* - tweak: Tweak chaplain weapons damage.

* - tweak: Stunprod stamina damage tweak.

* - tweak: Tweak web vest.

* - tweak: WarOps gaming.

* - tweak: Less random damage on heavy attack.

* - tweak: Less jammer cost.

* - tweak: Rigged gloves tweak.

* - tweak: Stunprod craft tweaks.

* - tweak: More stuff in vendomat.
This commit is contained in:
Aviu00
2024-03-04 16:02:16 +09:00
committed by GitHub
parent 4b7d12051c
commit 1ffb5181be
14 changed files with 85 additions and 48 deletions

View File

@@ -21,6 +21,8 @@ public sealed class RandomDamageSystem : EntitySystem
private void HandleHit(Entity<RandomDamageComponent> ent, ref MeleeHitEvent args)
{
var damage = _random.NextFloat() * ent.Comp.Max;
if (args.Direction != null) // Heavy attack
damage *= 0.7f;
args.BonusDamage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Slash"), damage);
}
}