Add prediction for standing states and mob states (#1937)

This commit is contained in:
DrSmugleaf
2020-08-29 13:20:37 +02:00
committed by GitHub
parent 4d23bbf4df
commit 1ecf8aad1a
38 changed files with 1001 additions and 626 deletions

View File

@@ -1,9 +1,8 @@
using Content.Shared.GameObjects.Components.Damage;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Body
{
public interface IBodyManagerComponent : IDamageableComponent
public interface ISharedBodyManagerComponent : IDamageableComponent
{
}
}

View File

@@ -5,7 +5,7 @@ using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body
{
public abstract class SharedBodyManagerComponent : DamageableComponent, IBodyManagerComponent
public abstract class SharedBodyManagerComponent : DamageableComponent, ISharedBodyManagerComponent
{
public override string Name => "BodyManager";