Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -7,7 +7,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -30,6 +29,8 @@ namespace Content.Server.GameObjects.Components.Chemistry
private float _timer;
private EntityCoordinates _target;
private bool _running;
private Vector2 _direction;
private float _velocity;
private float _aliveTime;
public override void Initialize()
@@ -39,16 +40,18 @@ namespace Content.Server.GameObjects.Components.Chemistry
Owner.EnsureComponentWarn(out SolutionContainerComponent _);
}
public void Start(Vector2 dir, float speed, EntityCoordinates target, float aliveTime)
public void Start(Vector2 dir, float velocity, EntityCoordinates target, float aliveTime)
{
_running = true;
_target = target;
_direction = dir;
_velocity = velocity;
_aliveTime = aliveTime;
// Set Move
if (Owner.TryGetComponent(out PhysicsComponent physics))
if (Owner.TryGetComponent(out IPhysicsComponent physics))
{
physics.BodyStatus = BodyStatus.InAir;
physics.ApplyLinearImpulse(dir * speed);
var controller = physics.EnsureController<VaporController>();
controller.Move(_direction, _velocity);
}
}
@@ -69,7 +72,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
_timer += frameTime;
_reactTimer += frameTime;
if (_reactTimer >= ReactTime)
if (_reactTimer >= ReactTime && Owner.TryGetComponent(out IPhysicsComponent physics))
{
_reactTimer = 0;
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
@@ -87,6 +90,12 @@ namespace Content.Server.GameObjects.Components.Chemistry
if(!_reached && _target.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance <= 0.5f)
{
_reached = true;
if (Owner.TryGetComponent(out IPhysicsComponent coll))
{
var controller = coll.EnsureController<VaporController>();
controller.Stop();
}
}
if (contents.CurrentVolume == 0 || _timer > _aliveTime)
@@ -118,17 +127,26 @@ namespace Content.Server.GameObjects.Components.Chemistry
return true;
}
void ICollideBehavior.CollideWith(IPhysBody ourBody, IPhysBody otherBody)
void ICollideBehavior.CollideWith(IEntity collidedWith)
{
if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
return;
contents.Solution.DoEntityReaction(otherBody.Entity, ReactionMethod.Touch);
contents.Solution.DoEntityReaction(collidedWith, ReactionMethod.Touch);
// Check for collision with a impassable object (e.g. wall) and stop
if ((otherBody.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && otherBody.Hard)
if (collidedWith.TryGetComponent(out IPhysicsComponent physics))
{
Owner.Delete();
if ((physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && physics.Hard)
{
if (Owner.TryGetComponent(out IPhysicsComponent coll))
{
var controller = coll.EnsureController<VaporController>();
controller.Stop();
}
Owner.Delete();
}
}
}
}