@@ -10,7 +10,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
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||||
using Robust.Shared.Map;
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||||
using Robust.Shared.Maths;
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||||
using Robust.Shared.Physics;
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||||
using Robust.Shared.Timing;
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||||
using Robust.Shared.Utility;
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||||
|
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@@ -155,7 +154,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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var targetNode = _pathfindingSystem.GetNode(targetTile);
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||||
|
||||
var collisionMask = 0;
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||||
if (entity.TryGetComponent(out IPhysBody physics))
|
||||
if (entity.TryGetComponent(out IPhysicsComponent physics))
|
||||
{
|
||||
collisionMask = physics.CollisionMask;
|
||||
}
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||||
|
||||
@@ -3,7 +3,6 @@ using System.Collections.Generic;
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||||
using Content.Server.GameObjects.Components.Access;
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||||
using Content.Server.GameObjects.Components.Movement;
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||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Physics;
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||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
|
||||
{
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||||
@@ -28,7 +27,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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||||
public static ReachableArgs GetArgs(IEntity entity)
|
||||
{
|
||||
var collisionMask = 0;
|
||||
if (entity.TryGetComponent(out IPhysBody? physics))
|
||||
if (entity.TryGetComponent(out IPhysicsComponent? physics))
|
||||
{
|
||||
collisionMask = physics.CollisionMask;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ using Content.Server.GameObjects.Components.Doors;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
@@ -41,7 +40,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
GenerateMask();
|
||||
}
|
||||
|
||||
public static bool IsRelevant(IEntity entity, IPhysBody physicsComponent)
|
||||
public static bool IsRelevant(IEntity entity, IPhysicsComponent physicsComponent)
|
||||
{
|
||||
if (entity.Transform.GridID == GridId.Invalid ||
|
||||
(PathfindingSystem.TrackedCollisionLayers & physicsComponent.CollisionLayer) == 0)
|
||||
@@ -257,7 +256,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
/// <param name="entity"></param>
|
||||
/// TODO: These 2 methods currently don't account for a bunch of changes (e.g. airlock unpowered, wrenching, etc.)
|
||||
/// TODO: Could probably optimise this slightly more.
|
||||
public void AddEntity(IEntity entity, IPhysBody physicsComponent)
|
||||
public void AddEntity(IEntity entity, IPhysicsComponent physicsComponent)
|
||||
{
|
||||
// If we're a door
|
||||
if (entity.HasComponent<AirlockComponent>() || entity.HasComponent<ServerDoorComponent>())
|
||||
@@ -276,7 +275,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
|
||||
DebugTools.Assert((PathfindingSystem.TrackedCollisionLayers & physicsComponent.CollisionLayer) != 0);
|
||||
|
||||
if (physicsComponent.BodyType == BodyType.Static)
|
||||
if (!physicsComponent.Anchored)
|
||||
{
|
||||
_physicsLayers.Add(entity, physicsComponent.CollisionLayer);
|
||||
}
|
||||
|
||||
@@ -11,7 +11,6 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
@@ -30,7 +29,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
|
||||
public IReadOnlyDictionary<GridId, Dictionary<Vector2i, PathfindingChunk>> Graph => _graph;
|
||||
private readonly Dictionary<GridId, Dictionary<Vector2i, PathfindingChunk>> _graph = new();
|
||||
|
||||
@@ -82,8 +81,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
|
||||
foreach (var update in _collidableUpdateQueue)
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(update.Owner, out var entity)) continue;
|
||||
|
||||
var entity = EntityManager.GetEntity(update.Owner);
|
||||
if (update.CanCollide)
|
||||
{
|
||||
HandleEntityAdd(entity);
|
||||
@@ -264,7 +262,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
{
|
||||
if (entity.Deleted ||
|
||||
_lastKnownPositions.ContainsKey(entity) ||
|
||||
!entity.TryGetComponent(out IPhysBody physics) ||
|
||||
!entity.TryGetComponent(out IPhysicsComponent physics) ||
|
||||
!PathfindingNode.IsRelevant(entity, physics))
|
||||
{
|
||||
return;
|
||||
@@ -303,7 +301,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
{
|
||||
// If we've moved to space or the likes then remove us.
|
||||
if (moveEvent.Sender.Deleted ||
|
||||
!moveEvent.Sender.TryGetComponent(out IPhysBody physics) ||
|
||||
!moveEvent.Sender.TryGetComponent(out IPhysicsComponent physics) ||
|
||||
!PathfindingNode.IsRelevant(moveEvent.Sender, physics) ||
|
||||
moveEvent.NewPosition.GetGridId(EntityManager) == GridId.Invalid)
|
||||
{
|
||||
@@ -368,7 +366,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
|
||||
|
||||
public bool CanTraverse(IEntity entity, PathfindingNode node)
|
||||
{
|
||||
if (entity.TryGetComponent(out IPhysBody physics) &&
|
||||
if (entity.TryGetComponent(out IPhysicsComponent physics) &&
|
||||
(physics.CollisionMask & node.BlockedCollisionMask) != 0)
|
||||
{
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user