Power System (Complete) (#25)
* Power Commit 1 * Commit 2 * Powernet Part2, All components essentially complete * Commit 4 * Commit 5 * Commit 6 Creates prototypes * Finishes powernet code alpha Adds prototypes and logic for powernet updating and regeneration * Adds onremove functionality to all components Without these bits of logic nothing makes any sense! * And this * Fixes a lot of bugs * Fix powernet thinking devices are duplicates * Fix bug and add comments * woop woop thats the sound of the police
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@@ -39,14 +39,14 @@
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System"/>
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<Reference Include="System.Core"/>
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<Reference Include="System.Xml.Linq"/>
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<Reference Include="System.Data.DataSetExtensions"/>
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<Reference Include="Microsoft.CSharp"/>
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<Reference Include="System.Data"/>
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<Reference Include="System.Net.Http"/>
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<Reference Include="System.Xml"/>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="YamlDotNet">
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<HintPath>$(SolutionDir)packages\YamlDotNet.4.2.1\lib\net35\YamlDotNet.dll</HintPath>
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</Reference>
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@@ -55,22 +55,30 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="EntryPoint.cs"/>
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<Compile Include="EntryPoint.cs" />
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<Compile Include="GameObjects\Components\Doors\ServerDoorComponent.cs" />
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<Compile Include="GameObjects\Components\Interactable\InteractableComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerStorageComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerGeneratorComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerDevice.cs" />
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<Compile Include="GameObjects\Components\Power\Powernet.cs" />
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<Compile Include="GameObjects\Components\Power\PowerNodeComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerProviderComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerTransferComponent.cs" />
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<Compile Include="GameObjects\EntitySystems\PowerSystem.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Interactable\IInteractableComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs"/>
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<Compile Include="Interfaces\GameObjects\Components\Items\IInventoryComponent.cs"/>
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<Compile Include="Interfaces\GameObjects\Components\Items\IItemComponent.cs"/>
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<Compile Include="GameObjects\Components\Items\ServerHandsComponent.cs"/>
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<Compile Include="GameObjects\Components\Items\InventoryComponent.cs"/>
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<Compile Include="GameObjects\Components\Items\ItemComponent.cs"/>
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<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs"/>
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<Compile Include="GameObjects\Components\Damage\DestructibleComponent.cs"/>
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<Compile Include="GameObjects\Components\Damage\ResistanceSet.cs"/>
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<Compile Include="GameObjects\Components\Temperature\TemperatureComponent.cs"/>
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<Compile Include="Interfaces\GameObjects\IOnDamageBehavior.cs"/>
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<Compile Include="Properties\AssemblyInfo.cs"/>
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<Compile Include="Interfaces\GameObjects\Components\Items\IHandsComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IInventoryComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Items\IItemComponent.cs" />
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<Compile Include="GameObjects\Components\Items\ServerHandsComponent.cs" />
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<Compile Include="GameObjects\Components\Items\InventoryComponent.cs" />
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<Compile Include="GameObjects\Components\Items\ItemComponent.cs" />
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<Compile Include="GameObjects\Components\Damage\DamageableComponent.cs" />
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<Compile Include="GameObjects\Components\Damage\DestructibleComponent.cs" />
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<Compile Include="GameObjects\Components\Damage\ResistanceSet.cs" />
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<Compile Include="GameObjects\Components\Temperature\TemperatureComponent.cs" />
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<Compile Include="Interfaces\GameObjects\IOnDamageBehavior.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Temperature\ITemperatureComponent.cs" />
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<Compile Include="Interfaces\GameObjects\Components\Damage\IDamageableComponent.cs" />
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</ItemGroup>
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@@ -92,13 +100,13 @@
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<Name>SS14.Shared</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
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<Import Project="..\SS14.Content.targets"/>
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<Target Name="AfterBuild" DependsOnTargets="CopyContentAssemblies"/>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\SS14.Content.targets" />
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<Target Name="AfterBuild" DependsOnTargets="CopyContentAssemblies" />
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<ItemGroup>
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<ContentAssemblies Include="$(OutputPath)Content.Server.dll"/>
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<ContentAssemblies Include="$(OutputPath)Content.Shared.dll"/>
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<ContentAssemblies Include="$(OutputPath)Content.Server.pdb" Condition="'$(Configuration)' == 'Debug'"/>
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<ContentAssemblies Include="$(OutputPath)Content.Shared.pdb" Condition="'$(Configuration)' == 'Debug'"/>
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<ContentAssemblies Include="$(OutputPath)Content.Server.dll" />
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<ContentAssemblies Include="$(OutputPath)Content.Shared.dll" />
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<ContentAssemblies Include="$(OutputPath)Content.Server.pdb" Condition="'$(Configuration)' == 'Debug'" />
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<ContentAssemblies Include="$(OutputPath)Content.Shared.pdb" Condition="'$(Configuration)' == 'Debug'" />
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</ItemGroup>
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</Project>
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</Project>
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