Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -17,7 +17,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -227,7 +226,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
private void ModifyComponents()
{
if (!_isCollidableWhenOpen && Owner.TryGetComponent<IPhysBody>(out var physics))
if (!_isCollidableWhenOpen && Owner.TryGetComponent<IPhysicsComponent>(out var physics))
{
if (Open)
{
@@ -253,10 +252,10 @@ namespace Content.Server.GameObjects.Components.Items.Storage
protected virtual bool AddToContents(IEntity entity)
{
if (entity == Owner) return false;
if (entity.TryGetComponent(out IPhysBody? entityPhysicsComponent))
if (entity.TryGetComponent(out IPhysicsComponent? entityPhysicsComponent))
{
if(MaxSize < entityPhysicsComponent.GetWorldAABB().Size.X
|| MaxSize < entityPhysicsComponent.GetWorldAABB().Size.Y)
if(MaxSize < entityPhysicsComponent.WorldAABB.Size.X
|| MaxSize < entityPhysicsComponent.WorldAABB.Size.Y)
{
return false;
}
@@ -286,7 +285,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
if(Contents.Remove(contained))
{
contained.Transform.WorldPosition = ContentsDumpPosition();
if (contained.TryGetComponent<IPhysBody>(out var physics))
if (contained.TryGetComponent<IPhysicsComponent>(out var physics))
{
physics.CanCollide = true;
}

View File

@@ -1,5 +1,6 @@
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Throw;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Storage;
@@ -13,7 +14,6 @@ using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Players;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Items.Storage
@@ -87,8 +87,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
return false;
}
if (Owner.TryGetComponent(out IPhysBody physics) &&
physics.BodyType == BodyType.Static)
if (Owner.TryGetComponent(out IPhysicsComponent physics) &&
physics.Anchored)
{
return false;
}
@@ -141,22 +141,22 @@ namespace Content.Server.GameObjects.Components.Items.Storage
var targetLocation = eventArgs.Target.Transform.Coordinates;
var dirVec = (targetLocation.ToMapPos(Owner.EntityManager) - sourceLocation.ToMapPos(Owner.EntityManager)).Normalized;
float throwForce;
var throwForce = 1.0f;
switch (eventArgs.Severity)
{
case ExplosionSeverity.Destruction:
throwForce = 30.0f;
throwForce = 3.0f;
break;
case ExplosionSeverity.Heavy:
throwForce = 20.0f;
throwForce = 2.0f;
break;
default:
throwForce = 10.0f;
case ExplosionSeverity.Light:
throwForce = 1.0f;
break;
}
Owner.TryThrow(dirVec * throwForce);
Owner.Throw(throwForce, targetLocation, sourceLocation, true);
}
}
}