Entities now require a location when being spawned.

This commit is contained in:
Acruid
2019-12-16 21:44:24 -08:00
parent 12261c5b56
commit 1fe09c580c
17 changed files with 27 additions and 32 deletions

View File

@@ -278,7 +278,7 @@ namespace Content.Server.GameTicking
Logger.Error("{0} is an invalid equipment slot.", slotStr);
continue;
}
var equipmentEntity = _entityManager.SpawnEntity(equipmentStr);
var equipmentEntity = _entityManager.SpawnEntity(equipmentStr, entity.Transform.GridPosition);
inventory.Equip(slot, equipmentEntity.GetComponent<ClothingComponent>());
}
}