Add prediction for standing states and mob states (#1937)
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@@ -16,6 +16,7 @@ namespace Content.Shared.GameObjects.Components.Damage
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[Serializable, NetSerializable]
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public enum DamageState
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{
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Invalid = 0,
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Alive,
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Critical,
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Dead
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@@ -143,8 +143,8 @@ namespace Content.Shared.GameObjects.Components.Damage
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_ => throw new ArgumentOutOfRangeException()
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};
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ChangeDamage(DamageType.Piercing, damage, false, null);
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ChangeDamage(DamageType.Heat, damage, false, null);
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ChangeDamage(DamageType.Piercing, damage, false);
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ChangeDamage(DamageType.Heat, damage, false);
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}
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}
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