From 20e27e2c7d1d0aa28fdfba7febf0bbae7c61bf45 Mon Sep 17 00:00:00 2001 From: Peptide90 <78795277+Peptide90@users.noreply.github.com> Date: Tue, 28 Jun 2022 16:21:46 +0300 Subject: [PATCH] Salvage Locker Balance / Changes (#8839) * added items and added probability to more items * increased pickaxe probability. Made Spatio suit guaranteed * removed pickaxe and ore bag * removed laser gun. rip --- Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml b/Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml index 74f4c0d0f8..2fa879834f 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml @@ -6,17 +6,13 @@ - type: StorageFill contents: # Should be moved to a suit storage unit when/if they are added. - - id: ClothingOuterHardsuitSalvage + - id: ClothingOuterHardsuitSpatio - id: YellowOxygenTankFilled - id: NitrogenTankFilled - id: ClothingShoesBootsMag - id: ClothingMaskGasExplorer - - id: OreBag # Currently do not function as 'true' mesons, so they're useless for salvagers. # - id: ClothingEyesGlassesMeson - id: ClothingBeltUtilityFilled - - id: FlashlightSeclite + prob: 0.8 - id: SurvivalKnife - - id: ClothingOuterHardsuitSpatio - -