Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -6,7 +6,6 @@ using Content.Server.GameObjects.Components.Doors;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
@@ -41,7 +40,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
GenerateMask();
}
public static bool IsRelevant(IEntity entity, IPhysBody physicsComponent)
public static bool IsRelevant(IEntity entity, IPhysicsComponent physicsComponent)
{
if (entity.Transform.GridID == GridId.Invalid ||
(PathfindingSystem.TrackedCollisionLayers & physicsComponent.CollisionLayer) == 0)
@@ -257,7 +256,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
/// <param name="entity"></param>
/// TODO: These 2 methods currently don't account for a bunch of changes (e.g. airlock unpowered, wrenching, etc.)
/// TODO: Could probably optimise this slightly more.
public void AddEntity(IEntity entity, IPhysBody physicsComponent)
public void AddEntity(IEntity entity, IPhysicsComponent physicsComponent)
{
// If we're a door
if (entity.HasComponent<AirlockComponent>() || entity.HasComponent<ServerDoorComponent>())
@@ -276,7 +275,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
DebugTools.Assert((PathfindingSystem.TrackedCollisionLayers & physicsComponent.CollisionLayer) != 0);
if (physicsComponent.BodyType == BodyType.Static)
if (!physicsComponent.Anchored)
{
_physicsLayers.Add(entity, physicsComponent.CollisionLayer);
}