
var coordinates = state.Coordinates;
var grid = _docks.GetOrNew(coordinates.EntityId);
grid.Add(state.Entity, state);
}
}
protected override void MouseWheel(GUIMouseWheelEventArgs args)
{
base.MouseWheel(args);
AddRadarRange(-args.Delta.Y * ScrollSensitivity);
}
public void AddRadarRange(float value)
{
var oldValue = RadarRange;
RadarRange = MathF.Max(0f, MathF.Max(_radarMinRange, MathF.Min(RadarRange + value, _radarMaxRange)));
if (oldValue.Equals(RadarRange)) return;
OnRadarRangeChanged?.Invoke(RadarRange);
}
protected override void Draw(DrawingHandleScreen handle)
{
var fakeAA = new Color(0.08f, 0.08f, 0.08f);
handle.DrawCircle((MidPoint, MidPoint), ScaledMinimapRadius + 1, fakeAA);
handle.DrawCircle((MidPoint, MidPoint), ScaledMinimapRadius, Color.Black);
// No data
if (_entity == null)
{
Clear();
return;
}
var gridLines = new Color(0.08f, 0.08f, 0.08f);
var gridLinesRadial = 8;
var gridLinesEquatorial = (int) Math.Floor(RadarRange / GridLinesDistance);
for (var i = 1; i < gridLinesEquatorial + 1; i++)
{
handle.DrawCircle((MidPoint, MidPoint), GridLinesDistance * MinimapScale * i, gridLines, false);
}
for (var i = 0; i < gridLinesRadial; i++)
{
Angle angle = (Math.PI / gridLinesRadial) * i;
var aExtent = angle.ToVec() * ScaledMinimapRadius;
handle.DrawLine((MidPoint, MidPoint) - aExtent, (MidPoint, MidPoint) + aExtent, gridLines);
}
var metaQuery = _entManager.GetEntityQuery<MetaDataComponent>();
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
var fixturesQuery = _entManager.GetEntityQuery<FixturesComponent>();
var bodyQuery = _entManager.GetEntityQuery<PhysicsComponent>();
var xform = xformQuery.GetComponent(_entity.Value);
var mapPosition = xform.MapPosition;
if (mapPosition.MapId == MapId.Nullspace)
{
Clear();
return;
}
// Can also use ourGridBody.LocalCenter
var offset = xform.Coordinates.Position;
var offsetMatrix = Matrix3.CreateTranslation(-offset);
Matrix3 matrix;
// Draw our grid in detail
var ourGridId = xform.GridID;
if (ourGridId != GridId.Invalid)
{
matrix = xform.InvWorldMatrix;
var ourGridFixtures = fixturesQuery.GetComponent(ourGridId);
// Draw our grid; use non-filled boxes so it doesn't look awful.
DrawGrid(handle, offsetMatrix, ourGridFixtures, Color.Yellow);
DrawDocks(handle, xform.GridEntityId, offsetMatrix);
}
else
{
matrix = Matrix3.CreateTranslation(-offset);
}
var invertedPosition = xform.Coordinates.Position - offset;
invertedPosition.Y = -invertedPosition.Y;
// Don't need to transform the InvWorldMatrix again as it's already offset to its position.
// Draw radar position on the station
handle.DrawCircle(ScalePosition(invertedPosition), 5f, Color.Lime);
var shown = new HashSet<EntityUid>();
// Draw other grids... differently
foreach (var grid in _mapManager.FindGridsIntersecting(mapPosition.MapId,
new Box2(mapPosition.Position - RadarRange, mapPosition.Position + RadarRange)))
{
if (grid.Index == ourGridId) continue;
var gridBody = bodyQuery.GetComponent(grid.GridEntityId);
if (gridBody.Mass < 10f)
{
ClearLabel(grid.GridEntityId);
continue;
}
shown.Add(grid.GridEntityId);
var name = metaQuery.GetComponent(grid.GridEntityId).EntityName;
if (name == string.Empty)
name = Loc.GetString("shuttle-console-unknown");
var gridXform = xformQuery.GetComponent(grid.GridEntityId);
var gridFixtures = fixturesQuery.GetComponent(grid.GridEntityId);
var gridMatrix = gridXform.WorldMatrix;
Matrix3.Multiply(in gridMatrix, in matrix, out var matty);
if (ShowIFF)
{
if (!_iffControls.TryGetValue(grid.GridEntityId, out var control))
{
var label = new Label()
{
HorizontalAlignment = HAlignment.Left,
};
control = new PanelContainer()
{
HorizontalAlignment = HAlignment.Left,
VerticalAlignment = VAlignment.Top,
Children = { label },
StyleClasses = { StyleNano.StyleClassTooltipPanel },
};
_iffControls[grid.GridEntityId] = control;
AddChild(control);
}
var gridCentre = matty.Transform(gridBody.LocalCenter);
gridCentre.Y = -gridCentre.Y;
// TODO: When we get IFF or whatever we can show controls at a further distance; for now
// we don't do that because it would immediately reveal nukies.
if (gridCentre.Length < RadarRange)
{
control.Visible = true;
var label = (Label) control.GetChild(0);
label.Text = Loc.GetString("shuttle-console-iff-label", ("name", name), ("distance", $"{gridCentre.Length:0.0}"));
LayoutContainer.SetPosition(control, ScalePosition(gridCentre) / UIScale);
}
else
{
control.Visible = false;
}
}
else
{
ClearLabel(grid.GridEntityId);
}
// Detailed view
DrawGrid(handle, matty, gridFixtures, Color.Aquamarine);
DrawDocks(handle, grid.GridEntityId, matty);
}
foreach (var (ent, _) in _iffControls)
{
if (shown.Contains(ent)) continue;
ClearLabel(ent);
}
}
private void Clear()
{
foreach (var (_, label) in _iffControls)
{
label.Dispose();
}
_iffControls.Clear();
}
private void ClearLabel(EntityUid uid)
{
if (!_iffControls.TryGetValue(uid, out var label)) return;
label.Dispose();
_iffControls.Remove(uid);
}
private void DrawDocks(DrawingHandleScreen handle, EntityUid uid, Matrix3 matrix)
{
if (!ShowDocks) return;
const float DockScale = 1.2f;
if (_docks.TryGetValue(uid, out var docks))
{
foreach (var (ent, state) in docks)
{
var position = state.Coordinates.Position;
var uiPosition = matrix.Transform(position);
if (uiPosition.Length > RadarRange - DockScale) continue;
var color = HighlightedDock == ent ? Color.Magenta : Color.DarkViolet;
uiPosition.Y = -uiPosition.Y;
var verts = new[]
{
matrix.Transform(position + new Vector2(-DockScale, -DockScale)),
matrix.Transform(position + new Vector2(DockScale, -DockScale)),
matrix.Transform(position + new Vector2(DockScale, DockScale)),
matrix.Transform(position + new Vector2(-DockScale, DockScale)),
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, color);
}
}
}
private void DrawGrid(DrawingHandleScreen handle, Matrix3 matrix, FixturesComponent component, Color color)
{
foreach (var (_, fixture) in component.Fixtures)
{
// If the fixture has any points out of range we won't draw any of it.
var invalid = false;
var poly = (PolygonShape) fixture.Shape;
var verts = new Vector2[poly.VertexCount + 1];
for (var i = 0; i < poly.VertexCount; i++)
{
var vert = matrix.Transform(poly.Vertices[i]);
if (vert.Length > RadarRange)
{
invalid = true;
break;
}
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
if (invalid) continue;
// Closed list
verts[poly.VertexCount] = verts[0];
handle.DrawPrimitives(DrawPrimitiveTopology.LineStrip, verts, color);
}
}
private Vector2 ScalePosition(Vector2 value)
{
return value * MinimapScale + MidPoint;
}
}

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<userInterface:FancyWindow xmlns="https://spacestation14.io"
xmlns:userInterface="clr-namespace:Content.Client.UserInterface"
xmlns:ui="clr-namespace:Content.Client.Shuttles.UI"
Title="{Loc 'shuttle-console-window-title'}">
<GridContainer Columns="3"
HorizontalAlignment="Stretch">
<BoxContainer Name="LeftDisplay"
VerticalAlignment="Top"
HorizontalAlignment="Left"
MinWidth="256"
Align="Center"
Orientation="Vertical">
<PanelContainer StyleClasses="BorderedWindowPanel">
<BoxContainer Name="DockPorts"
Orientation="Vertical">
</BoxContainer>
</PanelContainer>
</BoxContainer>
<PanelContainer>
<ui:RadarControl Name="RadarScreen"
MouseFilter="Stop"/>
<ui:DockingControl Name="DockingScreen"
Visible="False"
MouseFilter="Stop"/>
</PanelContainer>
<BoxContainer Name="RightDisplay"
VerticalAlignment="Top"
HorizontalAlignment="Left"
MinWidth="256"
Align="Center"
Orientation="Vertical">
<PanelContainer Name="ReadonlyDisplay"
StyleClasses="BorderedWindowPanel">
<GridContainer Columns="2"
HorizontalAlignment="Stretch"
VerticalAlignment="Top">
<Label Text="{Loc 'shuttle-console-max-radar'}"/>
<Label Name="MaxRadarRange"
Text="0.0"
HorizontalAlignment="Right"/>
<Label Text="{Loc 'shuttle-console-radar'}"/>
<Label Name="RadarRange"
Text="0.0"
HorizontalAlignment="Right"/>
<Label Text="{Loc 'shuttle-console-position'}"/>
<Label Name="GridPosition"
Text="0.0, 0.0"
Align="Right"/>
<Label Text="{Loc 'shuttle-console-orientation'}"/>
<Label Name="GridOrientation"
Text="0.0"
Align="Right"/>
<Label Text="{Loc 'shuttle-console-linear-velocity'}"/>
<Label Name="GridLinearVelocity"
Text="0.0, 0.0"
Align="Right"/>
<Label Text="{Loc 'shuttle-console-angular-velocity'}"/>
<Label Name="GridAngularVelocity"
Text="0.0"
Align="Right"/>
</GridContainer>
</PanelContainer>
<Button Name="ShuttleModeDisplay"
Text="{Loc 'shuttle-console-strafing'}"
TextAlign="Center"
ToggleMode="True"/>
<Button Name="IFFToggle"
Text="{Loc 'shuttle-console-iff-toggle'}"
TextAlign="Center"
ToggleMode="True"/>
<Button Name="DockToggle"
Text="{Loc 'shuttle-console-dock-toggle'}"
TextAlign="Center"
ToggleMode="True"/>
<Button Name="UndockButton"
Text="{Loc 'shuttle-console-undock'}"
TextAlign="Center"
Disabled="True"/>
</BoxContainer>
</GridContainer>
</userInterface:FancyWindow>

View File

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using Content.Client.Computer;
using Content.Client.UserInterface;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Utility;
namespace Content.Client.Shuttles.UI;
[GenerateTypedNameReferences]
public sealed partial class ShuttleConsoleWindow : FancyWindow,
IComputerWindow<ShuttleConsoleBoundInterfaceState>
{
private readonly IEntityManager _entManager;
/// <summary>
/// EntityUid of the open console.
/// </summary>
private EntityUid? _entity;
/// <summary>
/// Currently selected dock button for camera.
/// </summary>
private BaseButton? _selectedDock;
/// <summary>
/// Stored by grid entityid then by states
/// </summary>
private Dictionary<EntityUid, List<DockingInterfaceState>> _docks = new();
public Action<ShuttleMode>? ShuttleModePressed;
public Action<EntityUid>? UndockPressed;
public Action<EntityUid>? StartAutodockPressed;
public Action<EntityUid>? StopAutodockPressed;
public ShuttleConsoleWindow()
{
RobustXamlLoader.Load(this);
_entManager = IoCManager.Resolve<IEntityManager>();
OnRadarRangeChange(RadarScreen.RadarRange);
RadarScreen.OnRadarRangeChanged += OnRadarRangeChange;
IFFToggle.OnToggled += OnIFFTogglePressed;
IFFToggle.Pressed = RadarScreen.ShowIFF;
DockToggle.OnToggled += OnDockTogglePressed;
DockToggle.Pressed = RadarScreen.ShowDocks;
ShuttleModeDisplay.OnToggled += OnShuttleModePressed;
UndockButton.OnPressed += OnUndockPressed;
}
private void OnRadarRangeChange(float value)
{
RadarRange.Text = $"{value:0}";
}
private void OnShuttleModePressed(BaseButton.ButtonEventArgs obj)
{
ShuttleModePressed?.Invoke(obj.Button.Pressed ? ShuttleMode.Strafing : ShuttleMode.Cruise);
}
private void OnIFFTogglePressed(BaseButton.ButtonEventArgs args)
{
RadarScreen.ShowIFF ^= true;
args.Button.Pressed = RadarScreen.ShowIFF;
}
private void OnDockTogglePressed(BaseButton.ButtonEventArgs args)
{
RadarScreen.ShowDocks ^= true;
args.Button.Pressed = RadarScreen.ShowDocks;
}
private void OnUndockPressed(BaseButton.ButtonEventArgs args)
{
if (DockingScreen.ViewedDock == null) return;
UndockPressed?.Invoke(DockingScreen.ViewedDock.Value);
}
public void UpdateState(ShuttleConsoleBoundInterfaceState scc)
{
_entity = scc.Entity;
UpdateDocks(scc.Docks);
RadarScreen.UpdateState(scc);
MaxRadarRange.Text = $"{scc.MaxRange:0}";
ShuttleModeDisplay.Pressed = scc.Mode == ShuttleMode.Strafing;
}
#region Docking
private void UpdateDocks(List<DockingInterfaceState> docks)
{
// TODO: We should check for changes so any existing highlighted doesn't delete.
// We also need to make up some pseudonumber as well for these.
_docks.Clear();
foreach (var dock in docks)
{
var grid = _docks.GetOrNew(dock.Coordinates.EntityId);
grid.Add(dock);
}
DockPorts.DisposeAllChildren();
DockingScreen.Docks = _docks;
if (!_entManager.TryGetComponent<TransformComponent>(_entity, out var xform))
{
// TODO: Show Placeholder
return;
}
if (_docks.TryGetValue(xform.GridEntityId, out var gridDocks))
{
var index = 1;
foreach (var state in gridDocks)
{
var ent = state.Entity;
var pressed = ent == DockingScreen.ViewedDock;
string suffix;
if (state.Connected)
{
suffix = Loc.GetString("shuttle-console-docked", ("index", index));
}
else
{
suffix = $"{index}";
}
var button = new Button()
{
Text = Loc.GetString("shuttle-console-dock-button", ("suffix", suffix)),
ToggleMode = true,
Pressed = pressed,
};
button.OnMouseEntered += args => OnDockMouseEntered(args, ent);
button.OnMouseExited += args => OnDockMouseExited(args, ent);
button.OnToggled += args => OnDockToggled(args, ent);
DockPorts.AddChild(button);
index++;
}
}
}
private void OnDockMouseEntered(GUIMouseHoverEventArgs obj, EntityUid uid)
{
RadarScreen.HighlightedDock = uid;
}
private void OnDockMouseExited(GUIMouseHoverEventArgs obj, EntityUid uid)
{
RadarScreen.HighlightedDock = null;
}
/// <summary>
/// Shows a docking camera instead of radar screen.
/// </summary>
private void OnDockToggled(BaseButton.ButtonEventArgs obj, EntityUid ent)
{
if (_selectedDock != null)
{
_selectedDock.Pressed = false;
_selectedDock = null;
}
if (!obj.Button.Pressed)
{
if (DockingScreen.ViewedDock != null)
{
StopAutodockPressed?.Invoke(DockingScreen.ViewedDock.Value);
DockingScreen.ViewedDock = null;
}
UndockButton.Disabled = true;
DockingScreen.Visible = false;
RadarScreen.Visible = true;
}
else
{
// DebugTools.Assert(DockingScreen.ViewedDock == null);
_entManager.TryGetComponent<TransformComponent>(_entity, out var xform);
UndockButton.Disabled = false;
RadarScreen.Visible = false;
DockingScreen.Visible = true;
DockingScreen.ViewedDock = ent;
StartAutodockPressed?.Invoke(ent);
DockingScreen.GridEntity = xform?.GridEntityId;
_selectedDock = obj.Button;
}
}
public override void Close()
{
base.Close();
if (DockingScreen.ViewedDock != null)
{
StopAutodockPressed?.Invoke(DockingScreen.ViewedDock.Value);
}
}
#endregion
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
if (!_entManager.TryGetComponent<TransformComponent>(_entity, out var entXform) ||
!_entManager.TryGetComponent<PhysicsComponent>(entXform.GridEntityId, out var gridBody) ||
!_entManager.TryGetComponent<TransformComponent>(entXform.GridEntityId, out var gridXform))
{
return;
}
var (_, worldRot, worldMatrix) = gridXform.GetWorldPositionRotationMatrix();
var worldPos = worldMatrix.Transform(gridBody.LocalCenter);
// Get the positive reduced angle.
var displayRot = -worldRot.Reduced();
GridPosition.Text = $"{worldPos.X:0.0}, {worldPos.Y:0.0}";
GridOrientation.Text = $"{displayRot.Degrees:0.0}";
var gridVelocity = gridBody.LinearVelocity;
gridVelocity = displayRot.RotateVec(gridVelocity);
// Get linear velocity relative to the console entity
GridLinearVelocity.Text = $"{gridVelocity.X:0.0}, {gridVelocity.Y:0.0}";
GridAngularVelocity.Text = $"{-gridBody.AngularVelocity:0.0}";
}
}