43
Content.Client/GameObjects/EntitySystems/MoverSystem.cs
Normal file
43
Content.Client/GameObjects/EntitySystems/MoverSystem.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Physics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class MoverSystem : SharedMoverSystem
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
UpdatesBefore.Add(typeof(PhysicsSystem));
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
var playerEnt = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
|
||||
if (playerEnt == null || !playerEnt.TryGetComponent(out IMoverComponent? mover) || !playerEnt.TryGetComponent(out IPhysicsComponent? physics))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
physics.Predict = true;
|
||||
|
||||
UpdateKinematics(playerEnt.Transform, mover, physics);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
FrameUpdate(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,22 +85,13 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
|
||||
{
|
||||
var entity = snapGridComponent.Owner;
|
||||
if (!entity.TryGetComponent(out SubFloorHideComponent subFloorComponent))
|
||||
if (!entity.TryGetComponent(out SubFloorHideComponent subFloorComponent) ||
|
||||
!entity.TryGetComponent(out ISpriteComponent spriteComponent))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var enabled = EnableAll || !subFloorComponent.Running || tileDef.IsSubFloor;
|
||||
|
||||
if (entity.TryGetComponent(out ISpriteComponent spriteComponent))
|
||||
{
|
||||
spriteComponent.Visible = enabled;
|
||||
}
|
||||
|
||||
if (entity.TryGetComponent(out PhysicsComponent physicsComponent))
|
||||
{
|
||||
physicsComponent.CanCollide = enabled;
|
||||
}
|
||||
spriteComponent.Visible = EnableAll || !subFloorComponent.Running || tileDef.IsSubFloor;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user