Remove prototype ignore lists from some tests (#19366)
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@@ -17,6 +17,8 @@
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colliderFixtureId: EventHorizonCollider
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consumerFixtureId: EventHorizonConsumer
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- type: GravityWell # To make the singularity attract things.
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baseRadialAcceleration: 10
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maxRange: 4
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- type: Fixtures
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fixtures:
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EventHorizonCollider:
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@@ -43,11 +45,16 @@
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energy: 180
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level: 1
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radsPerLevel: 2
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energyLoss: 1
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- type: RandomWalk # To make the singularity move around.
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maxSpeed: 2.5
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minSpeed: 1.875
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- type: SingularityDistortion
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intensity: 20
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falloffPower: 2.529822
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intensity: 3645
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- type: RadiationSource
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slope: 0.2 # its emit really far away
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intensity: 2
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- type: PointLight
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enabled: true
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radius: 10
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@@ -50,7 +50,6 @@
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- type: Tag
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tags:
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- DoorBumpOpener
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- type: InteractionOutline
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- type: Construction
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graph: BaseBigBox
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node: basebigbox
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@@ -66,6 +65,7 @@
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- type: Damageable
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damageModifierSet: FlimsyMetallic #Syndicate boxes should have a bit of protection
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- type: Stealth
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hadOutline: true
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- type: StealthOnMove
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passiveVisibilityRate: -0.37
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movementVisibilityRate: 0.20
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@@ -74,6 +74,7 @@
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id: BigBox
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parent: BaseBigBox
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components:
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- type: InteractionOutline
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- type: Destructible
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thresholds:
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- trigger:
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