Add docking window to shuttle consoles (#8756)
* lewd * A * Realtime * Sleepy dork * Draw radar position * Accurate infiltrator * experiments * Better drawing * Labels * I need aan adult * Cleanup * Show toggles * display I guess * A * fix * fix * cleanupsies * Bit more polish * Make sure mass scanners actually work * Remove dummy state * fren * opposite * aghost crash * comment * What's in a name * woops * Show docking ports * Dock highlighting * Drawing dock * Shitty docks * Lots of docking drawing * Autodock working * dork * More graceful shutdown * zoomies * Lines and distance change * revert * Good enough * cleanup * Fix default range * Dock UI and loc update * Update on undock * Loc fixes
This commit is contained in:
104
Content.Server/Shuttles/Systems/DockingSystem.AutoDock.cs
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104
Content.Server/Shuttles/Systems/DockingSystem.AutoDock.cs
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@@ -0,0 +1,104 @@
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using Content.Server.Shuttles.Components;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Events;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Systems;
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public sealed partial class DockingSystem
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{
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private void UpdateAutodock()
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{
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// Work out what we can autodock with, what we shouldn't, and when we should stop tracking.
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// Autodocking only stops when the client closes that dock viewport OR they lose pilotcomponent.
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var dockingQuery = GetEntityQuery<DockingComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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var recentQuery = GetEntityQuery<RecentlyDockedComponent>();
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foreach (var (comp, body) in EntityQuery<AutoDockComponent, PhysicsComponent>())
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{
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if (comp.Requesters.Count == 0 || !dockingQuery.TryGetComponent(comp.Owner, out var dock))
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{
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RemComp<AutoDockComponent>(comp.Owner);
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continue;
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}
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// Don't re-dock if we're already docked or recently were.
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if (dock.Docked || recentQuery.HasComponent(comp.Owner)) continue;
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var dockable = GetDockable(body, xformQuery.GetComponent(comp.Owner));
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if (dockable == null) continue;
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TryDock(dock, dockable);
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}
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// Work out recent docks that have gone past their designated threshold.
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var checkedRecent = new HashSet<EntityUid>();
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foreach (var (comp, xform) in EntityQuery<RecentlyDockedComponent, TransformComponent>())
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{
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if (!checkedRecent.Add(comp.Owner)) continue;
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if (!dockingQuery.TryGetComponent(comp.Owner, out var dock))
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{
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RemComp<RecentlyDockedComponent>(comp.Owner);
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continue;
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}
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if (!xformQuery.TryGetComponent(comp.LastDocked, out var otherXform))
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{
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RemComp<RecentlyDockedComponent>(comp.Owner);
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continue;
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}
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var worldPos = _transformSystem.GetWorldPosition(xform, xformQuery);
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var otherWorldPos = _transformSystem.GetWorldPosition(otherXform, xformQuery);
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if ((worldPos - otherWorldPos).Length < comp.Radius) continue;
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_sawmill.Debug($"Removed RecentlyDocked from {ToPrettyString(comp.Owner)} and {ToPrettyString(comp.LastDocked)}");
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RemComp<RecentlyDockedComponent>(comp.Owner);
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RemComp<RecentlyDockedComponent>(comp.LastDocked);
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}
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}
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private void OnRequestUndock(EntityUid uid, ShuttleConsoleComponent component, UndockRequestMessage args)
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{
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_sawmill.Debug($"Received undock request for {ToPrettyString(args.Entity)}");
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// TODO: Validation
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if (!TryComp<DockingComponent>(args.Entity, out var dock) ||
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!dock.Docked) return;
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Undock(dock);
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}
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private void OnRequestAutodock(EntityUid uid, ShuttleConsoleComponent component, AutodockRequestMessage args)
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{
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_sawmill.Debug($"Received autodock request for {ToPrettyString(args.Entity)}");
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var player = args.Session.AttachedEntity;
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if (player == null || !HasComp<DockingComponent>(args.Entity)) return;
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// TODO: Validation
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var comp = EnsureComp<AutoDockComponent>(args.Entity);
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comp.Requesters.Add(player.Value);
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}
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private void OnRequestStopAutodock(EntityUid uid, ShuttleConsoleComponent component, StopAutodockRequestMessage args)
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{
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_sawmill.Debug($"Received stop autodock request for {ToPrettyString(args.Entity)}");
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var player = args.Session.AttachedEntity;
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// TODO: Validation
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if (player == null || !TryComp<AutoDockComponent>(args.Entity, out var comp)) return;
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comp.Requesters.Remove(player.Value);
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if (comp.Requesters.Count == 0)
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RemComp<AutoDockComponent>(args.Entity);
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}
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}
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450
Content.Server/Shuttles/Systems/DockingSystem.cs
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450
Content.Server/Shuttles/Systems/DockingSystem.cs
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@@ -0,0 +1,450 @@
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using Content.Server.Doors.Systems;
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using Content.Server.Power.Components;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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using Content.Shared.Shuttles.Events;
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using Content.Shared.Verbs;
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using Robust.Server.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Utility;
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namespace Content.Server.Shuttles.Systems
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{
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public sealed partial class DockingSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
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[Dependency] private readonly SharedJointSystem _jointSystem = default!;
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[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
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[Dependency] private readonly ShuttleConsoleSystem _console = default!;
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[Dependency] private readonly DoorSystem _doorSystem = default!;
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private ISawmill _sawmill = default!;
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private const string DockingFixture = "docking";
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private const string DockingJoint = "docking";
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private const float DockingRadius = 0.20f;
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = Logger.GetSawmill("docking");
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SubscribeLocalEvent<DockingComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<DockingComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<DockingComponent, PowerChangedEvent>(OnPowerChange);
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SubscribeLocalEvent<DockingComponent, AnchorStateChangedEvent>(OnAnchorChange);
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SubscribeLocalEvent<DockingComponent, ReAnchorEvent>(OnDockingReAnchor);
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SubscribeLocalEvent<DockingComponent, BeforeDoorAutoCloseEvent>(OnAutoClose);
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// Yes this isn't in shuttle console; it may be used by other systems technically.
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// in which case I would also add their subs here.
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SubscribeLocalEvent<ShuttleConsoleComponent, AutodockRequestMessage>(OnRequestAutodock);
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SubscribeLocalEvent<ShuttleConsoleComponent, StopAutodockRequestMessage>(OnRequestStopAutodock);
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SubscribeLocalEvent<ShuttleConsoleComponent, UndockRequestMessage>(OnRequestUndock);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateAutodock();
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}
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private void OnAutoClose(EntityUid uid, DockingComponent component, BeforeDoorAutoCloseEvent args)
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{
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// We'll just pin the door open when docked.
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if (component.Docked)
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args.Cancel();
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}
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private DockingComponent? GetDockable(PhysicsComponent body, TransformComponent dockingXform)
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{
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// Did you know Saltern is the most dockable station?
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// Assume the docking port itself (and its body) is valid
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if (!_mapManager.TryGetGrid(dockingXform.GridEntityId, out var grid) ||
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!HasComp<ShuttleComponent>(grid.GridEntityId)) return null;
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var transform = body.GetTransform();
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var dockingFixture = _fixtureSystem.GetFixtureOrNull(body, DockingFixture);
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// Happens if no power or whatever
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if (dockingFixture == null)
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return null;
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Box2? aabb = null;
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for (var i = 0; i < dockingFixture.Shape.ChildCount; i++)
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{
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aabb = aabb?.Union(dockingFixture.Shape.ComputeAABB(transform, i)) ?? dockingFixture.Shape.ComputeAABB(transform, i);
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}
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if (aabb == null) return null;
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var enlargedAABB = aabb.Value.Enlarged(DockingRadius * 1.5f);
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// Get any docking ports in range on other grids.
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_mapManager.FindGridsIntersectingEnumerator(dockingXform.MapID, enlargedAABB, out var enumerator);
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while (enumerator.MoveNext(out var otherGrid))
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{
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if (otherGrid.GridEntityId == dockingXform.GridEntityId) continue;
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foreach (var ent in otherGrid.GetAnchoredEntities(enlargedAABB))
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{
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if (!TryComp(ent, out DockingComponent? otherDocking) ||
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!otherDocking.Enabled ||
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!TryComp(ent, out PhysicsComponent? otherBody)) continue;
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var otherTransform = otherBody.GetTransform();
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var otherDockingFixture = _fixtureSystem.GetFixtureOrNull(otherBody, DockingFixture);
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if (otherDockingFixture == null)
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{
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DebugTools.Assert(false);
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_sawmill.Error($"Found null docking fixture on {ent}");
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continue;
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}
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for (var i = 0; i < otherDockingFixture.Shape.ChildCount; i++)
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{
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var otherAABB = otherDockingFixture.Shape.ComputeAABB(otherTransform, i);
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if (!aabb.Value.Intersects(otherAABB)) continue;
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// TODO: Need CollisionManager's GJK for accurate bounds
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// Realistically I want 2 fixtures anyway but I'll deal with that later.
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return otherDocking;
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}
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}
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}
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return null;
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}
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private void OnShutdown(EntityUid uid, DockingComponent component, ComponentShutdown args)
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{
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if (component.DockedWith == null ||
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EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage > EntityLifeStage.MapInitialized) return;
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Cleanup(component);
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}
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private void Cleanup(DockingComponent dockA)
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{
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_jointSystem.RemoveJoint(dockA.DockJoint!);
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var dockBUid = dockA.DockedWith;
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if (dockBUid == null ||
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dockA.DockJoint == null ||
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!TryComp(dockBUid, out DockingComponent? dockB))
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{
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DebugTools.Assert(false);
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_sawmill.Error($"Tried to cleanup {dockA.Owner} but not docked?");
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dockA.DockedWith = null;
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if (dockA.DockJoint != null)
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{
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// We'll still cleanup the dock joint on release at least
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_jointSystem.RemoveJoint(dockA.DockJoint);
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}
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return;
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}
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dockB.DockedWith = null;
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dockB.DockJoint = null;
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dockA.DockJoint = null;
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dockA.DockedWith = null;
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// If these grids are ever invalid then need to look at fixing ordering for unanchored events elsewhere.
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var gridAUid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(dockA.Owner).GridEntityId).GridEntityId;
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var gridBUid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(dockB.Owner).GridEntityId).GridEntityId;
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var msg = new UndockEvent
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{
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DockA = dockA,
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DockB = dockB,
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GridAUid = gridAUid,
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GridBUid = gridBUid,
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};
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EntityManager.EventBus.RaiseLocalEvent(dockA.Owner, msg, false);
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EntityManager.EventBus.RaiseLocalEvent(dockB.Owner, msg, false);
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EntityManager.EventBus.RaiseEvent(EventSource.Local, msg);
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}
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private void OnStartup(EntityUid uid, DockingComponent component, ComponentStartup args)
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{
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// Use startup so transform already initialized
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if (!EntityManager.GetComponent<TransformComponent>(uid).Anchored) return;
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EnableDocking(uid, component);
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// This little gem is for docking deserialization
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if (component.DockedWith != null)
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{
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// They're still initialising so we'll just wait for both to be ready.
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if (MetaData(component.DockedWith.Value).EntityLifeStage < EntityLifeStage.Initialized) return;
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var otherDock = EntityManager.GetComponent<DockingComponent>(component.DockedWith.Value);
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DebugTools.Assert(otherDock.DockedWith != null);
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Dock(component, otherDock);
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DebugTools.Assert(component.Docked && otherDock.Docked);
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}
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}
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private void OnAnchorChange(EntityUid uid, DockingComponent component, ref AnchorStateChangedEvent args)
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{
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if (args.Anchored)
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{
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EnableDocking(uid, component);
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}
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else
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{
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DisableDocking(uid, component);
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}
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_console.RefreshShuttleConsoles();
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}
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private void OnDockingReAnchor(EntityUid uid, DockingComponent component, ref ReAnchorEvent args)
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{
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if (!component.Docked) return;
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var other = Comp<DockingComponent>(component.DockedWith!.Value);
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Undock(component);
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Dock(component, other);
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_console.RefreshShuttleConsoles();
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}
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private void OnPowerChange(EntityUid uid, DockingComponent component, PowerChangedEvent args)
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{
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var lifestage = MetaData(uid).EntityLifeStage;
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// This is because power can change during startup for <Reasons> and undock
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if (lifestage is < EntityLifeStage.MapInitialized or >= EntityLifeStage.Terminating) return;
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if (args.Powered)
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{
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EnableDocking(uid, component);
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}
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else
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{
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DisableDocking(uid, component);
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}
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}
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private void DisableDocking(EntityUid uid, DockingComponent component)
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{
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if (!component.Enabled) return;
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component.Enabled = false;
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if (component.DockedWith != null)
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{
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Undock(component);
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}
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|
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if (!TryComp(uid, out PhysicsComponent? physicsComponent))
|
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{
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return;
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}
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_fixtureSystem.DestroyFixture(physicsComponent, DockingFixture);
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}
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|
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private void EnableDocking(EntityUid uid, DockingComponent component)
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{
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if (component.Enabled)
|
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return;
|
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|
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if (!TryComp(uid, out PhysicsComponent? physicsComponent))
|
||||
return;
|
||||
|
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component.Enabled = true;
|
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|
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// TODO: WTF IS THIS GARBAGE
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var shape = new PhysShapeCircle
|
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{
|
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// Want half of the unit vector
|
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Position = new Vector2(0f, -0.5f),
|
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Radius = DockingRadius
|
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};
|
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|
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// Listen it makes intersection tests easier; you can probably dump this but it requires a bunch more boilerplate
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var fixture = new Fixture(physicsComponent, shape)
|
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{
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ID = DockingFixture,
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Hard = false,
|
||||
};
|
||||
|
||||
// TODO: I want this to ideally be 2 fixtures to force them to have some level of alignment buuuttt
|
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// I also need collisionmanager for that yet again so they get dis.
|
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_fixtureSystem.TryCreateFixture(physicsComponent, fixture);
|
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}
|
||||
|
||||
/// <summary>
|
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/// Docks 2 ports together and assumes it is valid.
|
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/// </summary>
|
||||
public void Dock(DockingComponent dockA, DockingComponent dockB)
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{
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_sawmill.Debug($"Docking between {dockA.Owner} and {dockB.Owner}");
|
||||
|
||||
// https://gamedev.stackexchange.com/questions/98772/b2distancejoint-with-frequency-equal-to-0-vs-b2weldjoint
|
||||
|
||||
// We could also potentially use a prismatic joint? Depending if we want clamps that can extend or whatever
|
||||
var dockAXform = EntityManager.GetComponent<TransformComponent>(dockA.Owner);
|
||||
var dockBXform = EntityManager.GetComponent<TransformComponent>(dockB.Owner);
|
||||
|
||||
var gridA = _mapManager.GetGrid(dockAXform.GridEntityId).GridEntityId;
|
||||
var gridB = _mapManager.GetGrid(dockBXform.GridEntityId).GridEntityId;
|
||||
|
||||
SharedJointSystem.LinearStiffness(
|
||||
2f,
|
||||
0.7f,
|
||||
EntityManager.GetComponent<PhysicsComponent>(gridA).Mass,
|
||||
EntityManager.GetComponent<PhysicsComponent>(gridB).Mass,
|
||||
out var stiffness,
|
||||
out var damping);
|
||||
|
||||
// These need playing around with
|
||||
// Could also potentially have collideconnected false and stiffness 0 but it was a bit more suss???
|
||||
|
||||
var joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, DockingJoint + dockA.Owner);
|
||||
|
||||
var gridAXform = EntityManager.GetComponent<TransformComponent>(gridA);
|
||||
var gridBXform = EntityManager.GetComponent<TransformComponent>(gridB);
|
||||
|
||||
var anchorA = dockAXform.LocalPosition + dockAXform.LocalRotation.ToWorldVec() / 2f;
|
||||
var anchorB = dockBXform.LocalPosition + dockBXform.LocalRotation.ToWorldVec() / 2f;
|
||||
|
||||
joint.LocalAnchorA = anchorA;
|
||||
joint.LocalAnchorB = anchorB;
|
||||
joint.ReferenceAngle = (float) (gridBXform.WorldRotation - gridAXform.WorldRotation);
|
||||
joint.CollideConnected = true;
|
||||
joint.Stiffness = stiffness;
|
||||
joint.Damping = damping;
|
||||
|
||||
dockA.DockedWith = dockB.Owner;
|
||||
dockB.DockedWith = dockA.Owner;
|
||||
dockA.DockJoint = joint;
|
||||
dockB.DockJoint = joint;
|
||||
|
||||
if (TryComp(dockA.Owner, out DoorComponent? doorA))
|
||||
{
|
||||
doorA.ChangeAirtight = false;
|
||||
_doorSystem.StartOpening(doorA.Owner, doorA);
|
||||
}
|
||||
|
||||
if (TryComp(dockB.Owner, out DoorComponent? doorB))
|
||||
{
|
||||
doorB.ChangeAirtight = false;
|
||||
_doorSystem.StartOpening(doorB.Owner, doorB);
|
||||
}
|
||||
|
||||
var msg = new DockEvent
|
||||
{
|
||||
DockA = dockA,
|
||||
DockB = dockB,
|
||||
GridAUid = gridA,
|
||||
GridBUid = gridB,
|
||||
};
|
||||
|
||||
EntityManager.EventBus.RaiseLocalEvent(dockA.Owner, msg, false);
|
||||
EntityManager.EventBus.RaiseLocalEvent(dockB.Owner, msg, false);
|
||||
EntityManager.EventBus.RaiseEvent(EventSource.Local, msg);
|
||||
}
|
||||
|
||||
private bool CanDock(DockingComponent dockA, DockingComponent dockB)
|
||||
{
|
||||
if (!TryComp(dockA.Owner, out PhysicsComponent? bodyA) ||
|
||||
!TryComp(dockB.Owner, out PhysicsComponent? bodyB) ||
|
||||
!dockA.Enabled ||
|
||||
!dockB.Enabled ||
|
||||
dockA.DockedWith != null ||
|
||||
dockB.DockedWith != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var fixtureA = _fixtureSystem.GetFixtureOrNull(bodyA, DockingFixture);
|
||||
var fixtureB = _fixtureSystem.GetFixtureOrNull(bodyB, DockingFixture);
|
||||
|
||||
if (fixtureA == null || fixtureB == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var transformA = bodyA.GetTransform();
|
||||
var transformB = bodyB.GetTransform();
|
||||
var intersect = false;
|
||||
|
||||
for (var i = 0; i < fixtureA.Shape.ChildCount; i++)
|
||||
{
|
||||
var aabb = fixtureA.Shape.ComputeAABB(transformA, i);
|
||||
|
||||
for (var j = 0; j < fixtureB.Shape.ChildCount; j++)
|
||||
{
|
||||
var otherAABB = fixtureB.Shape.ComputeAABB(transformB, j);
|
||||
if (!aabb.Intersects(otherAABB)) continue;
|
||||
|
||||
// TODO: Need collisionmanager's GJK for accurate checks don't @ me son
|
||||
intersect = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (intersect) break;
|
||||
}
|
||||
|
||||
return intersect;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to dock 2 ports together and will return early if it's not possible.
|
||||
/// </summary>
|
||||
private void TryDock(DockingComponent dockA, DockingComponent dockB)
|
||||
{
|
||||
if (!CanDock(dockA, dockB)) return;
|
||||
|
||||
Dock(dockA, dockB);
|
||||
}
|
||||
|
||||
private void Undock(DockingComponent dock)
|
||||
{
|
||||
if (dock.DockedWith == null)
|
||||
{
|
||||
DebugTools.Assert(false);
|
||||
_sawmill.Error($"Tried to undock {(dock).Owner} but not docked with anything?");
|
||||
return;
|
||||
}
|
||||
|
||||
if (TryComp(dock.Owner, out DoorComponent? doorA))
|
||||
{
|
||||
doorA.ChangeAirtight = true;
|
||||
_doorSystem.TryClose(doorA.Owner, doorA);
|
||||
}
|
||||
|
||||
if (TryComp(dock.DockedWith, out DoorComponent? doorB))
|
||||
{
|
||||
doorB.ChangeAirtight = true;
|
||||
_doorSystem.TryClose(doorB.Owner, doorB);
|
||||
}
|
||||
|
||||
var recentlyDocked = EnsureComp<RecentlyDockedComponent>(dock.Owner);
|
||||
recentlyDocked.LastDocked = dock.DockedWith.Value;
|
||||
recentlyDocked = EnsureComp<RecentlyDockedComponent>(dock.DockedWith.Value);
|
||||
recentlyDocked.LastDocked = dock.DockedWith.Value;
|
||||
|
||||
Cleanup(dock);
|
||||
}
|
||||
}
|
||||
}
|
||||
29
Content.Server/Shuttles/Systems/RadarConsoleSystem.cs
Normal file
29
Content.Server/Shuttles/Systems/RadarConsoleSystem.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using Content.Shared.Shuttles.BUIStates;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Shuttles.Systems;
|
||||
|
||||
public sealed class RadarConsoleSystem : SharedRadarConsoleSystem
|
||||
{
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<RadarConsoleComponent, ComponentStartup>(OnRadarStartup);
|
||||
}
|
||||
|
||||
private void OnRadarStartup(EntityUid uid, RadarConsoleComponent component, ComponentStartup args)
|
||||
{
|
||||
UpdateState(component);
|
||||
}
|
||||
|
||||
protected override void UpdateState(RadarConsoleComponent component)
|
||||
{
|
||||
var radarState = new RadarConsoleBoundInterfaceState(component.MaxRange, component.Owner, new List<DockingInterfaceState>());
|
||||
_uiSystem.GetUiOrNull(component.Owner, RadarConsoleUiKey.Key)?.SetState(radarState);
|
||||
}
|
||||
}
|
||||
337
Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
Normal file
337
Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
Normal file
@@ -0,0 +1,337 @@
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Shuttles.Events;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Shuttles.BUIStates;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Content.Shared.Shuttles.Events;
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Shuttles.Systems
|
||||
{
|
||||
public sealed class ShuttleConsoleSystem : SharedShuttleConsoleSystem
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly TagSystem _tags = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _ui = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, ComponentShutdown>(OnConsoleShutdown);
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, PowerChangedEvent>(OnConsolePowerChange);
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, AnchorStateChangedEvent>(OnConsoleAnchorChange);
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnConsoleUIOpenAttempt);
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, ShuttleModeRequestMessage>(OnModeRequest);
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, BoundUIClosedEvent>(OnConsoleUIClose);
|
||||
SubscribeLocalEvent<DockEvent>(OnDock);
|
||||
SubscribeLocalEvent<UndockEvent>(OnUndock);
|
||||
|
||||
SubscribeLocalEvent<PilotComponent, MoveEvent>(HandlePilotMove);
|
||||
SubscribeLocalEvent<PilotComponent, ComponentGetState>(OnGetState);
|
||||
}
|
||||
|
||||
private void OnDock(DockEvent ev)
|
||||
{
|
||||
RefreshShuttleConsoles();
|
||||
}
|
||||
|
||||
private void OnUndock(UndockEvent ev)
|
||||
{
|
||||
RefreshShuttleConsoles();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes all of the data for shuttle consoles.
|
||||
/// </summary>
|
||||
public void RefreshShuttleConsoles()
|
||||
{
|
||||
// TODO: Should really call this per shuttle in some instances.
|
||||
var docks = GetAllDocks();
|
||||
|
||||
foreach (var comp in EntityQuery<ShuttleConsoleComponent>(true))
|
||||
{
|
||||
UpdateState(comp, docks);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop piloting if the window is closed.
|
||||
/// </summary>
|
||||
private void OnConsoleUIClose(EntityUid uid, ShuttleConsoleComponent component, BoundUIClosedEvent args)
|
||||
{
|
||||
if ((ShuttleConsoleUiKey) args.UiKey != ShuttleConsoleUiKey.Key ||
|
||||
args.Session.AttachedEntity is not {} user) return;
|
||||
|
||||
// In case they D/C should still clean them up.
|
||||
foreach (var comp in EntityQuery<AutoDockComponent>(true))
|
||||
{
|
||||
comp.Requesters.Remove(user);
|
||||
}
|
||||
|
||||
RemovePilot(user);
|
||||
}
|
||||
|
||||
private void OnConsoleUIOpenAttempt(EntityUid uid, ShuttleConsoleComponent component, ActivatableUIOpenAttemptEvent args)
|
||||
{
|
||||
if (!TryPilot(args.User, uid))
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnConsoleAnchorChange(EntityUid uid, ShuttleConsoleComponent component, ref AnchorStateChangedEvent args)
|
||||
{
|
||||
UpdateState(component);
|
||||
}
|
||||
|
||||
private void OnConsolePowerChange(EntityUid uid, ShuttleConsoleComponent component, PowerChangedEvent args)
|
||||
{
|
||||
UpdateState(component);
|
||||
}
|
||||
|
||||
private bool TryPilot(EntityUid user, EntityUid uid)
|
||||
{
|
||||
if (!_tags.HasTag(user, "CanPilot") ||
|
||||
!TryComp<ShuttleConsoleComponent>(uid, out var component) ||
|
||||
!this.IsPowered(uid, EntityManager) ||
|
||||
!Transform(uid).Anchored ||
|
||||
!_blocker.CanInteract(user, uid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var pilotComponent = EntityManager.EnsureComponent<PilotComponent>(user);
|
||||
var console = pilotComponent.Console;
|
||||
|
||||
if (console != null)
|
||||
{
|
||||
RemovePilot(pilotComponent);
|
||||
|
||||
if (console == component)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
AddPilot(user, component);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnGetState(EntityUid uid, PilotComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new PilotComponentState(component.Console?.Owner);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Client is requesting a change in the shuttle's driving mode.
|
||||
/// </summary>
|
||||
private void OnModeRequest(EntityUid uid, ShuttleConsoleComponent component, ShuttleModeRequestMessage args)
|
||||
{
|
||||
if (args.Session.AttachedEntity is not { } player ||
|
||||
!TryComp<PilotComponent>(player, out var pilot) ||
|
||||
!TryComp<TransformComponent>(player, out var xform) ||
|
||||
pilot.Console is not ShuttleConsoleComponent console) return;
|
||||
|
||||
if (!console.SubscribedPilots.Contains(pilot) ||
|
||||
!TryComp<ShuttleComponent>(xform.GridEntityId, out var shuttle)) return;
|
||||
|
||||
SetShuttleMode(args.Mode, console, shuttle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the shuttle's movement mode. Does minimal revalidation.
|
||||
/// </summary>
|
||||
private void SetShuttleMode(ShuttleMode mode, ShuttleConsoleComponent consoleComponent,
|
||||
ShuttleComponent shuttleComponent, TransformComponent? consoleXform = null)
|
||||
{
|
||||
// Re-validate
|
||||
if (!this.IsPowered(consoleComponent.Owner, EntityManager) ||
|
||||
!Resolve(consoleComponent.Owner, ref consoleXform) ||
|
||||
!consoleXform.Anchored ||
|
||||
consoleXform.GridID != Transform(shuttleComponent.Owner).GridID)
|
||||
{
|
||||
UpdateState(consoleComponent);
|
||||
return;
|
||||
}
|
||||
|
||||
shuttleComponent.Mode = mode;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case ShuttleMode.Strafing:
|
||||
break;
|
||||
case ShuttleMode.Cruise:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
UpdateState(consoleComponent);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the position and angle of all dockingcomponents.
|
||||
/// </summary>
|
||||
private List<DockingInterfaceState> GetAllDocks()
|
||||
{
|
||||
// TODO: NEED TO MAKE SURE THIS UPDATES ON ANCHORING CHANGES!
|
||||
var result = new List<DockingInterfaceState>();
|
||||
|
||||
foreach (var (comp, xform) in EntityQuery<DockingComponent, TransformComponent>(true))
|
||||
{
|
||||
if (xform.ParentUid != xform.GridUid) continue;
|
||||
|
||||
var state = new DockingInterfaceState()
|
||||
{
|
||||
Coordinates = xform.Coordinates,
|
||||
Angle = xform.LocalRotation,
|
||||
Entity = comp.Owner,
|
||||
Connected = comp.Docked,
|
||||
};
|
||||
result.Add(state);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void UpdateState(ShuttleConsoleComponent component, List<DockingInterfaceState>? docks = null)
|
||||
{
|
||||
TryComp<RadarConsoleComponent>(component.Owner, out var radar);
|
||||
var range = radar?.MaxRange ?? 0f;
|
||||
|
||||
TryComp<ShuttleComponent>(Transform(component.Owner).GridUid, out var shuttle);
|
||||
var mode = shuttle?.Mode ?? ShuttleMode.Cruise;
|
||||
|
||||
docks ??= GetAllDocks();
|
||||
|
||||
_ui.GetUiOrNull(component.Owner, ShuttleConsoleUiKey.Key)
|
||||
?.SetState(new ShuttleConsoleBoundInterfaceState(
|
||||
mode,
|
||||
range,
|
||||
component.Owner,
|
||||
docks));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
var toRemove = new RemQueue<PilotComponent>();
|
||||
|
||||
foreach (var comp in EntityManager.EntityQuery<PilotComponent>())
|
||||
{
|
||||
if (comp.Console == null) continue;
|
||||
|
||||
if (!_blocker.CanInteract(comp.Owner, comp.Console.Owner))
|
||||
{
|
||||
toRemove.Add(comp);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var comp in toRemove)
|
||||
{
|
||||
RemovePilot(comp);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If pilot is moved then we'll stop them from piloting.
|
||||
/// </summary>
|
||||
private void HandlePilotMove(EntityUid uid, PilotComponent component, ref MoveEvent args)
|
||||
{
|
||||
if (component.Console == null || component.Position == null)
|
||||
{
|
||||
DebugTools.Assert(component.Position == null && component.Console == null);
|
||||
EntityManager.RemoveComponent<PilotComponent>(uid);
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.NewPosition.TryDistance(EntityManager, component.Position.Value, out var distance) &&
|
||||
distance < PilotComponent.BreakDistance) return;
|
||||
|
||||
RemovePilot(component);
|
||||
}
|
||||
|
||||
protected override void HandlePilotShutdown(EntityUid uid, PilotComponent component, ComponentShutdown args)
|
||||
{
|
||||
base.HandlePilotShutdown(uid, component, args);
|
||||
RemovePilot(component);
|
||||
}
|
||||
|
||||
private void OnConsoleShutdown(EntityUid uid, ShuttleConsoleComponent component, ComponentShutdown args)
|
||||
{
|
||||
ClearPilots(component);
|
||||
}
|
||||
|
||||
public void AddPilot(EntityUid entity, ShuttleConsoleComponent component)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(entity, out PilotComponent? pilotComponent) ||
|
||||
component.SubscribedPilots.Contains(pilotComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (TryComp<SharedEyeComponent>(entity, out var eye))
|
||||
{
|
||||
eye.Zoom = component.Zoom;
|
||||
}
|
||||
|
||||
component.SubscribedPilots.Add(pilotComponent);
|
||||
|
||||
_alertsSystem.ShowAlert(entity, AlertType.PilotingShuttle);
|
||||
|
||||
pilotComponent.Console = component;
|
||||
ActionBlockerSystem.UpdateCanMove(entity);
|
||||
pilotComponent.Position = EntityManager.GetComponent<TransformComponent>(entity).Coordinates;
|
||||
Dirty(pilotComponent);
|
||||
}
|
||||
|
||||
public void RemovePilot(PilotComponent pilotComponent)
|
||||
{
|
||||
var console = pilotComponent.Console;
|
||||
|
||||
if (console is not ShuttleConsoleComponent helmsman) return;
|
||||
|
||||
pilotComponent.Console = null;
|
||||
pilotComponent.Position = null;
|
||||
|
||||
if (TryComp<SharedEyeComponent>(pilotComponent.Owner, out var eye))
|
||||
{
|
||||
eye.Zoom = new(1.0f, 1.0f);
|
||||
}
|
||||
|
||||
if (!helmsman.SubscribedPilots.Remove(pilotComponent)) return;
|
||||
|
||||
_alertsSystem.ClearAlert(pilotComponent.Owner, AlertType.PilotingShuttle);
|
||||
|
||||
pilotComponent.Owner.PopupMessage(Loc.GetString("shuttle-pilot-end"));
|
||||
|
||||
if (pilotComponent.LifeStage < ComponentLifeStage.Stopping)
|
||||
EntityManager.RemoveComponent<PilotComponent>(pilotComponent.Owner);
|
||||
}
|
||||
|
||||
public void RemovePilot(EntityUid entity)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(entity, out PilotComponent? pilotComponent)) return;
|
||||
|
||||
RemovePilot(pilotComponent);
|
||||
}
|
||||
|
||||
public void ClearPilots(ShuttleConsoleComponent component)
|
||||
{
|
||||
while (component.SubscribedPilots.TryGetValue(0, out var pilot))
|
||||
{
|
||||
RemovePilot(pilot);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
166
Content.Server/Shuttles/Systems/ShuttleSystem.cs
Normal file
166
Content.Server/Shuttles/Systems/ShuttleSystem.cs
Normal file
@@ -0,0 +1,166 @@
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Shared.CCVar;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.Server.Shuttles.Systems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class ShuttleSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
||||
|
||||
public const float TileMassMultiplier = 0.5f;
|
||||
|
||||
public float ShuttleMaxLinearSpeed;
|
||||
|
||||
public float ShuttleMaxAngularMomentum;
|
||||
public float ShuttleMaxAngularAcc;
|
||||
public float ShuttleMaxAngularSpeed;
|
||||
|
||||
public float ShuttleIdleLinearDamping;
|
||||
public float ShuttleIdleAngularDamping;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<ShuttleComponent, ComponentAdd>(OnShuttleAdd);
|
||||
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
|
||||
SubscribeLocalEvent<ShuttleComponent, ComponentShutdown>(OnShuttleShutdown);
|
||||
|
||||
SubscribeLocalEvent<GridInitializeEvent>(OnGridInit);
|
||||
SubscribeLocalEvent<GridFixtureChangeEvent>(OnGridFixtureChange);
|
||||
|
||||
var configManager = IoCManager.Resolve<IConfigurationManager>();
|
||||
configManager.OnValueChanged(CCVars.ShuttleMaxLinearSpeed, SetShuttleMaxLinearSpeed, true);
|
||||
configManager.OnValueChanged(CCVars.ShuttleMaxAngularSpeed, SetShuttleMaxAngularSpeed, true);
|
||||
configManager.OnValueChanged(CCVars.ShuttleIdleLinearDamping, SetShuttleIdleLinearDamping, true);
|
||||
configManager.OnValueChanged(CCVars.ShuttleIdleAngularDamping, SetShuttleIdleAngularDamping, true);
|
||||
configManager.OnValueChanged(CCVars.ShuttleMaxAngularAcc, SetShuttleMaxAngularAcc, true);
|
||||
configManager.OnValueChanged(CCVars.ShuttleMaxAngularMomentum, SetShuttleMaxAngularMomentum, true);
|
||||
}
|
||||
|
||||
private void SetShuttleMaxLinearSpeed(float value) => ShuttleMaxLinearSpeed = value;
|
||||
private void SetShuttleMaxAngularSpeed(float value) => ShuttleMaxAngularSpeed = value;
|
||||
private void SetShuttleMaxAngularAcc(float value) => ShuttleMaxAngularAcc = value;
|
||||
private void SetShuttleMaxAngularMomentum(float value) => ShuttleMaxAngularMomentum = value;
|
||||
private void SetShuttleIdleLinearDamping(float value) => ShuttleIdleLinearDamping = value;
|
||||
private void SetShuttleIdleAngularDamping(float value) => ShuttleIdleAngularDamping = value;
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
var configManager = IoCManager.Resolve<IConfigurationManager>();
|
||||
configManager.UnsubValueChanged(CCVars.ShuttleMaxLinearSpeed, SetShuttleMaxLinearSpeed);
|
||||
configManager.UnsubValueChanged(CCVars.ShuttleMaxAngularSpeed, SetShuttleMaxAngularSpeed);
|
||||
configManager.UnsubValueChanged(CCVars.ShuttleIdleLinearDamping, SetShuttleIdleLinearDamping);
|
||||
configManager.UnsubValueChanged(CCVars.ShuttleIdleAngularDamping, SetShuttleIdleAngularDamping);
|
||||
configManager.UnsubValueChanged(CCVars.ShuttleMaxAngularMomentum, SetShuttleMaxAngularMomentum);
|
||||
}
|
||||
|
||||
private void OnShuttleAdd(EntityUid uid, ShuttleComponent component, ComponentAdd args)
|
||||
{
|
||||
// Easier than doing it in the comp and they don't have constructors.
|
||||
for (var i = 0; i < component.LinearThrusters.Length; i++)
|
||||
{
|
||||
component.LinearThrusters[i] = new List<ThrusterComponent>();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGridFixtureChange(GridFixtureChangeEvent args)
|
||||
{
|
||||
// Look this is jank but it's a placeholder until we design it.
|
||||
if (args.NewFixtures.Count == 0) return;
|
||||
|
||||
var manager = Comp<FixturesComponent>(args.NewFixtures[0].Body.Owner);
|
||||
|
||||
foreach (var fixture in args.NewFixtures)
|
||||
{
|
||||
_fixtures.SetMass(fixture, fixture.Area * TileMassMultiplier, manager, false);
|
||||
_fixtures.SetRestitution(fixture, 0.1f, manager, false);
|
||||
}
|
||||
|
||||
_fixtures.FixtureUpdate(manager, args.NewFixtures[0].Body);
|
||||
}
|
||||
|
||||
private void OnGridInit(GridInitializeEvent ev)
|
||||
{
|
||||
EntityManager.EnsureComponent<ShuttleComponent>(ev.EntityUid);
|
||||
}
|
||||
|
||||
private void OnShuttleStartup(EntityUid uid, ShuttleComponent component, ComponentStartup args)
|
||||
{
|
||||
if (!EntityManager.HasComponent<IMapGridComponent>(component.Owner))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.Enabled)
|
||||
{
|
||||
Enable(physicsComponent);
|
||||
}
|
||||
}
|
||||
|
||||
public void Toggle(ShuttleComponent component)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent)) return;
|
||||
|
||||
component.Enabled = !component.Enabled;
|
||||
|
||||
if (component.Enabled)
|
||||
{
|
||||
Enable(physicsComponent);
|
||||
}
|
||||
else
|
||||
{
|
||||
Disable(physicsComponent);
|
||||
}
|
||||
}
|
||||
|
||||
private void Enable(PhysicsComponent component)
|
||||
{
|
||||
component.BodyType = BodyType.Dynamic;
|
||||
component.BodyStatus = BodyStatus.InAir;
|
||||
//component.FixedRotation = false; TODO WHEN ROTATING SHUTTLES FIXED.
|
||||
component.FixedRotation = false;
|
||||
component.LinearDamping = ShuttleIdleLinearDamping;
|
||||
component.AngularDamping = ShuttleIdleAngularDamping;
|
||||
}
|
||||
|
||||
private void Disable(PhysicsComponent component)
|
||||
{
|
||||
component.BodyType = BodyType.Static;
|
||||
component.BodyStatus = BodyStatus.OnGround;
|
||||
component.FixedRotation = true;
|
||||
}
|
||||
|
||||
private void OnShuttleShutdown(EntityUid uid, ShuttleComponent component, ComponentShutdown args)
|
||||
{
|
||||
// None of the below is necessary for any cleanup if we're just deleting.
|
||||
if (EntityManager.GetComponent<MetaDataComponent>(uid).EntityLifeStage >= EntityLifeStage.Terminating) return;
|
||||
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Disable(physicsComponent);
|
||||
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out FixturesComponent? fixturesComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var fixture in fixturesComponent.Fixtures.Values)
|
||||
{
|
||||
fixture.Mass = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
28
Content.Server/Shuttles/Systems/SpaceGarbageSystem.cs
Normal file
28
Content.Server/Shuttles/Systems/SpaceGarbageSystem.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
|
||||
namespace Content.Server.Shuttles.Systems;
|
||||
|
||||
/// <summary>
|
||||
/// Deletes anything with <see cref="SpaceGarbageComponent"/> that has a cross-grid collision with a static body.
|
||||
/// </summary>
|
||||
public sealed class SpaceGarbageSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SpaceGarbageComponent, StartCollideEvent>(OnCollide);
|
||||
}
|
||||
|
||||
private void OnCollide(EntityUid uid, SpaceGarbageComponent component, StartCollideEvent args)
|
||||
{
|
||||
var ourXform = Transform(args.OurFixture.Body.Owner);
|
||||
var otherXform = Transform(args.OtherFixture.Body.Owner);
|
||||
|
||||
if (ourXform.GridEntityId == otherXform.GridEntityId ||
|
||||
args.OtherFixture.Body.BodyType != BodyType.Static) return;
|
||||
|
||||
QueueDel(uid);
|
||||
}
|
||||
}
|
||||
524
Content.Server/Shuttles/Systems/ThrusterSystem.cs
Normal file
524
Content.Server/Shuttles/Systems/ThrusterSystem.cs
Normal file
@@ -0,0 +1,524 @@
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Content.Server.Audio;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Content.Shared.Temperature;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Shuttles.Systems
|
||||
{
|
||||
public sealed class ThrusterSystem : EntitySystem
|
||||
{
|
||||
[Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly AmbientSoundSystem _ambient = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly FixtureSystem _fixtureSystem = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
|
||||
// Essentially whenever thruster enables we update the shuttle's available impulses which are used for movement.
|
||||
// This is done for each direction available.
|
||||
|
||||
public const string BurnFixture = "thruster-burn";
|
||||
|
||||
private readonly HashSet<ThrusterComponent> _activeThrusters = new();
|
||||
|
||||
// Used for accumulating burn if someone touches a firing thruster.
|
||||
|
||||
private float _accumulator;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<ThrusterComponent, ActivateInWorldEvent>(OnActivateThruster);
|
||||
SubscribeLocalEvent<ThrusterComponent, ComponentInit>(OnThrusterInit);
|
||||
SubscribeLocalEvent<ThrusterComponent, ComponentShutdown>(OnThrusterShutdown);
|
||||
SubscribeLocalEvent<ThrusterComponent, PowerChangedEvent>(OnPowerChange);
|
||||
SubscribeLocalEvent<ThrusterComponent, AnchorStateChangedEvent>(OnAnchorChange);
|
||||
SubscribeLocalEvent<ThrusterComponent, ReAnchorEvent>(OnThrusterReAnchor);
|
||||
SubscribeLocalEvent<ThrusterComponent, RotateEvent>(OnRotate);
|
||||
SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
|
||||
SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
|
||||
SubscribeLocalEvent<ThrusterComponent, EndCollideEvent>(OnEndCollide);
|
||||
|
||||
SubscribeLocalEvent<ThrusterComponent, ExaminedEvent>(OnThrusterExamine);
|
||||
|
||||
_mapManager.TileChanged += OnTileChange;
|
||||
}
|
||||
|
||||
private void OnThrusterExamine(EntityUid uid, ThrusterComponent component, ExaminedEvent args)
|
||||
{
|
||||
// Powered is already handled by other power components
|
||||
var enabled = Loc.GetString("thruster-comp-enabled",
|
||||
("enabledColor", component.Enabled ? "green": "red"),
|
||||
("enabled", component.Enabled ? "on": "off"));
|
||||
|
||||
args.PushMarkup(enabled);
|
||||
|
||||
if (component.Type == ThrusterType.Linear &&
|
||||
EntityManager.TryGetComponent(uid, out TransformComponent? xform) &&
|
||||
xform.Anchored)
|
||||
{
|
||||
var nozzleDir = Loc.GetString("thruster-comp-nozzle-direction",
|
||||
("direction", xform.LocalRotation.Opposite().ToWorldVec().GetDir().ToString().ToLowerInvariant()));
|
||||
|
||||
args.PushMarkup(nozzleDir);
|
||||
|
||||
var exposed = NozzleExposed(xform);
|
||||
|
||||
var nozzleText = Loc.GetString("thruster-comp-nozzle-exposed",
|
||||
("exposedColor", exposed ? "green" : "red"),
|
||||
("exposed", exposed ? "is": "is not"));
|
||||
|
||||
args.PushMarkup(nozzleText);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_mapManager.TileChanged -= OnTileChange;
|
||||
}
|
||||
|
||||
private void OnIsHotEvent(EntityUid uid, ThrusterComponent component, IsHotEvent args)
|
||||
{
|
||||
args.IsHot = component.Type != ThrusterType.Angular && component.IsOn;
|
||||
}
|
||||
|
||||
private void OnTileChange(object? sender, TileChangedEventArgs e)
|
||||
{
|
||||
// If the old tile was space but the new one isn't then disable all adjacent thrusters
|
||||
if (e.NewTile.IsSpace(_tileDefManager) || !e.OldTile.IsSpace(_tileDefManager)) return;
|
||||
|
||||
var tilePos = e.NewTile.GridIndices;
|
||||
var grid = _mapManager.GetGrid(e.NewTile.GridUid);
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
|
||||
|
||||
for (var x = -1; x <= 1; x++)
|
||||
{
|
||||
for (var y = -1; y <= 1; y++)
|
||||
{
|
||||
if (x != 0 && y != 0) continue;
|
||||
|
||||
var checkPos = tilePos + new Vector2i(x, y);
|
||||
var enumerator = grid.GetAnchoredEntitiesEnumerator(checkPos);
|
||||
|
||||
while (enumerator.MoveNext(out var ent))
|
||||
{
|
||||
if (!thrusterQuery.TryGetComponent(ent.Value, out var thruster) || !thruster.RequireSpace) continue;
|
||||
|
||||
// Work out if the thruster is facing this direction
|
||||
var xform = xformQuery.GetComponent(ent.Value);
|
||||
var direction = xform.LocalRotation.ToWorldVec();
|
||||
|
||||
if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y)) continue;
|
||||
|
||||
DisableThruster(ent.Value, thruster, xform.GridEntityId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnActivateThruster(EntityUid uid, ThrusterComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
component.Enabled ^= true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the thruster rotates change the direction where the linear thrust is applied
|
||||
/// </summary>
|
||||
private void OnRotate(EntityUid uid, ThrusterComponent component, ref RotateEvent args)
|
||||
{
|
||||
// TODO: Disable visualizer for old direction
|
||||
|
||||
if (!component.Enabled ||
|
||||
component.Type != ThrusterType.Linear ||
|
||||
!EntityManager.TryGetComponent(uid, out TransformComponent? xform) ||
|
||||
!_mapManager.TryGetGrid(xform.GridEntityId, out var grid) ||
|
||||
!EntityManager.TryGetComponent(grid.GridEntityId, out ShuttleComponent? shuttleComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var canEnable = CanEnable(uid, component);
|
||||
|
||||
// If it's not on then don't enable it inadvertantly (given we don't have an old rotation)
|
||||
if (!canEnable && !component.IsOn) return;
|
||||
|
||||
// Enable it if it was turned off but new tile is valid
|
||||
if (!component.IsOn && canEnable)
|
||||
{
|
||||
EnableThruster(uid, component);
|
||||
return;
|
||||
}
|
||||
|
||||
// Disable if new tile invalid
|
||||
if (component.IsOn && !canEnable)
|
||||
{
|
||||
DisableThruster(uid, component, xform, args.OldRotation);
|
||||
return;
|
||||
}
|
||||
|
||||
var oldDirection = (int) args.OldRotation.GetCardinalDir() / 2;
|
||||
var direction = (int) args.NewRotation.GetCardinalDir() / 2;
|
||||
|
||||
shuttleComponent.LinearThrust[oldDirection] -= component.Thrust;
|
||||
DebugTools.Assert(shuttleComponent.LinearThrusters[oldDirection].Contains(component));
|
||||
shuttleComponent.LinearThrusters[oldDirection].Remove(component);
|
||||
|
||||
shuttleComponent.LinearThrust[direction] += component.Thrust;
|
||||
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component));
|
||||
shuttleComponent.LinearThrusters[direction].Add(component);
|
||||
}
|
||||
|
||||
private void OnAnchorChange(EntityUid uid, ThrusterComponent component, ref AnchorStateChangedEvent args)
|
||||
{
|
||||
if (args.Anchored && CanEnable(uid, component))
|
||||
{
|
||||
EnableThruster(uid, component);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisableThruster(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnThrusterReAnchor(EntityUid uid, ThrusterComponent component, ref ReAnchorEvent args)
|
||||
{
|
||||
DisableThruster(uid, component, args.OldGrid);
|
||||
|
||||
if (CanEnable(uid, component))
|
||||
EnableThruster(uid, component);
|
||||
}
|
||||
|
||||
private void OnThrusterInit(EntityUid uid, ThrusterComponent component, ComponentInit args)
|
||||
{
|
||||
_ambient.SetAmbience(uid, false);
|
||||
|
||||
if (!component.Enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (CanEnable(uid, component))
|
||||
{
|
||||
EnableThruster(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnThrusterShutdown(EntityUid uid, ThrusterComponent component, ComponentShutdown args)
|
||||
{
|
||||
DisableThruster(uid, component);
|
||||
}
|
||||
|
||||
private void OnPowerChange(EntityUid uid, ThrusterComponent component, PowerChangedEvent args)
|
||||
{
|
||||
if (args.Powered && CanEnable(uid, component))
|
||||
{
|
||||
EnableThruster(uid, component);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisableThruster(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to enable the thruster and turn it on. If it's already enabled it does nothing.
|
||||
/// </summary>
|
||||
public void EnableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null)
|
||||
{
|
||||
if (component.IsOn ||
|
||||
!Resolve(uid, ref xform) ||
|
||||
!_mapManager.TryGetGrid(xform.GridEntityId, out var grid)) return;
|
||||
|
||||
component.IsOn = true;
|
||||
|
||||
if (!EntityManager.TryGetComponent(grid.GridEntityId, out ShuttleComponent? shuttleComponent)) return;
|
||||
|
||||
// Logger.DebugS("thruster", $"Enabled thruster {uid}");
|
||||
|
||||
switch (component.Type)
|
||||
{
|
||||
case ThrusterType.Linear:
|
||||
var direction = (int) xform.LocalRotation.GetCardinalDir() / 2;
|
||||
|
||||
shuttleComponent.LinearThrust[direction] += component.Thrust;
|
||||
DebugTools.Assert(!shuttleComponent.LinearThrusters[direction].Contains(component));
|
||||
shuttleComponent.LinearThrusters[direction].Add(component);
|
||||
|
||||
// Don't just add / remove the fixture whenever the thruster fires because perf
|
||||
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent) &&
|
||||
component.BurnPoly.Count > 0)
|
||||
{
|
||||
var shape = new PolygonShape();
|
||||
|
||||
shape.SetVertices(component.BurnPoly);
|
||||
|
||||
var fixture = new Fixture(physicsComponent, shape)
|
||||
{
|
||||
ID = BurnFixture,
|
||||
Hard = false,
|
||||
CollisionLayer = (int) CollisionGroup.FullTileMask
|
||||
};
|
||||
|
||||
_fixtureSystem.TryCreateFixture(physicsComponent, fixture);
|
||||
}
|
||||
|
||||
break;
|
||||
case ThrusterType.Angular:
|
||||
shuttleComponent.AngularThrust += component.Thrust;
|
||||
DebugTools.Assert(!shuttleComponent.AngularThrusters.Contains(component));
|
||||
shuttleComponent.AngularThrusters.Add(component);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
appearanceComponent.SetData(ThrusterVisualState.State, true);
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
|
||||
{
|
||||
pointLightComponent.Enabled = true;
|
||||
}
|
||||
|
||||
_ambient.SetAmbience(uid, true);
|
||||
}
|
||||
|
||||
public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null)
|
||||
{
|
||||
if (!Resolve(uid, ref xform)) return;
|
||||
DisableThruster(uid, component, xform.GridEntityId, xform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to disable the thruster.
|
||||
/// </summary>
|
||||
public void DisableThruster(EntityUid uid, ThrusterComponent component, EntityUid gridId, TransformComponent? xform = null, Angle? angle = null)
|
||||
{
|
||||
if (!component.IsOn ||
|
||||
!Resolve(uid, ref xform) ||
|
||||
!_mapManager.TryGetGrid(gridId, out var grid)) return;
|
||||
|
||||
component.IsOn = false;
|
||||
|
||||
if (!EntityManager.TryGetComponent(grid.GridEntityId, out ShuttleComponent? shuttleComponent)) return;
|
||||
|
||||
// Logger.DebugS("thruster", $"Disabled thruster {uid}");
|
||||
|
||||
switch (component.Type)
|
||||
{
|
||||
case ThrusterType.Linear:
|
||||
angle ??= xform.LocalRotation;
|
||||
var direction = (int) angle.Value.GetCardinalDir() / 2;
|
||||
|
||||
shuttleComponent.LinearThrust[direction] -= component.Thrust;
|
||||
DebugTools.Assert(shuttleComponent.LinearThrusters[direction].Contains(component));
|
||||
shuttleComponent.LinearThrusters[direction].Remove(component);
|
||||
break;
|
||||
case ThrusterType.Angular:
|
||||
shuttleComponent.AngularThrust -= component.Thrust;
|
||||
DebugTools.Assert(shuttleComponent.AngularThrusters.Contains(component));
|
||||
shuttleComponent.AngularThrusters.Remove(component);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
appearanceComponent.SetData(ThrusterVisualState.State, false);
|
||||
}
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLightComponent))
|
||||
{
|
||||
pointLightComponent.Enabled = false;
|
||||
}
|
||||
|
||||
_ambient.SetAmbience(uid, false);
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out PhysicsComponent? physicsComponent))
|
||||
{
|
||||
_fixtureSystem.DestroyFixture(physicsComponent, BurnFixture);
|
||||
}
|
||||
|
||||
_activeThrusters.Remove(component);
|
||||
component.Colliding.Clear();
|
||||
}
|
||||
|
||||
public bool CanEnable(EntityUid uid, ThrusterComponent component)
|
||||
{
|
||||
if (!component.Enabled) return false;
|
||||
if (component.LifeStage > ComponentLifeStage.Running) return false;
|
||||
|
||||
var xform = Transform(uid);
|
||||
|
||||
if (!xform.Anchored ||!this.IsPowered(uid, EntityManager))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!component.RequireSpace)
|
||||
return true;
|
||||
|
||||
return NozzleExposed(xform);
|
||||
}
|
||||
|
||||
private bool NozzleExposed(TransformComponent xform)
|
||||
{
|
||||
var (x, y) = xform.LocalPosition + xform.LocalRotation.Opposite().ToWorldVec();
|
||||
var tile = _mapManager.GetGrid(xform.GridEntityId).GetTileRef(new Vector2i((int) Math.Floor(x), (int) Math.Floor(y)));
|
||||
|
||||
return tile.Tile.IsSpace();
|
||||
}
|
||||
|
||||
#region Burning
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
_accumulator += frameTime;
|
||||
|
||||
if (_accumulator < 1) return;
|
||||
|
||||
_accumulator -= 1;
|
||||
|
||||
foreach (var comp in _activeThrusters.ToArray())
|
||||
{
|
||||
MetaDataComponent? metaData = null;
|
||||
|
||||
if (!comp.Firing || comp.Damage == null || Paused(comp.Owner, metaData) || Deleted(comp.Owner, metaData)) continue;
|
||||
|
||||
DebugTools.Assert(comp.Colliding.Count > 0);
|
||||
|
||||
foreach (var uid in comp.Colliding.ToArray())
|
||||
{
|
||||
_damageable.TryChangeDamage(uid, comp.Damage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStartCollide(EntityUid uid, ThrusterComponent component, StartCollideEvent args)
|
||||
{
|
||||
if (args.OurFixture.ID != BurnFixture) return;
|
||||
|
||||
_activeThrusters.Add(component);
|
||||
component.Colliding.Add((args.OtherFixture.Body).Owner);
|
||||
}
|
||||
|
||||
private void OnEndCollide(EntityUid uid, ThrusterComponent component, EndCollideEvent args)
|
||||
{
|
||||
if (args.OurFixture.ID != BurnFixture) return;
|
||||
|
||||
component.Colliding.Remove((args.OtherFixture.Body).Owner);
|
||||
|
||||
if (component.Colliding.Count == 0)
|
||||
{
|
||||
_activeThrusters.Remove(component);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Considers a thrust direction as being active.
|
||||
/// </summary>
|
||||
public void EnableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
|
||||
{
|
||||
if ((component.ThrustDirections & direction) != 0x0) return;
|
||||
|
||||
component.ThrustDirections |= direction;
|
||||
|
||||
var index = GetFlagIndex(direction);
|
||||
|
||||
foreach (var comp in component.LinearThrusters[index])
|
||||
{
|
||||
if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent))
|
||||
continue;
|
||||
|
||||
comp.Firing = true;
|
||||
appearanceComponent.SetData(ThrusterVisualState.Thrusting, true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables a thrust direction.
|
||||
/// </summary>
|
||||
public void DisableLinearThrustDirection(ShuttleComponent component, DirectionFlag direction)
|
||||
{
|
||||
if ((component.ThrustDirections & direction) == 0x0) return;
|
||||
|
||||
component.ThrustDirections &= ~direction;
|
||||
|
||||
var index = GetFlagIndex(direction);
|
||||
|
||||
foreach (var comp in component.LinearThrusters[index])
|
||||
{
|
||||
if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent))
|
||||
continue;
|
||||
|
||||
comp.Firing = false;
|
||||
appearanceComponent.SetData(ThrusterVisualState.Thrusting, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void DisableLinearThrusters(ShuttleComponent component)
|
||||
{
|
||||
foreach (DirectionFlag dir in Enum.GetValues(typeof(DirectionFlag)))
|
||||
{
|
||||
DisableLinearThrustDirection(component, dir);
|
||||
}
|
||||
|
||||
DebugTools.Assert(component.ThrustDirections == DirectionFlag.None);
|
||||
}
|
||||
|
||||
public void SetAngularThrust(ShuttleComponent component, bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
foreach (var comp in component.AngularThrusters)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent))
|
||||
continue;
|
||||
|
||||
comp.Firing = true;
|
||||
appearanceComponent.SetData(ThrusterVisualState.Thrusting, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var comp in component.AngularThrusters)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent((comp).Owner, out AppearanceComponent? appearanceComponent))
|
||||
continue;
|
||||
|
||||
comp.Firing = false;
|
||||
appearanceComponent.SetData(ThrusterVisualState.Thrusting, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private int GetFlagIndex(DirectionFlag flag)
|
||||
{
|
||||
return (int) Math.Log2((int) flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user