Add meat spike accepting humans, names meat after the source (#2390)
* Add Butcherable component to humans. ...What? * Meat from a meat spike is now named after the source Note: This doesn't propagate to burgers (add a component maybe)
This commit is contained in:
@@ -199,6 +199,8 @@
|
||||
- key: enum.AcceptCloningUiKey.Key
|
||||
type: AcceptCloningBoundUserInterface
|
||||
- type: Puller
|
||||
- type: Butcherable
|
||||
meat: FoodMeat
|
||||
|
||||
- type: entity
|
||||
save: false
|
||||
|
||||
Reference in New Issue
Block a user