Add prediction for standing states and mob states (#1937)
This commit is contained in:
@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_speciesQuery = new TypeEntityQuery(typeof(IBodyManagerComponent));
|
||||
_speciesQuery = new TypeEntityQuery(typeof(ISharedBodyManagerComponent));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
|
||||
Reference in New Issue
Block a user