Commit (#1541)
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -11,9 +11,9 @@ using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class RandomToolColorComponent : Component, IMapInit
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public class RandomSpriteColorComponent : Component, IMapInit
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{
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public override string Name => "RandomToolColor";
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public override string Name => "RandomSpriteColor";
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private string _selectedColor;
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private string _baseState;
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