Revert "Physics (#3452)"

This reverts commit 3e64fd56a1.
This commit is contained in:
Pieter-Jan Briers
2021-02-28 18:49:48 +01:00
parent eddec5fcce
commit 1eb0fbd8d0
211 changed files with 2560 additions and 2600 deletions

View File

@@ -3,12 +3,10 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Content.Shared.Physics;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -55,12 +53,14 @@ namespace Content.Shared.GameObjects.Components.Movement
[ViewVariables(VVAccess.ReadWrite)]
public virtual bool Slippery { get; set; }
private bool TrySlip(IPhysBody ourBody, IPhysBody otherBody)
private bool TrySlip(IEntity entity)
{
if (!Slippery
|| Owner.IsInContainer()
|| _slipped.Contains(otherBody.Entity.Uid)
|| !otherBody.Entity.TryGetComponent(out SharedStunnableComponent? stun))
|| _slipped.Contains(entity.Uid)
|| !entity.TryGetComponent(out SharedStunnableComponent? stun)
|| !entity.TryGetComponent(out IPhysicsComponent? otherBody)
|| !Owner.TryGetComponent(out IPhysicsComponent? body))
{
return false;
}
@@ -70,22 +70,26 @@ namespace Content.Shared.GameObjects.Components.Movement
return false;
}
var percentage = otherBody.GetWorldAABB().IntersectPercentage(ourBody.GetWorldAABB());
var percentage = otherBody.WorldAABB.IntersectPercentage(body.WorldAABB);
if (percentage < IntersectPercentage)
{
return false;
}
if (!EffectBlockerSystem.CanSlip(otherBody.Entity))
if (!EffectBlockerSystem.CanSlip(entity))
{
return false;
}
otherBody.LinearVelocity *= LaunchForwardsMultiplier;
if (entity.TryGetComponent(out IPhysicsComponent? physics))
{
var controller = physics.EnsureController<SlipController>();
controller.LinearVelocity = physics.LinearVelocity * LaunchForwardsMultiplier;
}
stun.Paralyze(5);
_slipped.Add(otherBody.Entity.Uid);
_slipped.Add(entity.Uid);
OnSlip();
@@ -94,9 +98,9 @@ namespace Content.Shared.GameObjects.Components.Movement
protected virtual void OnSlip() { }
public void CollideWith(IPhysBody ourBody, IPhysBody otherBody)
public void CollideWith(IEntity collidedWith)
{
TrySlip(ourBody, otherBody);
TrySlip(collidedWith);
}
public void Update()
@@ -110,10 +114,10 @@ namespace Content.Shared.GameObjects.Components.Movement
}
var entity = Owner.EntityManager.GetEntity(uid);
var physics = Owner.GetComponent<IPhysBody>();
var otherPhysics = entity.GetComponent<IPhysBody>();
var physics = Owner.GetComponent<IPhysicsComponent>();
var otherPhysics = entity.GetComponent<IPhysicsComponent>();
if (!physics.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
if (!physics.WorldAABB.Intersects(otherPhysics.WorldAABB))
{
_slipped.Remove(uid);
}
@@ -128,12 +132,12 @@ namespace Content.Shared.GameObjects.Components.Movement
physics.Hard = false;
var fixtures = physics.Fixtures.FirstOrDefault();
var shape = physics.PhysicsShapes.FirstOrDefault();
if (fixtures != null)
if (shape != null)
{
fixtures.CollisionLayer |= (int) CollisionGroup.SmallImpassable;
fixtures.CollisionMask = (int) CollisionGroup.None;
shape.CollisionLayer |= (int) CollisionGroup.SmallImpassable;
shape.CollisionMask = (int) CollisionGroup.None;
}
}