Add prediction for standing states and mob states (#1937)

This commit is contained in:
DrSmugleaf
2020-08-29 13:20:37 +02:00
committed by GitHub
parent 4d23bbf4df
commit 1ecf8aad1a
38 changed files with 1001 additions and 626 deletions

View File

@@ -34,7 +34,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
public override void Initialize()
{
base.Initialize();
_speciesQuery = new TypeEntityQuery(typeof(IBodyManagerComponent));
_speciesQuery = new TypeEntityQuery(typeof(ISharedBodyManagerComponent));
}
public override void Update(float frameTime)