Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -1,6 +1,5 @@
using System;
using Content.Shared.GameObjects.Components.Weapons;
using Content.Shared.Physics;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
@@ -32,17 +31,18 @@ namespace Content.Server.GameObjects.Components.Weapon
public static void FlashAreaHelper(IEntity source, float range, float duration, string sound = null)
{
foreach (var entity in source.EntityManager.GetEntitiesInRange(source.Transform.Coordinates, range))
foreach (var entity in IoCManager.Resolve<IEntityManager>().GetEntitiesInRange(source.Transform.Coordinates, range))
{
if (!entity.TryGetComponent(out FlashableComponent flashable) ||
!source.InRangeUnobstructed(entity, range, CollisionGroup.Opaque)) continue;
if (!source.InRangeUnobstructed(entity, range, popup: true))
continue;
flashable.Flash(duration);
if(entity.TryGetComponent(out FlashableComponent flashable))
flashable.Flash(duration);
}
if (!string.IsNullOrEmpty(sound))
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(sound, source.Transform.Coordinates);
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().PlayAtCoords(sound, source.Transform.Coordinates);
}
}
}

View File

@@ -12,7 +12,6 @@ using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -197,13 +196,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
for (var i = 0; i < increments; i++)
{
var castAngle = new Angle(baseAngle + increment * i);
var res = EntitySystem.Get<SharedBroadPhaseSystem>().IntersectRay(mapId,
new CollisionRay(position, castAngle.ToVec(),
(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), Range, ignore).ToList();
if (res.Count != 0)
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToWorldVec(), (int) (CollisionGroup.Impassable|CollisionGroup.MobImpassable)), Range, ignore).FirstOrDefault();
if (res.HitEntity != null)
{
resSet.Add(res[0].HitEntity);
resSet.Add(res.HitEntity);
}
}

View File

@@ -20,7 +20,6 @@ using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
@@ -384,14 +383,15 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
projectileAngle = angle;
}
var physics = projectile.GetComponent<IPhysBody>();
physics.BodyStatus = BodyStatus.InAir;
var physics = projectile.GetComponent<IPhysicsComponent>();
physics.Status = BodyStatus.InAir;
var projectileComponent = projectile.GetComponent<ProjectileComponent>();
projectileComponent.IgnoreEntity(shooter);
projectile
.GetComponent<IPhysBody>()
.GetComponent<IPhysicsComponent>()
.EnsureController<BulletController>()
.LinearVelocity = projectileAngle.ToVec() * velocity;
projectile.Transform.LocalRotation = projectileAngle + MathHelper.PiOver2;
@@ -421,7 +421,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
private void FireHitscan(IEntity shooter, HitscanComponent hitscan, Angle angle)
{
var ray = new CollisionRay(Owner.Transform.Coordinates.ToMapPos(Owner.EntityManager), angle.ToVec(), (int) hitscan.CollisionMask);
var physicsManager = EntitySystem.Get<SharedBroadPhaseSystem>();
var physicsManager = IoCManager.Resolve<IPhysicsManager>();
var rayCastResults = physicsManager.IntersectRay(Owner.Transform.MapID, ray, hitscan.MaxLength, shooter, false).ToList();
if (rayCastResults.Count >= 1)