Add prediction for standing states and mob states (#1937)
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@@ -21,7 +21,7 @@ namespace Content.Server.AI.WorldState.States.Mobs
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return result;
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}
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foreach (var entity in Visibility.GetEntitiesInRange(Owner.Transform.GridPosition, typeof(IBodyManagerComponent), controller.VisionRadius))
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foreach (var entity in Visibility.GetEntitiesInRange(Owner.Transform.GridPosition, typeof(ISharedBodyManagerComponent), controller.VisionRadius))
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{
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if (entity == Owner) continue;
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result.Add(entity);
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