@@ -17,7 +17,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
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||||
using Robust.Shared.ViewVariables;
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||||
@@ -227,7 +226,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
|
||||
private void ModifyComponents()
|
||||
{
|
||||
if (!_isCollidableWhenOpen && Owner.TryGetComponent<IPhysBody>(out var physics))
|
||||
if (!_isCollidableWhenOpen && Owner.TryGetComponent<IPhysicsComponent>(out var physics))
|
||||
{
|
||||
if (Open)
|
||||
{
|
||||
@@ -253,10 +252,10 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
protected virtual bool AddToContents(IEntity entity)
|
||||
{
|
||||
if (entity == Owner) return false;
|
||||
if (entity.TryGetComponent(out IPhysBody? entityPhysicsComponent))
|
||||
if (entity.TryGetComponent(out IPhysicsComponent? entityPhysicsComponent))
|
||||
{
|
||||
if(MaxSize < entityPhysicsComponent.GetWorldAABB().Size.X
|
||||
|| MaxSize < entityPhysicsComponent.GetWorldAABB().Size.Y)
|
||||
if(MaxSize < entityPhysicsComponent.WorldAABB.Size.X
|
||||
|| MaxSize < entityPhysicsComponent.WorldAABB.Size.Y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -286,7 +285,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
if(Contents.Remove(contained))
|
||||
{
|
||||
contained.Transform.WorldPosition = ContentsDumpPosition();
|
||||
if (contained.TryGetComponent<IPhysBody>(out var physics))
|
||||
if (contained.TryGetComponent<IPhysicsComponent>(out var physics))
|
||||
{
|
||||
physics.CanCollide = true;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Items;
|
||||
using Content.Server.Throw;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Content.Shared.GameObjects.Components.Storage;
|
||||
@@ -13,7 +14,6 @@ using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
@@ -87,8 +87,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Owner.TryGetComponent(out IPhysBody physics) &&
|
||||
physics.BodyType == BodyType.Static)
|
||||
if (Owner.TryGetComponent(out IPhysicsComponent physics) &&
|
||||
physics.Anchored)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -141,22 +141,22 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
var targetLocation = eventArgs.Target.Transform.Coordinates;
|
||||
var dirVec = (targetLocation.ToMapPos(Owner.EntityManager) - sourceLocation.ToMapPos(Owner.EntityManager)).Normalized;
|
||||
|
||||
float throwForce;
|
||||
var throwForce = 1.0f;
|
||||
|
||||
switch (eventArgs.Severity)
|
||||
{
|
||||
case ExplosionSeverity.Destruction:
|
||||
throwForce = 30.0f;
|
||||
throwForce = 3.0f;
|
||||
break;
|
||||
case ExplosionSeverity.Heavy:
|
||||
throwForce = 20.0f;
|
||||
throwForce = 2.0f;
|
||||
break;
|
||||
default:
|
||||
throwForce = 10.0f;
|
||||
case ExplosionSeverity.Light:
|
||||
throwForce = 1.0f;
|
||||
break;
|
||||
}
|
||||
|
||||
Owner.TryThrow(dirVec * throwForce);
|
||||
Owner.Throw(throwForce, targetLocation, sourceLocation, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Content.Shared.GameObjects.Components.Mobs.State;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Items
|
||||
{
|
||||
internal static class ThrowHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// Tries to throw the entity if it has a physics component, otherwise does nothing.
|
||||
/// </summary>
|
||||
/// <param name="entity"></param>
|
||||
/// <param name="direction">Will use the vector's magnitude as the strength of the impulse</param>
|
||||
internal static void TryThrow(this IEntity entity, Vector2 direction, IEntity? user = null)
|
||||
{
|
||||
if (direction == Vector2.Zero || !entity.TryGetComponent(out PhysicsComponent? physicsComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (physicsComponent.BodyType == BodyType.Static)
|
||||
{
|
||||
Logger.Warning("Tried to throw entity {entity} but can't throw static bodies!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (entity.HasComponent<IMobStateComponent>())
|
||||
{
|
||||
Logger.Warning("Throwing not supported for mobs!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (entity.HasComponent<ItemComponent>())
|
||||
{
|
||||
entity.EnsureComponent<ThrownItemComponent>().Thrower = user;
|
||||
|
||||
if (user != null)
|
||||
EntitySystem.Get<InteractionSystem>().ThrownInteraction(user, entity);
|
||||
}
|
||||
|
||||
physicsComponent.ApplyLinearImpulse(direction);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.EntitySystems.Click;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Items
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class ThrownItemComponent : Component, ICollideBehavior
|
||||
{
|
||||
public override string Name => "ThrownItem";
|
||||
|
||||
public IEntity? Thrower { get; set; }
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PhysicsSleepCompMessage:
|
||||
EntitySystem.Get<InteractionSystem>().LandInteraction(Thrower, Owner, Owner.Transform.Coordinates);
|
||||
IoCManager.Resolve<IComponentManager>().RemoveComponent(Owner.Uid, this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void CollideWith(IPhysBody ourBody, IPhysBody otherBody)
|
||||
{
|
||||
EntitySystem.Get<InteractionSystem>().ThrowCollideInteraction(Thrower, ourBody, otherBody);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user