Fixes server shutdown crash & client error log spam. (#67)
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2d9285f790
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205a4fc530
@@ -27,6 +27,13 @@ namespace Content.Client.GameObjects
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private string TemplateName = "HumanInventory"; //stored for serialization purposes
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private string TemplateName = "HumanInventory"; //stored for serialization purposes
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public event EventHandler<BoundKeyChangedMessage> OnCharacterMenuKey;
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public event EventHandler<BoundKeyChangedMessage> OnCharacterMenuKey;
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public override void OnRemove()
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{
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base.OnRemove();
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Window.Dispose();
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}
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public override void ExposeData(EntitySerializer serializer)
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public override void ExposeData(EntitySerializer serializer)
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{
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{
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base.ExposeData(serializer);
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base.ExposeData(serializer);
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@@ -13,6 +13,7 @@ using SS14.Shared.IoC;
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using SS14.Server.Interfaces.Player;
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using SS14.Server.Interfaces.Player;
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using SS14.Shared.GameObjects.Serialization;
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using SS14.Shared.GameObjects.Serialization;
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using SS14.Shared.ContentPack;
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using SS14.Shared.ContentPack;
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using System.Linq;
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namespace Content.Server.GameObjects
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namespace Content.Server.GameObjects
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{
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{
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@@ -44,7 +45,8 @@ namespace Content.Server.GameObjects
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public override void OnRemove()
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public override void OnRemove()
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{
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{
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foreach (var slot in SlotContainers.Keys)
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var slots = SlotContainers.Keys.ToList();
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foreach (var slot in slots)
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{
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{
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RemoveSlot(slot);
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RemoveSlot(slot);
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}
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}
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