Add basic teleportation and portals (#269)
* Add basic teleportation and portals * Address PJB's feedback and minor cleanup
This commit is contained in:
committed by
Pieter-Jan Briers
parent
52a6d9ff43
commit
1f320eccd7
@@ -0,0 +1,212 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Movement;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Movement
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{
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public class ServerPortalComponent : SharedPortalComponent
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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#pragma warning restore 649
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// Potential improvements: Different sounds,
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// Add Gateways
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// More efficient form of GetEntitiesIntersecting,
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// Put portal above most other things layer-wise
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// Add telefragging (get entities on connecting portal and force brute damage)
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private AppearanceComponent _appearanceComponent;
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private IEntity _connectingTeleporter;
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private PortalState _state = PortalState.Pending;
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[ViewVariables(VVAccess.ReadWrite)] private float _individualPortalCooldown;
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[ViewVariables] private float _overallPortalCooldown;
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[ViewVariables] private bool _onCooldown;
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[ViewVariables] private string _departureSound;
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[ViewVariables] private string _arrivalSound;
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public List<IEntity> immuneEntities = new List<IEntity>(); // K
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[ViewVariables(VVAccess.ReadWrite)] private float _aliveTime;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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// How long will the portal stay up: 0 is infinite
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serializer.DataField(ref _aliveTime, "alive_time", 10.0f);
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// How long before a specific person can go back into it
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serializer.DataField(ref _individualPortalCooldown, "individual_cooldown", 2.1f);
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// How long before anyone can go in it
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serializer.DataField(ref _overallPortalCooldown, "overall_cooldown", 2.0f);
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serializer.DataField(ref _departureSound, "departure_sound", "/Audio/effects/teleport_departure.ogg");
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serializer.DataField(ref _arrivalSound, "arrival_sound", "/Audio/effects/teleport_arrival.ogg");
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}
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public override void Initialize()
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{
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base.Initialize();
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_appearanceComponent = Owner.GetComponent<AppearanceComponent>();
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}
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public override void OnAdd()
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{
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// This will blow up an entity it's attached to
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base.OnAdd();
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if (Owner.TryGetComponent<CollidableComponent>(out var collide))
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{
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collide.IsHardCollidable = false;
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}
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_state = PortalState.Pending;
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if (_aliveTime > 0)
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{
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Timer.Spawn(TimeSpan.FromSeconds(_aliveTime), () => Owner.Delete());
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}
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}
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public override void OnRemove()
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{
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_appearanceComponent = null;
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base.OnRemove();
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}
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public bool CanBeConnected()
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{
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if (_connectingTeleporter == null)
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{
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return true;
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}
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return false;
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}
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public void TryConnectPortal(IEntity otherPortal)
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{
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if (otherPortal.TryGetComponent<ServerPortalComponent>(out var connectedPortal) && connectedPortal.CanBeConnected())
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{
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_connectingTeleporter = otherPortal;
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connectedPortal._connectingTeleporter = Owner;
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TryChangeState(PortalState.Pending);
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}
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}
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public void TryChangeState(PortalState targetState)
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{
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if (Owner == null)
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{
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return;
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}
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_state = targetState;
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if (_appearanceComponent != null)
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{
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_appearanceComponent.SetData(PortalVisuals.State, _state);
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}
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}
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private void releaseCooldown(IEntity entity)
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{
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if (immuneEntities.Contains(entity))
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{
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immuneEntities.Remove(entity);
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}
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if (_connectingTeleporter != null &&
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_connectingTeleporter.TryGetComponent<ServerPortalComponent>(out var otherPortal))
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{
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otherPortal.immuneEntities.Remove(entity);
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}
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}
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public IEnumerable<IEntity> GetPortableEntities()
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{
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foreach (var entity in _serverEntityManager.GetEntitiesIntersecting(Owner))
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{
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if (IsEntityPortable(entity))
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{
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yield return entity;
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}
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}
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}
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private bool IsEntityPortable(IEntity entity)
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{
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// TODO: Check if it's slotted etc. Otherwise the slot item itself gets ported.
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if (!immuneEntities.Contains(entity) && entity.HasComponent<TeleportableComponent>())
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{
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return true;
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}
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return false;
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}
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// TODO: Fix portal updates for performance
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public void OnUpdate()
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{
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if (_onCooldown == false)
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{
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foreach (var entity in GetPortableEntities())
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{
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TryPortalEntity(entity);
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break;
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}
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}
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}
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public void StartCooldown()
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{
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if (_overallPortalCooldown > 0 && _onCooldown == false)
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{
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_onCooldown = true;
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TryChangeState(PortalState.RecentlyTeleported);
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if (_connectingTeleporter != null)
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{
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_connectingTeleporter.TryGetComponent<ServerPortalComponent>(out var otherPortal);
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if (otherPortal != null)
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{
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otherPortal.TryChangeState(PortalState.RecentlyTeleported);
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Timer.Spawn(TimeSpan.FromSeconds(_overallPortalCooldown), () =>
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{
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_onCooldown = false;
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TryChangeState(PortalState.Pending);
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otherPortal.TryChangeState(PortalState.Pending);
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});
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}
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}
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}
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else
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{
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// Just in case?
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_onCooldown = false;
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}
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}
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public void TryPortalEntity(IEntity entity)
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{
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if (!immuneEntities.Contains(entity))
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{
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var position = _connectingTeleporter.Transform.GridPosition;
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var soundPlayer = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
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// Departure
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// Do we need to rate-limit sounds to stop ear BLAST?
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soundPlayer.Play(_departureSound, entity.Transform.GridPosition);
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entity.Transform.DetachParent();
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entity.Transform.GridPosition = position;
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soundPlayer.Play(_arrivalSound, entity.Transform.GridPosition);
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TryChangeState(PortalState.RecentlyTeleported);
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// To stop spam teleporting. Could potentially look at adding a timer to flush this from the portal
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immuneEntities.Add(entity);
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_connectingTeleporter.GetComponent<ServerPortalComponent>().immuneEntities.Add(entity);
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Timer.Spawn(TimeSpan.FromSeconds(_individualPortalCooldown), () => releaseCooldown(entity));
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StartCooldown();
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}
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}
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}
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}
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