Add prediction for standing states and mob states (#1937)
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@@ -1,9 +1,8 @@
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body
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{
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public interface IBodyManagerComponent : IDamageableComponent
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public interface ISharedBodyManagerComponent : IDamageableComponent
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{
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}
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}
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@@ -5,7 +5,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Body
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{
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public abstract class SharedBodyManagerComponent : DamageableComponent, IBodyManagerComponent
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public abstract class SharedBodyManagerComponent : DamageableComponent, ISharedBodyManagerComponent
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{
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public override string Name => "BodyManager";
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