Tweaks (#170)
* - tweak: Tweak chaplain weapons damage. * - tweak: Stunprod stamina damage tweak. * - tweak: Tweak web vest. * - tweak: WarOps gaming. * - tweak: Less random damage on heavy attack. * - tweak: Less jammer cost. * - tweak: Rigged gloves tweak. * - tweak: Stunprod craft tweaks. * - tweak: More stuff in vendomat.
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@@ -21,6 +21,8 @@ public sealed class RandomDamageSystem : EntitySystem
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private void HandleHit(Entity<RandomDamageComponent> ent, ref MeleeHitEvent args)
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{
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var damage = _random.NextFloat() * ent.Comp.Max;
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if (args.Direction != null) // Heavy attack
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damage *= 0.7f;
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args.BonusDamage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Slash"), damage);
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}
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}
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