Add meat spike accepting humans, names meat after the source (#2390)

* Add Butcherable component to humans.

...What?

* Meat from a meat spike is now named after the source

Note: This doesn't propagate to burgers (add a component maybe)
This commit is contained in:
20kdc
2020-10-29 12:42:25 +00:00
committed by GitHub
parent 90742247e1
commit 20d60ed5d0
2 changed files with 11 additions and 1 deletions

View File

@@ -199,6 +199,8 @@
- key: enum.AcceptCloningUiKey.Key
type: AcceptCloningBoundUserInterface
- type: Puller
- type: Butcherable
meat: FoodMeat
- type: entity
save: false