Add prediction for standing states and mob states (#1937)

This commit is contained in:
DrSmugleaf
2020-08-29 13:20:37 +02:00
committed by GitHub
parent 4d23bbf4df
commit 1ecf8aad1a
38 changed files with 1001 additions and 626 deletions

View File

@@ -270,7 +270,7 @@ namespace Content.Shared.GameObjects.Components.Movement
bool ICollideSpecial.PreventCollide(IPhysBody collidedWith)
{
// Don't collide with other mobs
return collidedWith.Entity.HasComponent<IBodyManagerComponent>();
return collidedWith.Entity.HasComponent<ISharedBodyManagerComponent>();
}
[Serializable, NetSerializable]