Fix slipping through fences (#24850)

* Can't slide under fences anymore

* Small mobs can't pass instead
This commit is contained in:
Arendian
2024-02-02 05:24:20 +01:00
committed by GitHub
parent 82434e7959
commit 214961f46e

View File

@@ -163,7 +163,8 @@
mask: mask:
- FullTileMask - FullTileMask
layer: layer:
- TableLayer - MidImpassable
- LowImpassable
- type: InteractionPopup - type: InteractionPopup
interactSuccessString: fence-rattle-success interactSuccessString: fence-rattle-success
messagePerceivedByOthers: fence-rattle-success messagePerceivedByOthers: fence-rattle-success
@@ -230,7 +231,8 @@
mask: mask:
- TableMask - TableMask
layer: layer:
- TableLayer - MidImpassable
- LowImpassable
- type: InteractionPopup - type: InteractionPopup
interactSuccessString: fence-rattle-success interactSuccessString: fence-rattle-success
messagePerceivedByOthers: fence-rattle-success messagePerceivedByOthers: fence-rattle-success
@@ -266,7 +268,8 @@
mask: mask:
- TableMask - TableMask
layer: layer:
- TableLayer - MidImpassable
- LowImpassable
- type: InteractionPopup - type: InteractionPopup
interactSuccessString: fence-rattle-success interactSuccessString: fence-rattle-success
messagePerceivedByOthers: fence-rattle-success messagePerceivedByOthers: fence-rattle-success
@@ -301,7 +304,8 @@
mask: mask:
- TableMask - TableMask
layer: layer:
- TableLayer - MidImpassable
- LowImpassable
- type: InteractionOutline - type: InteractionOutline
- type: Door - type: Door
openSpriteState: door_opened openSpriteState: door_opened