@@ -14,9 +14,8 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Movement
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{
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[RegisterComponent]
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[ComponentReference(typeof(IMobMoverComponent))]
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public class AiControllerComponent : Component, IMobMoverComponent, IMoverComponent
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[RegisterComponent, ComponentReference(typeof(IMoverComponent))]
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public class AiControllerComponent : Component, IMoverComponent
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{
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private float _visionRadius;
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@@ -108,7 +107,8 @@ namespace Content.Server.GameObjects.Components.Movement
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/// <inheritdoc />
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[ViewVariables]
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public float GrabRange { get; set; } = 0.2f;
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public float GrabRange => 0.2f;
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/// <summary>
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/// Is the entity Sprinting (running)?
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@@ -13,7 +13,6 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -165,11 +164,9 @@ namespace Content.Server.GameObjects.Components.Movement
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var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
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if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out PhysicsComponent body) && body.Fixtures.Count >= 1)
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if (result != DoAfterStatus.Cancelled && entityToMove.TryGetComponent(out IPhysicsComponent body) && body.PhysicsShapes.Count >= 1)
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{
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var entityPos = entityToMove.Transform.WorldPosition;
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var direction = (Owner.Transform.WorldPosition - entityPos).Normalized;
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var direction = (Owner.Transform.WorldPosition - entityToMove.Transform.WorldPosition).Normalized;
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var endPoint = Owner.Transform.WorldPosition;
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var climbMode = entityToMove.GetComponent<ClimbingComponent>();
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@@ -177,14 +174,14 @@ namespace Content.Server.GameObjects.Components.Movement
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if (MathF.Abs(direction.X) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
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{
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endPoint = new Vector2(entityPos.X, endPoint.Y);
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endPoint = new Vector2(entityToMove.Transform.WorldPosition.X, endPoint.Y);
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}
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else if (MathF.Abs(direction.Y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
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{
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endPoint = new Vector2(endPoint.X, entityPos.Y);
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endPoint = new Vector2(endPoint.X, entityToMove.Transform.WorldPosition.Y);
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}
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climbMode.TryMoveTo(entityPos, endPoint);
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climbMode.TryMoveTo(entityToMove.Transform.WorldPosition, endPoint);
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// we may potentially need additional logic since we're forcing a player onto a climbable
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// there's also the cases where the user might collide with the person they are forcing onto the climbable that i haven't accounted for
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@@ -212,12 +209,9 @@ namespace Content.Server.GameObjects.Components.Movement
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var result = await EntitySystem.Get<DoAfterSystem>().DoAfter(doAfterEventArgs);
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if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out PhysicsComponent body) && body.Fixtures.Count >= 1)
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if (result != DoAfterStatus.Cancelled && user.TryGetComponent(out IPhysicsComponent body) && body.PhysicsShapes.Count >= 1)
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{
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// TODO: Remove the copy-paste code
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var userPos = user.Transform.WorldPosition;
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var direction = (Owner.Transform.WorldPosition - userPos).Normalized;
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var direction = (Owner.Transform.WorldPosition - user.Transform.WorldPosition).Normalized;
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var endPoint = Owner.Transform.WorldPosition;
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var climbMode = user.GetComponent<ClimbingComponent>();
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@@ -232,7 +226,7 @@ namespace Content.Server.GameObjects.Components.Movement
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endPoint = new Vector2(endPoint.X, user.Transform.WorldPosition.Y);
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}
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climbMode.TryMoveTo(userPos, endPoint);
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climbMode.TryMoveTo(user.Transform.WorldPosition, endPoint);
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var othersMessage = Loc.GetString("{0:theName} jumps onto {1:theName}!", user, Owner);
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user.PopupMessageOtherClients(othersMessage);
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@@ -1,13 +1,10 @@
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#nullable enable
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using System;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Buckle;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Physics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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namespace Content.Server.GameObjects.Components.Movement
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{
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@@ -15,41 +12,23 @@ namespace Content.Server.GameObjects.Components.Movement
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[ComponentReference(typeof(SharedClimbingComponent))]
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public class ClimbingComponent : SharedClimbingComponent
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private bool _isClimbing;
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private ClimbController? _climbController;
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public override bool IsClimbing
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{
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get => base.IsClimbing;
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get => _isClimbing;
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set
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{
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if (_isClimbing == value)
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return;
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base.IsClimbing = value;
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if (value)
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if (!value)
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{
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StartClimbTime = IoCManager.Resolve<IGameTiming>().CurTime;
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EntitySystem.Get<ClimbSystem>().AddActiveClimber(this);
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OwnerIsTransitioning = true;
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}
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else
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{
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EntitySystem.Get<ClimbSystem>().RemoveActiveClimber(this);
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OwnerIsTransitioning = false;
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Body?.TryRemoveController<ClimbController>();
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}
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Dirty();
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}
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}
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protected override bool OwnerIsTransitioning
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{
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get => base.OwnerIsTransitioning;
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set
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{
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if (value == base.OwnerIsTransitioning) return;
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base.OwnerIsTransitioning = value;
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_isClimbing = value;
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Dirty();
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}
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}
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@@ -72,36 +51,38 @@ namespace Content.Server.GameObjects.Components.Movement
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/// </summary>
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||||
public void TryMoveTo(Vector2 from, Vector2 to)
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{
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||||
if (Body == null) return;
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if (Body == null)
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||||
return;
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var velocity = (to - from).Length;
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if (velocity <= 0.0f) return;
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Body.ApplyLinearImpulse((to - from).Normalized * velocity * 400);
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OwnerIsTransitioning = true;
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Owner.SpawnTimer((int) (BufferTime * 1000), () =>
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||||
{
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||||
if (Deleted) return;
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OwnerIsTransitioning = false;
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});
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_climbController = Body.EnsureController<ClimbController>();
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_climbController.TryMoveTo(from, to);
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}
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public void Update()
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{
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||||
if (!IsClimbing || _gameTiming.CurTime < TimeSpan.FromSeconds(BufferTime) + StartClimbTime)
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{
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||||
if (!IsClimbing || Body == null)
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return;
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||||
if (_climbController != null && (_climbController.IsBlocked || !_climbController.IsActive))
|
||||
{
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||||
if (Body.TryRemoveController<ClimbController>())
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||||
{
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||||
_climbController = null;
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||||
}
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||||
}
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||||
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||||
if (!IsOnClimbableThisFrame && IsClimbing)
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||||
if (IsClimbing)
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||||
Body.WakeBody();
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if (!IsOnClimbableThisFrame && IsClimbing && _climbController == null)
|
||||
IsClimbing = false;
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||||
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||||
IsOnClimbableThisFrame = false;
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||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new ClimbModeComponentState(_isClimbing, OwnerIsTransitioning);
|
||||
return new ClimbModeComponentState(_isClimbing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
/// <summary>
|
||||
/// Moves the entity based on input from a KeyBindingInputComponent.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IMoverComponent))]
|
||||
public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
|
||||
{
|
||||
public override EntityCoordinates LastPosition { get; set; }
|
||||
|
||||
public override float StepSoundDistance { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -10,8 +10,6 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -21,6 +19,8 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
[ComponentReference(typeof(IMoverComponent))]
|
||||
internal class ShuttleControllerComponent : Component, IMoverComponent
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private bool _movingUp;
|
||||
private bool _movingDown;
|
||||
private bool _movingLeft;
|
||||
@@ -39,19 +39,43 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
|
||||
public override string Name => "ShuttleController";
|
||||
|
||||
public bool IgnorePaused => false;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float CurrentWalkSpeed { get; } = 8;
|
||||
public float CurrentSprintSpeed => 0;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public float CurrentPushSpeed => 0.0f;
|
||||
|
||||
/// <inheritdoc />
|
||||
[ViewVariables]
|
||||
public float GrabRange => 0.0f;
|
||||
|
||||
public bool Sprinting => false;
|
||||
|
||||
public (Vector2 walking, Vector2 sprinting) VelocityDir { get; set; } = (Vector2.Zero, Vector2.Zero);
|
||||
public (Vector2 walking, Vector2 sprinting) VelocityDir { get; } = (Vector2.Zero, Vector2.Zero);
|
||||
public EntityCoordinates LastPosition { get; set; }
|
||||
public float StepSoundDistance { get; set; }
|
||||
|
||||
public void SetVelocityDirection(Direction direction, ushort subTick, bool enabled)
|
||||
{
|
||||
VelocityDir = (CalcNewVelocity(direction, enabled), Vector2.Zero);
|
||||
var gridId = Owner.Transform.GridID;
|
||||
|
||||
if (_mapManager.TryGetGrid(gridId, out var grid) &&
|
||||
Owner.EntityManager.TryGetEntity(grid.GridEntityId, out var gridEntity))
|
||||
{
|
||||
//TODO: Switch to shuttle component
|
||||
if (!gridEntity.TryGetComponent(out IPhysicsComponent? physics))
|
||||
{
|
||||
physics = gridEntity.AddComponent<PhysicsComponent>();
|
||||
physics.Mass = 1;
|
||||
physics.CanCollide = true;
|
||||
physics.PhysicsShapes.Add(new PhysShapeGrid(grid));
|
||||
}
|
||||
|
||||
var controller = physics.EnsureController<ShuttleController>();
|
||||
controller.Push(CalcNewVelocity(direction, enabled), CurrentWalkSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetSprinting(ushort subTick, bool walking)
|
||||
|
||||
Reference in New Issue
Block a user