@@ -20,10 +20,9 @@ namespace Content.IntegrationTests.Tests.Doors
|
||||
components:
|
||||
- type: Physics
|
||||
anchored: false
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: ""-0.49,-0.49,0.49,0.49""
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: ""-0.49,-0.49,0.49,0.49""
|
||||
layer:
|
||||
- Impassable
|
||||
|
||||
@@ -34,10 +33,9 @@ namespace Content.IntegrationTests.Tests.Doors
|
||||
- type: Door
|
||||
- type: Airlock
|
||||
- type: Physics
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: ""-0.49,-0.49,0.49,0.49""
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: ""-0.49,-0.49,0.49,0.49""
|
||||
mask:
|
||||
- Impassable
|
||||
";
|
||||
@@ -113,9 +111,9 @@ namespace Content.IntegrationTests.Tests.Doors
|
||||
var mapManager = server.ResolveDependency<IMapManager>();
|
||||
var entityManager = server.ResolveDependency<IEntityManager>();
|
||||
|
||||
IPhysBody physBody = null;
|
||||
IEntity physicsDummy = null;
|
||||
IEntity airlock = null;
|
||||
TestController controller = null;
|
||||
ServerDoorComponent doorComponent = null;
|
||||
|
||||
var physicsDummyStartingX = -1;
|
||||
@@ -130,7 +128,9 @@ namespace Content.IntegrationTests.Tests.Doors
|
||||
|
||||
airlock = entityManager.SpawnEntity("AirlockDummy", new MapCoordinates((0, 0), mapId));
|
||||
|
||||
Assert.True(physicsDummy.TryGetComponent(out physBody));
|
||||
Assert.True(physicsDummy.TryGetComponent(out IPhysicsComponent physics));
|
||||
|
||||
controller = physics.EnsureController<TestController>();
|
||||
|
||||
Assert.True(airlock.TryGetComponent(out doorComponent));
|
||||
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
|
||||
@@ -139,13 +139,12 @@ namespace Content.IntegrationTests.Tests.Doors
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
// Push the human towards the airlock
|
||||
Assert.That(physBody != null);
|
||||
physBody.LinearVelocity = (0.5f, 0);
|
||||
controller.LinearVelocity = (0.5f, 0);
|
||||
|
||||
for (var i = 0; i < 240; i += 10)
|
||||
{
|
||||
// Keep the airlock awake so they collide
|
||||
airlock.GetComponent<IPhysBody>().WakeBody();
|
||||
airlock.GetComponent<IPhysicsComponent>().WakeBody();
|
||||
|
||||
// Ensure that it is still closed
|
||||
Assert.That(doorComponent.State, Is.EqualTo(SharedDoorComponent.DoorState.Closed));
|
||||
@@ -160,5 +159,7 @@ namespace Content.IntegrationTests.Tests.Doors
|
||||
// Blocked by the airlock
|
||||
Assert.That(physicsDummy.Transform.MapPosition.X, Is.Negative.Or.Zero);
|
||||
}
|
||||
|
||||
private class TestController : VirtualController { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
|
||||
{
|
||||
@@ -60,12 +59,15 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
|
||||
// Now let's make the player enter a climbing transitioning state.
|
||||
climbing.IsClimbing = true;
|
||||
climbing.TryMoveTo(human.Transform.WorldPosition, table.Transform.WorldPosition);
|
||||
var body = human.GetComponent<IPhysBody>();
|
||||
// TODO: Check it's climbing
|
||||
var body = human.GetComponent<IPhysicsComponent>();
|
||||
|
||||
Assert.That(body.HasController<ClimbController>(), "Player has no ClimbController");
|
||||
|
||||
// Force the player out of climb state. It should immediately remove the ClimbController.
|
||||
climbing.IsClimbing = false;
|
||||
|
||||
Assert.That(!body.HasController<ClimbController>(), "Player wrongly has a ClimbController");
|
||||
|
||||
});
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
79
Content.IntegrationTests/Tests/Pulling/PullTest.cs
Normal file
79
Content.IntegrationTests/Tests/Pulling/PullTest.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Pulling;
|
||||
using Content.Shared.GameObjects.Components.Pulling;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Pulling
|
||||
{
|
||||
[TestFixture]
|
||||
[TestOf(typeof(SharedPullableComponent))]
|
||||
[TestOf(typeof(SharedPullerComponent))]
|
||||
[TestOf(typeof(PullController))]
|
||||
public class PullTest : ContentIntegrationTest
|
||||
{
|
||||
private const string Prototypes = @"
|
||||
- type: entity
|
||||
name: PullTestPullerDummy
|
||||
id: PullTestPullerDummy
|
||||
components:
|
||||
- type: Puller
|
||||
- type: Physics
|
||||
|
||||
- type: entity
|
||||
name: PullTestPullableDummy
|
||||
id: PullTestPullableDummy
|
||||
components:
|
||||
- type: Pullable
|
||||
- type: Physics
|
||||
";
|
||||
|
||||
[Test]
|
||||
public async Task AnchoredNoPullTest()
|
||||
{
|
||||
var options = new ServerContentIntegrationOption {ExtraPrototypes = Prototypes};
|
||||
var server = StartServerDummyTicker(options);
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
var mapManager = server.ResolveDependency<IMapManager>();
|
||||
var entityManager = server.ResolveDependency<IEntityManager>();
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
mapManager.CreateNewMapEntity(MapId.Nullspace);
|
||||
|
||||
var pullerEntity = entityManager.SpawnEntity("PullTestPullerDummy", MapCoordinates.Nullspace);
|
||||
var pullableEntity = entityManager.SpawnEntity("PullTestPullableDummy", MapCoordinates.Nullspace);
|
||||
|
||||
var puller = pullerEntity.GetComponent<SharedPullerComponent>();
|
||||
var pullable = pullableEntity.GetComponent<PullableComponent>();
|
||||
var pullablePhysics = pullableEntity.GetComponent<PhysicsComponent>();
|
||||
|
||||
pullablePhysics.Anchored = false;
|
||||
|
||||
Assert.That(pullable.TryStartPull(puller.Owner));
|
||||
Assert.That(pullable.Puller, Is.EqualTo(puller.Owner));
|
||||
Assert.That(pullable.BeingPulled);
|
||||
|
||||
Assert.That(puller.Pulling, Is.EqualTo(pullable.Owner));
|
||||
|
||||
Assert.That(pullable.TryStopPull);
|
||||
Assert.That(pullable.Puller, Is.Null);
|
||||
Assert.That(pullable.BeingPulled, Is.False);
|
||||
|
||||
Assert.That(puller.Pulling, Is.Null);
|
||||
|
||||
pullablePhysics.Anchored = true;
|
||||
|
||||
Assert.That(pullable.TryStartPull(puller.Owner), Is.False);
|
||||
Assert.That(pullable.Puller, Is.Null);
|
||||
Assert.That(pullable.BeingPulled, Is.False);
|
||||
|
||||
Assert.That(puller.Pulling, Is.Null);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,6 @@ using Content.Shared.Utility;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Utility
|
||||
{
|
||||
@@ -21,10 +20,9 @@ namespace Content.IntegrationTests.Tests.Utility
|
||||
name: {BlockerDummyId}
|
||||
components:
|
||||
- type: Physics
|
||||
fixtures:
|
||||
- shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: ""-0.49,-0.49,0.49,0.49""
|
||||
shapes:
|
||||
- !type:PhysShapeAabb
|
||||
bounds: ""-0.49,-0.49,0.49,0.49""
|
||||
mask:
|
||||
- Impassable
|
||||
";
|
||||
@@ -39,7 +37,6 @@ namespace Content.IntegrationTests.Tests.Utility
|
||||
|
||||
var sMapManager = server.ResolveDependency<IMapManager>();
|
||||
var sEntityManager = server.ResolveDependency<IEntityManager>();
|
||||
var broady = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SharedBroadPhaseSystem>();
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
@@ -61,7 +58,6 @@ namespace Content.IntegrationTests.Tests.Utility
|
||||
|
||||
// Spawn a blocker with an Impassable mask
|
||||
sEntityManager.SpawnEntity(BlockerDummyId, entityCoordinates);
|
||||
broady.Update(0.016f);
|
||||
|
||||
// Cannot spawn something with an Impassable layer
|
||||
Assert.Null(sEntityManager.SpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.Impassable));
|
||||
|
||||
Reference in New Issue
Block a user