Add prediction for standing states and mob states (#1937)

This commit is contained in:
DrSmugleaf
2020-08-29 13:20:37 +02:00
committed by GitHub
parent 4d23bbf4df
commit 1ecf8aad1a
38 changed files with 1001 additions and 626 deletions

View File

@@ -16,6 +16,7 @@ namespace Content.Shared.GameObjects.Components.Damage
[Serializable, NetSerializable]
public enum DamageState
{
Invalid = 0,
Alive,
Critical,
Dead

View File

@@ -143,8 +143,8 @@ namespace Content.Shared.GameObjects.Components.Damage
_ => throw new ArgumentOutOfRangeException()
};
ChangeDamage(DamageType.Piercing, damage, false, null);
ChangeDamage(DamageType.Heat, damage, false, null);
ChangeDamage(DamageType.Piercing, damage, false);
ChangeDamage(DamageType.Heat, damage, false);
}
}