Entities now require a location when being spawned.
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@@ -278,7 +278,7 @@ namespace Content.Server.GameTicking
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Logger.Error("{0} is an invalid equipment slot.", slotStr);
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continue;
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}
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var equipmentEntity = _entityManager.SpawnEntity(equipmentStr);
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var equipmentEntity = _entityManager.SpawnEntity(equipmentStr, entity.Transform.GridPosition);
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inventory.Equip(slot, equipmentEntity.GetComponent<ClothingComponent>());
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}
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}
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